A World Ripped Apart, An Ancient Evil Revealed

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Vyrael

Rules:

  • This RP will be very loosely based off of the D&D world. It will be a world of magicks and medieval style combat. Very rudimentary machine-type weapons/armors will be accepted as well.
  • As usual, none of the stuff that most RPs do not allow - Godmoding, killing off characters without consent....etc
  • Races will be limited to your basic D&D races, please do not create your own. (Examples of D&D races: Elf (Moon/forest/dark), Gnomes (Deep, Surface) Dwarves, Humans, Tieflings, Orcs, Goblins...etc)
  • No more than 7 characters will be introduced into the story line, we already have ~4 filled so we will be accepting a few more. Please PM me when you would like to come in so that we can set up for your intro. I'll need a basic rundown of your character as well.
  • When you do make your first post please paste your characters bio prior to your introductory post.

Setting:
This RP will be taking place on the land of Taera, the largest continent on Garus. Taera is a relatively peaceful land now that the Race Wars has come to an end. The Race Wars were between the more brutish races (Orcs, Goblins) and the goodly races that would not see them as equals (Humans, Dwarves). The tribe of Orcs known as the Shadowbull, under the guidance of their young Chieftain Cang, united all the tribes under his banner and fought for equal stakes in land, trade, and overall acceptance. The armies of the humans and dwarves, lead by the High King Judias eventually came to a truce and the war was ended. The brutish races are accepted in the land of Taera, abliet not without problems.
The geological make up of Taera is fairly subtle, with the exception being the enormous mountain range known as Garus' Spine. Garus' Spine splits Taera nearly down the middle, leaving only a few extra miles more on the eastern half. There are three main trade routes through the Spine, one follows the river Vein, the other is a pass over the smallest mountain in the Spine and the last is an underground route that is normally reserved for dwarven travel. The eastern sea is the Aegis Sea and the western coast is called the Survi. Where the two seas meet along the southern coast of Taera there is an enormous whirlpool known as The Eye. The Eye makes sea trading nearly impossible during the colder seasons, however, it dissipates during the spring and summer.

Plot:
The RP begins a few years after the Race Wars. Taera is adjusting to the introduction of orcish and goblin trading and there is a general sense of peace and prosperity due to the extra trading. The Eye has been giving some trouble to the captains of vessels used in trading due to its unusually long cycle this year. Some caravans have also been reporting unusual amounts of rock slides and the Vein has had much higher water levels as of late. None of which is giving too much cause for concern but there are some whisperings of prophecy concerning a cataclysm of epic proportions.....

 
Name: Anessen Vandiir

Race: Moon Elf

Age: 96

Class: Spellsword

Weapons:
Na'sur - Sword: 30" in length 5/16" wide, the elvish runes for earth, wind, fire, and water are inscribed down the length of the blade on both sides. Na'sur is strapped across the back with a simple brown leather sheath. The pommel of the sword is the branches and leaves of Nordi the grip is the length of the tree. The sword is forged in such a way that the blade works with the elements, the wielder can summon up any of the planes and have the sword take on those characteristics. The runes amplify the element and the sword can be used in the same way a wand or sceptre are used, as a channeling point.

Tua
- Air Darts: 4" in length, made from wood, held in in a simple brown leather pouch on the belt, a total of 6 darts will fit in the pouch. Like Na'sur, these darts take on the attributes of elemental magic before thrown.

Features and attire: Long silvery hair pulled back into a tight pony tail with a green headband, bright green eyes, pale skin with a slight bluish hue. Armor is made up of light elvish chain mail underneath a leather chest piece stitched with the emblem of a tree in front of a half moon, leather greaves and fingerless brown leather gloves. White cotton undershirt and plain brown trousers with dark green stitching and a dark green strip down the side each leg. Brown cloak with hood and dark green trim around it, also stitched with the same tree and half moon emblem barely visible from years of travel. Na'sur is strapped from top right shoulder diagonal to left hip in its soft leather sheath and Tau pouch is threaded into the belt of the trousers on the left front. Soft leather boots slightly above the ankle, hunting knife strapped to the inside of right boot. When traveling there is a pack made with leather and tree branches for structure slung over the shoulders. It usually contains sleeping roll, waterskins, cooking utensiles, herbs and spices.

