As it was stated in the title above, Ambiguity suggested to change the base stats for the game from 5 to 10. The base stats would go as follows:
Starting Stats:
HP: 100
MP: 100
STR:10
DEF: 10
MAG: 10
MAG DEF: 10
SPD: 10
EVA: 10
DEX: 10
Added to that, Koloth and myself decided to limit dual wielding to the following Item Classes:
Knives
Small Swords
Medium Swords (not confirmed though....unsettled)
The following Classes will not be allowed to Dual Wield:
Large
Huge
The Basic Settings for the Item Classes for Small and Medium will remain the same per Koloth's request, with who I agree.
However, since the Dual Wielding will be removed from Large and Huge I suggest we set the basic Positive/Negative Stats Boost for these classes.
STR: +5%
DEF: +5%
DEX: +5%
SPD: -5%
EVA: -5%
Huge Weapons should increase/decrease:
STR: +10%
DEF: +5%
DEX: +8%
SPD: -8%
EVA: -10%
====================================================
Also per request, it was suggested by the moderating team of the RPG Inferno, more specifically by Ambiguity himself, to increase the Potion MAX Limit from "6" per character to "99".
More Potions mean more advantage over monsters because some potions restore both HP and MP. If we are to increase the Potion Max Limit per character to "99" then we must do some adjustments to restorative spells.
Curaga will now never be available to summons and the Arcane Skill Requirement will stay in 300.
The Spell Cura will stay, like it was agreed before, Players Only.
The Cure Spell However, might remain as Player/Summon since it doesn't restore such a large amount of HP and it's useless further on in the game, like in any normal FF game.
Also, since it seems that most members take actions first without asking I say we add (in Bold letters) in the description of welcoming text Midgar the following sentence: "DON'T FORGET TO BUY YOUR EQUIPMENT BEFORE LEAVING"
......joking
but it wouldn't be a bad idea after all
Starting Stats:
HP: 100
MP: 100
STR:10
DEF: 10
MAG: 10
MAG DEF: 10
SPD: 10
EVA: 10
DEX: 10
Added to that, Koloth and myself decided to limit dual wielding to the following Item Classes:
Knives
Small Swords
Medium Swords (not confirmed though....unsettled)
The following Classes will not be allowed to Dual Wield:
Large
Huge
The Basic Settings for the Item Classes for Small and Medium will remain the same per Koloth's request, with who I agree.
However, since the Dual Wielding will be removed from Large and Huge I suggest we set the basic Positive/Negative Stats Boost for these classes.
===Unsettled===
Large weapons should increase/decrease:STR: +5%
DEF: +5%
DEX: +5%
SPD: -5%
EVA: -5%
Huge Weapons should increase/decrease:
STR: +10%
DEF: +5%
DEX: +8%
SPD: -8%
EVA: -10%
====================================================
Also per request, it was suggested by the moderating team of the RPG Inferno, more specifically by Ambiguity himself, to increase the Potion MAX Limit from "6" per character to "99".
More Potions mean more advantage over monsters because some potions restore both HP and MP. If we are to increase the Potion Max Limit per character to "99" then we must do some adjustments to restorative spells.
Curaga will now never be available to summons and the Arcane Skill Requirement will stay in 300.
The Spell Cura will stay, like it was agreed before, Players Only.
The Cure Spell However, might remain as Player/Summon since it doesn't restore such a large amount of HP and it's useless further on in the game, like in any normal FF game.
Also, since it seems that most members take actions first without asking I say we add (in Bold letters) in the description of welcoming text Midgar the following sentence: "DON'T FORGET TO BUY YOUR EQUIPMENT BEFORE LEAVING"
......joking

