A Preview into a New Race

Channizard

Me Gusta
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In a post apocalyptic world, science has made advances never thought to be obtainable in bio engineering. Scientists have found their elixir for tweaking and manipulating DNA. They could recreate a human being into an instinctive beast. They could create life, and they could take it away. Science was the new God.

These systematic measures managed to create a design in life. Diseases as they run rampant had their antidotes, but only to those who could afford the price. Despite how advanced the world had become, it couldn’t shake off its levels of hierarchy, and the wealthy still continue to control the cities with their assets, while the homeless are oppressed. Only the strong can survive.

In this new day and age, war rages on between rebel factions and nations. One independent company specializing in bio engineering and genetic enhancement has been funded by an unknown source to create the ultimate war machine. Something that would take the place of humans in war and end it through brute strength.

Viola; the company graciously accepted and soon got to work. It took them several years to create them and recreate them, however they still remain unfinished. Beings of unsurpassed perfection, they were neither man nor machine, but something more... Code name: Destrillians.

These elite humanoids were taken from their homes at tender ages of adolescence and all were driven to the extent of perfection behind steel doors. Once captive they wouldn’t see the natural light of day again. They grew to know the steel walls of their prison, whether they loved them mattered not.

They were made to be faster, stronger, smarter, and overall supreme to any other human. Along with enhanced physical and mental aspects each was gifted with a unique talent. They were given a 'sixth sense' if you will. With it they could control the minds of those weaker than themselves. They could bend it to their will or destroy it all together. If the scientists would have stopped there perhaps they would have been able to keep them under control but these beings had to be perfect... they had to be Gods. And so each Destrillian was given a unique power, a gift to call their own. Some could manipulate and conjure fire, while others could call forth the wind in unnatural environments. The same could be said for all these elements, earth, water, thunder, darkness and light.

These children, now young adults have been revamped to be perfect killers. Little did the scientists know that no human being is perfect. As the children matured into the young adulthood, they reached their own state of puberty which began to take on drastic effects on them. Visions of a past they once new, memories of times long forgotten and untapped powers began to manifest themselves within these humanoids. This time in their age was their weakness. They were more susceptible to experimentation as they matured. These days, their dreams were more active and the experiments proceeded normally. Until one night when one Destrillian awoke…










Story​


So the plot behind this is the Destrillians and their escape, and you can choose to be one or a scientist or guard, or something of the like. The Destrillians will awaken and start a rebellion against Viola… That will be elaborated in the actual RP thread itself. The details are as follows.

Light Manipulation – Sierra (Channy)
Dark Manipulation –
Fire Manipulation –
Earth Manipulation –
Water Manipulation –
Wind Manipulation –

If someone has an extra element to be added or an idea, gimme a shout. I’ve had other elemental ideas such as Metal and Ice, but they’re fairly uncommon. However elements have to be limited one per person. The combination of opposing elements will later on produce random joint attacks, so make sure your opposite is someone good enough to share an attack with you. Also it’s first come first serve...


Terms



Eventually, the Destrillians will reach each level as they rebel and exploration of the floors will be elaborated later on. And now for some Destrillian terms! Some more will be added later on as we progress, but the basics are as follows.

Destrillian - Genetically altered human taken generally before the age of ten from their home. Once captive at Viola, they know nothing from their previous life as their memories are instantly erased. Each has their own power and they are perfected for the uses of war.

Viola - The Company who brought the Destrillians to life. Once funded by one of the larger continents, they were able to recreate life and produce what war needed: ultimate fighting machines.

Distrum - A Destrillian will almost always have headaches when they engage in large amounts of physical and mental activity. The longer they exceed their abilities, the harsher the migraine is on them. To relieve them of such pain, Distrum, an injection often to the arm or neck was formulated. This allows them to keep calm and collected even in mental exertion.

Derinium - Eventually each Destrillian reaches Derinium where their body surpasses their potential and reaches an almost God like invincible power. Once their power is pushed into Derinium they have little time to act before it wears off, and they’re left with massive migraines.

Cyrogenic Slumber - Destrillians sleep without dreams. A small dosage of Distrum is injected before each night to suppress their subconscious from dreaming. This is also the most common stage for them to be experimented on.


Floors of Viola​


Basement level 5 – The bottom most floor of Viola; this is where the Destrillians are kept during slumber. This is also the only place with a 'recreation room' that the Destrillians are allowed to socialize with each other for exactly one hour every day. This is not for their pleasure... but mostly to see how they react to others.

Basement level 4 – B4 is a training facility for the Destrillians where they can engage in hand to hand combat with each other as well as test their psychic abilities.

Basement level 3 – The storage floor; this is where Distrum is stored as well as other sorts of weaponry.

Basement level 2 – Research and Development where all the testing and experimenting takes place. Each Destrillian would be taken one at a time to the B2 Level, should more than one be away from the metal confines in the bottom basement, it would surely spell doom for the Scientists.

Basement level 1 – Where the records of all the Destrillians, their past and history, and formulas for Distrum and other important documents are kept.

Main Floor – This is accessible to the public for tours and the like. The Destrillians are rarely allowed to go beyond B3.

Floor 1 – The main control room for the entire buildings electrical system is found here, though it is under heavy guard of both man, and machine.

Floor 2 – Viola personnel sleeping quarters only.