Trade Skills: Carpentry (Used to carve air darts and other simple items)

Languages: Elvish, Orcish, and human dialects

Biography: Anessen Vandiir was born in the elven capital, Nordrail, a city built in the hollow roots of the great tree Nordi. Nordi is rooted in a valley at the northern end of Garus' Spine and the base of the tree is 3 miles wide. The roots extend for many miles beyond and only the mountains of the Spine can rival the height of Nordi. Anessen was born into a lower level nobility but his surname, Vandiir, is very well respected. Anessen's father, Tirial, is the weaponsmaster for the Paladin academy. His mother, Herath, is a mage in the service of the High Council, the rulers elected to govern Nordi. Herath is unique in that she studies the elemental planes and has the rare ability to summon and control elementals. Because of these positions, Anessen spent most of his early elven years either training at the paladin academy or studying tome after tome with his mother. At the age of 20 Anessen began in the paladin academy, upon graduation at the age of 35 Anessen served in the paladin guard. After his obligated duties were finished he joined the school of mages to practice the elemental magics. It was obvious that Anessen shared as much of his mothers blood as his fathers as he quickly picked up on mastering the elements, although he was never able to successfully summon an elemental. By the age of 50 Anessen had reached the end of his adolescents as an elf. He petitioned the High Council to go on a journey of discovery across Taera that would span the length of a century. After receiving the blessing of the High Council and his mother and father he followed the Vein out of Garus' Spine and headed west.

Almost halfway through his journey Anessen found himself on a ship, sailing around the length of The Eye even though it was nearly mid-summer...

(Sorry I didn't get to do my actual RP post yet, I'm swamped at work but I'll do it either tonight or tomorrow, feel free to go ahead and post your bios a while)
 
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Nice to see another Maryland RPer :P

Exactly how much of D&D do we have to know in order to join this RP? I've been wanting to learn it but I don't exactly know much about it. >.> Also players joining should copy your character bio for the template, correct? ^_^
 
Nice to see another Maryland RPer :P

Exactly how much of D&D do we have to know in order to join this RP? I've been wanting to learn it but I don't exactly know much about it. >.> Also players joining should copy your character bio for the template, correct? ^_^

I know pretty much nothing of D&D, but the rules and stuff don't apply, just general RP rules. Other than that you can do whatever you like. If it helps, you should just know the basic races of D&D: Elves, dwarves, humans, goblins, gnomes, orcs... etc. :)
 
OOC: This is my character bio.

Name: Kyrie Alara

Race: Forest Gnome

Age: 76 (barely over 18 in Gnome years)

Class: Wizard (Mostly support magic, debuffs and the like. Very few offense spells.)

Alignment (optional): Chaotic Neutral

Weapons:
Kyrie’s Grimoire – Spellbook/Bestiary: A self-fashioned spellbook, as part of the education received at the Order of Per’Bastet. Contrary to ordinary spellbooks, the design of this grimoire is intentionally rugged and ugly. The leather seems uneven in both color and texture, along with with visibly large, black stitches that seem to be randomly put together. It changes in size when needed and it stores a variety of spells, potion recipes and rituals that Kyrie is particularly interested in. With the right words, hidden pages can be revealed, unlocking certain practices strictly forbidden within the order…

Flute of the Dancing Gods
- Wand: 8" in length, made from very light wood, with a hollow center. Formally, it is a wand, however, the air chamber allows for it to be a practical flute, to no magical purpose whatsoever. It was given to Kyrie by a fellow member of the order as she had developed the hobby of singing loudly and off-key in the quiet halls. Although it was meant as a prank, Kyrie was delighted to receive such a wonderful gift, and practices her instrument as often as possible in her spare time, much to the entire order’s dismay.

Features and attire:
The members of Kyrie’s particular order have unusually pale skin and slim builds considering they spend most of their lives studying inside the Cloister walls. Their only exercise comes from practicing sacred cat-like gymnastics in honor of the feline goddess Per’Bastet, which keeps them fit, and unusually nimble. Being a forest gnome, Kyrie has retained some of her ancestors’ tanned complexion, but still awfully pale for Gnome standards. She dons long, black hair, down to her knees tied in two loose ponytails with red ribbons. The practice of forbidden magic has been slowly turning her eyes from a dark brown to a bright red, which she disguises with an illusion spell. Her robes have a numerous amount of pockets in which she always carries her latest creations and they always reflect the order’s colors: red at the seams and black for the fabric. She often favors and craves to dress in brighter colors however, doing so results in being reprimanded by the Head of the Order or, by formal title: Anserm.
(Refer to avvy)

Trade Skills: Enchantment, some alchemy (most potions she knows have debilitating/crippling effects).

