1 v Everyone Else

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I say Paradox Alpha, and I so use Arukab for this hehehe }:] just these two against one another is a never ending match you see, you'll never make contact with his body :vamp: here is the bio, copied and pasted

Name – Arukab Tashira Tragide

Title – Silver Phantom (His abilties gave him this title)

Alignment – Lawful nuetral

Race – Human

Gender – Male

Age – about 230 but appears to be in mid 50's (see history and weapon)

AppearanceLong black hair down to his mid back, his bangs cover his forehead. his eyes are bllod red and he has relatively pale skin however he still maintains that normal peach color. he has no visable scars, however there are many hidden by his clothing attire. H wears a long sleeve full length trench coat made from genuine black leather. under his coat is a silk and coton made dark grey shirt. he wears loose black demin jeans that need a belt to hold them up. his belt is leather w/ silver rings in it and has a silver belt buckle resembling a tarantula. His footwear is boots that reach just below his knees and have silver plates over the toe and heel parts, effective when kicking opponents. all up those boots are straps that also have silver buckles. on his shoulders he wears veary thick, but due to his power not too heavy, spiky silver shoulder plates. he has a pair of white gloves that he always wears despite all his black and as i already specified, he does not carry his gunblade around unless in combat.


Personality – Only speaking when spoken too, Arukab does not attempt to start conversation most of the time, but when spoken to, he responds politely and continues the conversation kindly. He is a good aoul trapped in a dark shell, and very proud of who he is. He bows his steel to no man, nation, or legion. A decision arukab made years ago leads him to defend who he feels need defending, and punishing the ones he dubs as wrong. He does have a good sense of morality to go with that, sided with great mind for justice, punishing bad with bad (eye for an eye style). He would NEVER inrentionally hurt someone that he deemeb as innocent under any circumstances given.
He keeps his emotions generally stable, and he is a difficult one to anger, because he is a patient man with a high tollerance. His stable mindset makes him a great stratigist and a good thinker. He is a very smart one to befriend.
Arukab likes to relax every so often and have som alcohol, but he never drinks enough to get himself drunk.
Arukab has a big thing with children. He will protect a child before a man, and he will never give up to save said child from any harm.

First Impression – With Arukabs dark appearance, someone may startle when approaching him, but his eyes and face never give anyone reason to back away. He has a warming and innocent, slightly pained look in his eyes, and his smile is gentle. Asking his name will lead to the question of his own, "What would this mean to you?" and the odds are he will not tell his true name unless he knows you are trustable. Other than that, he is very kind to any whome approach him.
Also, he looks like someone who has seen many battlefeilds with sad endings.

Strength – So lets say Arukab was benchpressing, at moust he would be able to bench 10 reps of 160 pounds before needing to rest. Punching a solid brick at max power would crack the brick in half, but nothing too bad as to comparison of some warriors he has met.

Speed – At top speed after a good build up, Arukab can run at approx. 30 kph (about 18 mph). However his start off running speed is not great at all, he has to build up speed to go fast at all, and he is not much for running. He can run at this speed fo about ten minutes, but if joggind he could run for about 15 before needing a break.

Endurance – Arukab has a tough exterior, he can easily take a hit and keep walking. However he must avoid being cut, because he is sensative underneath his skin. Putting any pressure on any wound would make Arukab feel strong pain.

Reflexes – When hearing a single step behind him, he will draw his blade and get ready for defense. He knows better than to try an attack because his reaction timing with attacks is delayed a little, so it could be fatal. Just because he prepairs for the attack does not mean he will defend it, He only will be prepared. He would have to have a .5 second notice to actually defend himself properly. That could sometimes be fatal, so he likes to fight with one he can trust to watch his back.

Fighting Stylewith hand to hand combat he is more of a kicker, thus the steel toed boots. he often makes his boots heavy to be able to throw more weight for more impact. However he only does so in mid combat so that when running he feels as though there is nothing there. His magic allows him to make the steel on his boots lighter if the situation calls for it. w/ his gunblade he changes it up. he constantly changes his weapons weight, heavy for power, light for speed, etc., ect.. (see magic section)

Weapons – Arukab uses a silver gunblade dubbed as the "soul shot". It's gun handle is that of a SIG-sauer P225 Pistol (linked) However it has silver plating on the sides of the handle. The trigger is silver, but the area around it is black. The weapon Gives the user a virtual immortality. Virtual meaning they can die, but they do not age, nor will they die by disease or by poison/venom. For the weilder to die they must die of cuts, blood loss, internal bleeding, high amp shocks, etc. I'm sure my point is proven.
The blade on the gunblade is made of solid silver, as stated above. The blade is approxamately 15 inches in length and 4 inches deceasing from the handle in width. There is an area near the middle of the blade that dips down about 5 inches from the top of it, but retreats back up and continues to narrow.

Abilities – The ability in his weapon is an ability I suppose. But I will ellaborate more in this section.

If Arukab is to lose the gunblade held in his hand, he will be the same age as he was when he held it, as it simply stops aging, not pauses it. The gunblade also prevents any poisons from gettin inside his cells, so if a poison is injested he will not be effected, but if the gunblade is lost while poison is in the blood, he will start to get affected. Same goes for venoms.