Floor 3 – Cafeteria, obviously this is where food is prepared... though not for Destrillians... they had never tasted real food ever since they had been brought to Viola. Instead they have been fed a highly nutritious supplement that tasted horrific, but was the only thing they were allowed to eat or drink.

Floor 4 – Advanced robotics, and security personnel are stationed here, along with the entire buildings security system.

Floor 5 – The upper most floor of Viola, there is nothing much here but a helicopter pad, and a view of the outside world...


Rules​


First and foremost, no God-modding. It’s quite obvious in almost any and all RP’s. It’s annoying. Nobody likes it. Besides, the more you God-mod your character, you’ll end up killing them off.

No ultimate uber offensive invincible characters… The stronger you make them, the sooner you kill them off with the migraines. Srly, their head will implode. Let’s not find out together.

No need to speed post. Let’s put in some effort and thought into this, but you don’t need to take a week to reply. Remember, the key to RPing is having fun.

So let’s see some character bios!
 
Name: Sierra Alexis Lutraine

Code Name: Destrillian Prototype # 04-27 – Heaven’s Harbinger

Gender: Female

Age: Nineteen

Personality: As a child, Sierra was always off playing with the other children. She wasn’t afraid to make friends; in fact she was quite the outgoing little one. However her persona took a one-eighty after she was taken to Viola.

Now Sierra keeps to herself a lot, even when given the opportunity to interact with the other Destrillians. When in the recreational room with the others, she stays off to the side and watches with silent stilled eyes. She was the first to be captured, and even still as she watched others join her fate, she didn’t put in the effort to expose herself to the others, and help them when they didn’t understand what was happening to them. It may seem selfish of Sierra, but she felt that they had to endure everything she did, with hopeless confused minds.

Sierra feels the need to please her captures. She looks to them for approval, and does as she's told when she's told, basking in the afterglow of their support. She strives to be their favourite, their number one Destrillian, and often looks to the others with an arrogant smile whenever Viola praises her actions.

However the night she awoke, she felt herself reverted to her old childhood self. She felt action needed to be taken, she knew their time to strike has come. The Destrillians needed a leader, and she could guide them through their scientific hell. With her memories reoccurring, Sierra often feels herself taken back to her 8 year old mind, crying over the sight of blood, and scrambling about like a lost pup.

Physical Appearance: Sierra’s body has since been tweaked during her captivity. Lush chocolate hair has been dyed white permanently, and laser eye surgery have coloured her orbs a pale white. Often she was mistaken for being blind by the other Destrillians, but the two drastic measures were a way to permanently mark her for what she stood for. She has notable high cheekbones and her eyes are slightly deep set.

After several years of training her body was left lithe and toned, able to combat against anyone when needed. Her skin, much like the rest of her is a light paled hue, gone from a light tan due to several years in underground captivity. Sierra has two puncture mark scars on her right wrist where Violan guards had to pierce her into pain as she made her first escape. She also has a long sliver of a scar running along her right kneecap from when she was a child. It acts as a catalyst to bring her back to her past whenever she lays her eyes on it.

The scientists wouldn’t allow them their own personal clothing so as she slept in cryogenic slumber, it was more often than not nude, and when interacting with others, she was given a plain white robe.

Elemental Power: Light

Physical/Elemental Abilities: Sierra’s abilities surpass no other Destrillian’s drastically. Having been in captivity longer than the others, she does have a slight advantage to knowing how to control her powers and knowing when not to push her limits. She can fight just as well as any soldier in hand to hand combat, however she is skilled very little with weapons and still has trouble learning when given something to fight with.

Sierra has the power to control light and manipulate to her will. Taking from her own heart, she can fill a dark room with enough light to guide her way. She can take pre-existing light in a room and manipulate it, taking it away completely and storing it in her body, or forming it into a near tangible force for an attack. Sierra's emotions play into her power. The more upset, angered or distressed she is, the harder she finds it to control her powers. The light within her vanishes with her negative feelings.

Forgotten History: Sierra was part of a family of three… Her father had recently passed away which left her alone with her mother and new baby sister. Her mother paid more attention to the child now that her husband had passed, seeing the only thing left in him in the child. This left Sierra alone with her thoughts a lot.

After she was out playing hide and seek with her friends at the age of eight, Viola scientists had quickly apprehended the lone child and took her as the first prototype to their new experiments. Violan scientists didn't bother to find out whether the girl had a family or not, registering the child as missing for several years then on.

Teen years later of pure experimentation and injection had left the young adult confused about whom she was and who she used to be. She relies on the information fed to her by her captures, and normally dares not to defy them. As far as she was concerned, she had lived with them from day one, her mother dying during child birth. Her father, a man who had abandoned her. They expressed she was an unwanted orphan and that they took into their home. It was this belief that led Sierra to do as they wished, obeying her parents command. However when memories start to spill back into her mind, she decides that they no longer should have the privilege of playing monopoly with their lives.
 
how many manipulators can one character be? If so, can i get dark and fire?
 
Wind Manipulation is reserved for Joe Jonas/Mitsuru Kirijo, who can't post atm because of Survivor.
 
B-b-b-b-bump

So after looking through the ORP forum, there are alot... alot of elemental RP's. To generate some more interest that sets it apart from the other elementals, I'm thinking of using Physical/Mental/Emotional powers instead... such as giving someone the power of Telekinesis.. watchu tink?
 
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