Languages: Dwarven, Gnome, Common, and a variety of dead tongues.


Biography:
Kyrie was born during a traditional birth ritual in the Cloister of Per’Bastet, deep in the frozen secluded forests of Yfria, in Northern Taera. It is considered to be a very ill omen for the order if a child is born with their eyes open, so her mother, being deeply devout, grieved for days and died of starvation a few weeks after giving birth. Her death sparked uproar in the order as most members believed the child was truly evil, and was to blame for the death of their beloved Ceremonial Matron. They demanded the blood of the child… it was during this time, that a young half-elven prefect studying directly under the previous Anserm of the order was ordered to slaughter the child and bury her remains. Refusing to carry out orders, he conjured the spirit of Per’Bastet herself, and killed his master. The others, seeing that the elf held the true connection to their holy entity, followed him and fell in line without question, thus becoming the new Anserm, and raising Kyrie as his own.

In the past few decades, however, the Order of Per’Bastet spend their days studying the odd changes in the weather and most are often away on travelling missions. As a junior member of the order, Kyrie is only allowed travel to the Dwarven capital of Stormforge to sell the Cloister’s wares and enchantments. Spending most of her days alone, she has had a lot of time to practice her art, music, and forbidden blood magic… a means used to create, perhaps, someone to talk to...
 
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Name : Malcador

Race : Half-Giant

Age : 16

Class : Monk

Alignment : Variable

Weapons :
Chain-link whip
A 20 foot whip made of metal links, nothing special about it. It is usually worn wrapped around his waist seeral times like a belt, but it can be freed with a quick twist and flick.

Description : Standing just short of 11 foot tall, with brown hair, hanging down to his shoulders, he is not the most subtle of people. His face betrays his innocence in the social arts, and his blunt honesty has caused a few uncomfortable situations. His eyes are a startling green colour, but he tries to keep them hidden behind his loose hair. He is nearly always covered in the black silk robes of his order, which conceal the various tattoos that cover his body. His torso is covered in an extensive network of scars,that have been there since he was a child,and the tattoos blend into them.

Trade Skills : Herbalism and Performance (Feats of strength)

Languages : Common, Goblin

Biography : As a result of a failed magical experiment he was cast out from the town where the mage who created him, 'Father', was living. He was taken in by a tribe of Goblins, seeing in his size and strength a way of dominating the other tribes, but by his 6th birthday, his bouts of uncontrolled rage, and the fact that he was already bigger than most of them, made them realise their mistake,and he was again cast out, or in this case left behind. He wandered for a couple of days before being discovered by a passing caravan of monks returning to their abbey. They took him in and taught him their ways, and he finally learned to channel his anger. He fully embraced the peaceful ways of the monks, but struggled with their intellectual side. His memory was nearly perfect, but his understanding was extremely limited. On his 15th birthday, the Abbott decided that he must travel out into the world to gain an understanding of the people and places firsthand, as he could not grasp the information he read in the abbey's books, and so he left the abbey to learn more about the world. He has an almost child-like innocence to his approach to new people and situations, but when violence threatens, he quickly displays why it is best not to annoy an 11 foot slab of muscle.
 
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Name: Kaltos Drake

Class: Thief / Assassin

Age: 58 (Elven) 19 (Human Equivalent)

Physical Description: Height: 5’10, Hair: Brown (Shoulder length), Eyes: Brown.

Normally wears leather armour, custom built by the guild to fit perfectly and enchanted to grow with the wearer, also to be silent. Black tunic under the armour and black leather gloves as well. The trousers are also leather, with extra pouches. They are also custom made to be able to carry the tools of the trade and to hide said tools from searches by law officials. Custom leather boots, made to be comfortable and to be able to sneak in. There is a hidden compartment in part of the boot that contains another set of lock picks. Normally wears medium length black hooded cloak.

