V
Vyrael
Rules:
Setting:
This RP will be taking place on the land of Taera, the largest continent on Garus. Taera is a relatively peaceful land now that the Race Wars has come to an end. The Race Wars were between the more brutish races (Orcs, Goblins) and the goodly races that would not see them as equals (Humans, Dwarves). The tribe of Orcs known as the Shadowbull, under the guidance of their young Chieftain Cang, united all the tribes under his banner and fought for equal stakes in land, trade, and overall acceptance. The armies of the humans and dwarves, lead by the High King Judias eventually came to a truce and the war was ended. The brutish races are accepted in the land of Taera, abliet not without problems.
The geological make up of Taera is fairly subtle, with the exception being the enormous mountain range known as Garus' Spine. Garus' Spine splits Taera nearly down the middle, leaving only a few extra miles more on the eastern half. There are three main trade routes through the Spine, one follows the river Vein, the other is a pass over the smallest mountain in the Spine and the last is an underground route that is normally reserved for dwarven travel. The eastern sea is the Aegis Sea and the western coast is called the Survi. Where the two seas meet along the southern coast of Taera there is an enormous whirlpool known as The Eye. The Eye makes sea trading nearly impossible during the colder seasons, however, it dissipates during the spring and summer.
Plot:
The RP begins a few years after the Race Wars. Taera is adjusting to the introduction of orcish and goblin trading and there is a general sense of peace and prosperity due to the extra trading. The Eye has been giving some trouble to the captains of vessels used in trading due to its unusually long cycle this year. Some caravans have also been reporting unusual amounts of rock slides and the Vein has had much higher water levels as of late. None of which is giving too much cause for concern but there are some whisperings of prophecy concerning a cataclysm of epic proportions.....
- This RP will be very loosely based off of the D&D world. It will be a world of magicks and medieval style combat. Very rudimentary machine-type weapons/armors will be accepted as well.
- As usual, none of the stuff that most RPs do not allow - Godmoding, killing off characters without consent....etc
- Races will be limited to your basic D&D races, please do not create your own. (Examples of D&D races: Elf (Moon/forest/dark), Gnomes (Deep, Surface) Dwarves, Humans, Tieflings, Orcs, Goblins...etc)
- No more than 7 characters will be introduced into the story line, we already have ~4 filled so we will be accepting a few more. Please PM me when you would like to come in so that we can set up for your intro. I'll need a basic rundown of your character as well.
- When you do make your first post please paste your characters bio prior to your introductory post.
Setting:
This RP will be taking place on the land of Taera, the largest continent on Garus. Taera is a relatively peaceful land now that the Race Wars has come to an end. The Race Wars were between the more brutish races (Orcs, Goblins) and the goodly races that would not see them as equals (Humans, Dwarves). The tribe of Orcs known as the Shadowbull, under the guidance of their young Chieftain Cang, united all the tribes under his banner and fought for equal stakes in land, trade, and overall acceptance. The armies of the humans and dwarves, lead by the High King Judias eventually came to a truce and the war was ended. The brutish races are accepted in the land of Taera, abliet not without problems.
The geological make up of Taera is fairly subtle, with the exception being the enormous mountain range known as Garus' Spine. Garus' Spine splits Taera nearly down the middle, leaving only a few extra miles more on the eastern half. There are three main trade routes through the Spine, one follows the river Vein, the other is a pass over the smallest mountain in the Spine and the last is an underground route that is normally reserved for dwarven travel. The eastern sea is the Aegis Sea and the western coast is called the Survi. Where the two seas meet along the southern coast of Taera there is an enormous whirlpool known as The Eye. The Eye makes sea trading nearly impossible during the colder seasons, however, it dissipates during the spring and summer.
Plot:
The RP begins a few years after the Race Wars. Taera is adjusting to the introduction of orcish and goblin trading and there is a general sense of peace and prosperity due to the extra trading. The Eye has been giving some trouble to the captains of vessels used in trading due to its unusually long cycle this year. Some caravans have also been reporting unusual amounts of rock slides and the Vein has had much higher water levels as of late. None of which is giving too much cause for concern but there are some whisperings of prophecy concerning a cataclysm of epic proportions.....