Weapons:
Katana (Black blade with red runes down one side of the blade) – (Worn on the back)

Short sword (nothing special, can have poison applied to it.) – (Worn on the right hip)

Bow + Quiver (Arrows can have poison applied to the them) – (Quiver is carried on the left hip)

Garrotte (hidden in a wrist band)

Daggers (x4) – (Dagger in right boot, two on right thigh the other hidden on the lower back)

Poisons (death, paralysis, knockout) – (Various pouches)

Trade: Procurer of Items

Languages: Elven / Human / Some Dwarven / Goblin

Biography: Was born to an elven mother and a human father, into a small community a few miles outside of one of the major cities. They lived comfortably, trading with caravans that passed by and by sending goods to the city.
Just before he turned 8 the community was attacked by a dark elf raiding party. Most of the community was massacred; Kaltos was left for dead after being shot with a bow. When he came to in was the following day and the village was in ruins. He picked his way through, finding his parents bodies. His mother’s sword was still in her hand, a Katana. Kaltos took it and his parents wedding bands. Working through the pain, even passing out again, he dug graves for them both. A day later a caravan stopped by and searched the rubble, they found the Kaltos and with some persuasion he allowed them to treat the wound. He also went with the to their final destination where they took him to the church, to be place in one of the many orphanages. He ran away and lived on the streets, turning to thievery to survive.
Eventually he caught the attention of the local guild who took him in and this time he did not run. They helped refine his skills as a thief. One of the guild leaders saw something in Kaltos and decided to train him in the arts of the assassin as well. It was not long before he was a profitable member of the guild in both of his respective fields.
He was out of the city when the guild got raided by the city guard and was effectively wiped out. The new governor of the city was concerned about how powerful the guild had got, especially with the rumours the guild was responsible for the death of the former governor. It was not but it did not stop the rumours. Most of its members were killed in the raid; those that were not are either in hiding or awaiting trial.
 
Might be worth starting up a seperate thread for the actual RP itself, man. Keep this for sign ups and discussion, or what have you. I also noticed this RP has brought in some new members to the forum. Friends of yours by any chance? :D It's great to see some more people hopping onboard here!

Anyhow, I've got a character in the works. I kinda got lost in the last RP I joined 'cause of stuff happening down my end, but I'm back in the game! :rage: I'll post him up soon!
 
Right, well I hope this chap hits the mark for this. :)

Name: Rhogar Krin

Race: Dragonborn

Age: 127 (Looks between 30-40 human years)

Class: Fighter

Trade: Blacksmith

Languages: Draconic, Human. Recently started learning Celestial.

Weapons

Songr: A steel sword made by Rhogar himself. By human standards, it is about the size of a bastard sword, but he can wield it just like any other one-handed weapon. Its name means ‘Song’, which represents the whistling noise it makes when cutting through the air.

Full-trúi: “Full Trust,” or “Old Faithful.” This is a battered looking shield made of steel. It was passed down from Rhogar’s mentor, who received it from his mentor, and so forth. Rhogar suspects there is some obscure enchantment laid upon the shield, for it has served himself and his kin very well for centuries.

Features and Attire

Rhogar basically resembles a humanoid dragon, but without wings and without a tail. He stands at 7”2’ and weighs in at about 360 pounds without his armour, which is above average for a Dragonborn. His hands and feet are strong, talon-like claws with four fingers and a thumb on each hand. His head features a blunt snout, jutting brow, and the scales around his eyes, cheeks and ears form very distinctive frills. Behind his brow, he has a crest of hornlike scales that vary in length, giving the impression of him having short, black, dreadlocked hair. His eyes are a bright gold colour.

Other than those that make up his crest, Rhogar’s scales are scarlet in colour. They cover most of his body, but are more prominent around his shoulder, forearms, thighs, thighs, and down his spine. His skin is dark brown, except over his chest, abdomen, insides of his forearms and beneath his chin. It has a very leathery texture.

He exudes the presence of a noble hero. His very appearance gives the impression of virtuous purpose and carries himself with good demeanour. Should he step into a bar, his presence would demand a second glance.

His attire consists of a simple, brown, belted tunic that leaves his arms exposed. He also wears a rugged pair of tan-coloured trousers that are tucked into a pair of brown leather boots. When the time calls for it, he opts for his steel plate mail armour. The armour is extremely heavy and cumbersome, so it doesn’t make for good travelling garb, but in the heat of battle it has certainly been something he is thankful for.

Reference Images: Armour - http://images.community.wizards.com...4587866965cd63f86510a31b87a203ab.jpg?v=252900 – Rhogar’s armour looks very similar to this.

Dragonborns - http://www.ericlofgren.net/eric/display_stuff/dragonborn_final.jpg

http://th04.deviantart.net/fs71/PRE/f/2011/117/6/0/602bfcae82e5e148a2e6b67e107909c2-d3f17mn.jpg

Biography

The Calling and The Rite of Rebirth

Prior to becoming a Dragonborn, Rhogar Krin was once a human. He was in his early thirties when he heard The Call. It was a strange experience that is quite difficult to describe. It took the form of a polite question, coming from deep within his mind, asking if he is both able and willing to give up his very essence in order to pursue a noble and arduous cause – to aid Bahamut in protecting the world from Tiamat and her spawn of monstrosities.

What followed, upon heeding this call, was a two day ritual. An entire day of meditation and self reflection came first, in which Rhogar had to seriously consider whether this was truly the path he wished to follow. At dawn of the second day, Rhogar enters an egg-shaped structure that he built and have his final sleep as a Human. This represented his acceptance of the transformation of which he is to undergo. At dawn of the third day, Rhogar awoke as a Dragonborn. Breaking free of the sealed egg, he had become a true child of Bahamut.

Life as a Dragonborn

Upon his rebirth, Rhogar Krin was brought into the Dreki Tribe. He was brought up being trained as a warrior. He wielded a sword for the first time when he was only three years of age. This was rather common amongst the Dragonborn, however, as at this age they were at the physical capacity of a human ten year old. But Rhogar was a natural, and quickly became proficient in the use of sword and shield. He fought his first battle at the age of fifteen. It was almost a rite of passage, as it were, to mark his stepping into adulthood.

He spent much of his time with the mercenary warriors of the Dreki Tribe. Though, it wasn’t so much a case of lending their services to the highest bidder. They served those who were honest and honourable. There was a strict code within the tribe, and that applied to everything that they did. During times of peace, he learned how to forge weapons and armour. It is a skill that proved to be invaluable to him.

Rhogar’s life took a drastic turn for the worst upon his one hundredth birthday, however. During the celebration, an attack was launched from Tiamat’s hordes. Their numbers far outmatched that of the Dreki, and the enemy had the element of surprise on their side. The warriors of the Dreki, Rhogar included, fought bravely and fiercely to defend the young ones. Those who were unable to fight either fled, or were killed. During the fight, Rhogar was knocked unconscious. Tiamat’s Draconians must have overlooked him, for he awoke some time later. His tribe had been decimated, and so far as he knew, he was the only one who remained.

Rhogar took this very hard. Consumed by rage, he went off in an attempt to hunt down those who murdered his family. He hunted down any and all evildoers without mercy, but ultimately it never made him feel any better. Ten years later, he opted for a more noble cause; to lend his help to those who need it. Wherever people were in trouble, he helped them out without so much as even thinking of a reward. This brought peace to his heart and soul, and so he continued his life as a paragon of righteousness.
 
Name: Avernus Purefoy
Race: Lycanthrope (Formerly Human)
Age: 25
Class: Cleric Hunter

Languages Known: Common, Elf, Dwarf, Gnome, Fae, Wolf, a few tongues of dark creaturessuch as ghouls and vampires.

Trade: Craftsman and jeweler, though the jewelry are pieces usually made for defense.

Physical Description: Standing at 6’8” and weighing 275 pounds, Avernus is a bi-pedal wolf with slight humanoid features, complete with a medium length bushy tail. Though his feet are massive paws, his hands are more human in that he has fingers and a thumb, though they have razor sharp claws like a wolf does. Muscular in size, he is covered with black fur, with flecks of silver throughout his body. He has a slight notch in his left ear. His eyes are white in color, with yellow irises.

Avernus wears very little as to as not limit his mobility, wearing only of a small pair of leather shorts extending just above the knees, and a giant white hooded cloak adorned with the sigil of The Order of the Sun on its back. Avernus does own a custom created suit of armor, though it only covers pieces of his frame, including a pair of fingerless gauntlets, a chest plate, and braces for his legs, though he rarely, if ever wears it. Silver in color, much like his sword, it too is covered in holy and frost runes.

Though bestial in appearance, Avernus has managed to maintain most of his humanity. He is kind, loyal and noble, though he struggles with the rage and ferocity of the animal within. It is not without benefit though. Much like a wolf, his sight, smell, hearing, reflexes, agility, and strength are greater than that of his human self.

Reference Image: http://1.bp.blogspot.com/_uuWSOEAIs...us2c/s1600/SH+concept+post+werewolf+Greys.png

Weapons
Staff of the Sun: A quarterstaff, 7 feet in length. Carved throughthe wood are runes from The Order of the Sun, given only to those who reach the position of Grand Master. Carved from the wood of the Tryling trees, native to the south of Taera, the wood is extremely tough and durable. Atop the staff sits one of the seven gems of The Order of the Sun. The gems are rumored to be unbreakable and each contains great power, each designed to the specific user’s talents. It allows Avernus to cast a variety of spells from divine magic, most of them healing in nature, though the gem does have other uses…

Holy Smite: A short sword, made from iron, infused with holy and frost runes. Because of this, the blade is continually emitting a light shine and the blade is frosted over. Though this does nothing to aid in the battle against orcs, goblins, trolls, humans, etc.the holy runes are extremely harmful against creatures of darkness such as vampires and ghouls while the frost runes aid against the Fae folk. The name is meant as a joke, as the last two words some say when facing it down are very similar.

Biography

The Order of the Sun was a holy organization of clerics who specialized in aiding those hurt by creatures of darkness. Offering medical aid, food, and shelter to those in need, Avernus came to the Order at a very young age when his parents were savaged by a vampire. The Order did all they could to heal their wounds but sadly, they died and with nowhere to go, he was adopted by the Order and raised in their ways.

When he was 18, a young mother visited the church, crying for help. Her children had been attacked by a ghoul. Fearing their injuries to great to move them, a few local townspeople offered to guard her home while she came to the Order. Avernus and two other clerics followed her home but the ghoul had returned with allies. The scene was horrifying. Homes burned, bodies lay half eaten and in the streets but it was the sight of the woman’s children that changed everything. They had been savagely murdered.

Returning to the church, Avernus rallied his fellow clerics to hunt down the pack of ghouls. Though none of the order had any true combat skills, they managed to track them down, their justice swift and brutal. Deciding the only way to truly help people was to be proactive, the Order of the Sun sought out the Crimson Blade, a group of warrior monks who specialized in hunting and slaying monsters. The monks trained Avernus and The Order of the Sun in their ways and the once peaceful group of clerics became monster hunters. Avernus’skills surpassed the others and at the age of 21, he was made Grand Master of the Order and given the Staff of the Sun, an honor never bestowed on one so young.

While hunting down a scourge of vampires, Avernus’ and several other clerics fell into a trap. Lured their by the vampires, the clerics were attacked by a powerful Liche. The battle lost, the clerics attempted to retreat but Avernus was struck down. Instead of killing him, the Liche cursed Avernus. Whenever nightfell, he would turn into a giant wolf. After killing a woman the first night while transformed, Avernus sought a cure for his lycanthropy. Making sure to lock himself in wherever he could every night, the search was futile, leading to nothing but rumors.

Finally, he encountered an ancient Fae Druid who told him only a ritual involving the blood of the Liche who cursed him and the gem used in his staff could cure him. Unable to track the Liche down, Avernus grew desperate.Frustrated, he attempted a ritual used by the Order to heal wounds inflicted by werewolves. It backfired. Instead of simply turning into a wolf every night, he was fully transformed into the bi-pedal werewolf he is now, unable to become human again.

Though no longer a mindless beast, Avernus has become hunted by the Order he once served as they see no difference in him and the other creatures of darkness. He has spent the last four years of his life attempting to track down the Liche, all the while still helping people. After slaying a pair of trolls who were terrorizing the snowy village of Sitring, he is currently briefly settled there, hailed as a hero by the townsfolk, despite his appearance. Avernus still wishes to find the Liche but now wonders if he should cure himself as his new form as allowed him to do more good than he ever could as a human man…


 
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Okay so I'm interested in joining this, but I just have one thing to say to all who plan on participating:

Since this is a world loosely based on the DnD world it belongs in The Rewritten Stories section of the forum. The Worlds of Our Own section is for Roleplays with completely original content and based in completely original worlds. It is for this reason that I will move this thread to The Rewritten Stories section. Also, in this RP community we make two separate threads, one for signing up and one for RPing. Both are required for an easier and neater forum and for the RP to be placed in the Currently Active Role plays thread! ^_^

So thanks for taking the time to read this, and continue on. :P
 
I think I'm gonna expand on my character for use in RPB's. I really like this guy, and think it would be awesome to use him in battle if that forum ever gets more active. :monster:
 
We have decided to relocate this RP to another location that will not be disclosed here. Thank you.
 
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