GIFT OF PEGOS, THE BLACK SILVER PEGASUS: Arukab was gifted by Pegos (see history for more). This allows him to grow silver out of his bones, making silver attachments rip out of his skin. The silver grows into whatever shape he so desires. The silver is created from the spiritual energy that Arukab houses, so there are limits and defects. One defect is that when he makes silver, it uses a 1[silver] : 1.5[energy] ratio. His magic also runs on this energy, but does not use it up, so when he uses his silver, it takes away from the effectiveness of his magic, causing it to be less potent. Also, the most silver he can use before having used up all his energy is enough to cover his entire body in 2 inch diamater 5 inch length spikes, however he rarely uses that much silver. When the silver is created, that spiritual energy is used and cannot be made into more silver, it is set so that energy is used until the silver is to return to the body. When one piece of silver is to return to the body, it turns back into spiritual energy, and is able to be used again instantly, as long as he does not keep it out. When one piece grows out it is not set out permanantly and can retreat it while keeping other pieces of the silver out, and even possible to retreat one piece while growing another, as if the energy is being transferred to a new location. He can constantly make the silver until he has reached the limit. However, there is a side effect to using his energy to make the silver. His ability to control the weight will decrease with the more energy being used, so the more silver he has out, the heavier it gets in relation to mass.
╚LIMIT: Argentum Barage: his ratio to making silver is changed to 7[silver]: 1[energy] for less than one second. He uses this split second to make large silver spikes grow out from everywhere in his body, however it then instantly retreats, so its uses are only good when he is surrounded by several weak enemys. It is not very useful against smart or strong enemys.
╚LIMIT: Silver Phantom: This ability lasts for about 3 minutes before he reverts back to normal. He grows silver horns and silver wings that expand widely and long enough to cover his whole body. The wings cannot fly, as they are far to heavy, and he can hardly jump. His running is even slowed massively. The wings are feathered and he can shoot the silver feathers out of the wings, at the sacrafice of the porportional amoung of evergy taken to make that feather.

Metallic Manipulation: His magic involves anything combat related as long as it is made from metal. this is a rare magic that few can master in one lifetime. He can change the weight of any metal things in his possession, making armor lighter etc. etc.. W/ his abilities he can make his gunblade dissapear or vanish, however the weapon may not be in his hands at the time it is in fact in his possession. nothing too flashy.

History – Arukab was born as the only son of Nakiti Tragide. He never got to know his mother, as she died at birth. Nakiti was a noble man, but he was far to loyal to the nation. His father always did as he was told. He never did anything wrong in doing this though, as he was still loyal to his moral. Watching his father, he learned about such nobility and morality. Picking this up, Arukab became a good and nice child, but always dressing in black and metal garb for some unkown reason. This made some worry for his mental state, but it was eventually clear that it was only how he dressed, and had no reflection on his mentality.
As he aged, Arukab began to have great respect for the children of his home, always working on something or playing amongst eachother. At this point he was an early teen, gaining a new respect for the world. School was average, he was smart, and generally got good grades. Of course, he had his hardships. Girls came and went, friends faught amongst eachother, but nothing emotionally traumatizing
In his late teens, he began to gain a total new respect for the entire world. It was a place that was brutalized by evil, and the ones trying to help were always shut down. The he had a dream that would change his life forever. In his dream he was cast in a stone land, full of nothing. There was no sky, no mountains, just stone plains forever. There stood a winged pegasus who said his name was Pegos. he had feathered wings, a silver horn, red eyes, and silver hooves. The Pegasus told Arukab about how he was giving him a gift. His bone marrow would be made of silver from this day on, and a silver gunblade appeared in his hand. It explained that the weilder of the gunblade was only to die of bloodshed. Pegos told him to fight off anyone that he saw as bad, and to protect the ones his eyes dubbed as good. The rest he would have to learn on his own.
The morning afterwards, he awoke with the same gunblade in hand, and a peice of shoulder armor lay next to him. He felt as though he had to wear this armor, and in putting it on, he accepted his destiny. He then left out for the world, but he did not weild his gunblade that was given to him, because he did not want to wear out such a precious weapon.
Around the age of 53, he discovered that the gunblade given by Pegos would stop aging as well, as he heard it from a prophet of the sorts. Taking this into consideration, he began to weild the gunblade, and doing as pegos told him, he faught the bad and defended the good for many years to this day...

Go ahead, swing one my way.
 
Yo. I shall be using my only RPB character, Shadow. :point: siggy.

Squee and i have practice. I hope you enjoy death.
 
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alright so do you choose a barrier or shall i just go alpha????
 
One question, can I take on two characters for this?
 
lol sure go nuts you'll need what ever advantage you can get
 
Oh, I'll have a massive advantage with Lloyed, once he is approved that is. I might take three, depending on if I am told to tone Lloyed down :hmmm: Bottom line is, he is just about as much god as you :ryan:
 
Squee!

YOUR FORGETTING THE PURPOSE OF BLADE!

USE HIM! NAOW!

And i'm ok with any limits that Squee may put. So, i leave it to him to do that.
 
lol u guys go crazy but remember its not really an achievement if you beat my character when he is only using a fraction of his powers lol, btw u can use all your character if you want they can be at the peak of their powers but they still must be within forum regulation (unfortunately lol otherwise my character would be literally unbeatable).
 
Well I know that Lol, We need to stay in forum limits because then this battle would drag on forever...And I won't be using all my characters because to use 8 characters in one rp would be too much for me lol. Here is one of my other bios, expect another once it gets approved. Important you read the species description carefully.

Name: Blade

Alignment: neutral leaning to good

Race: Astral spirit (basically he takes over a human body, granting them spiritual powers)

Gender: He has none but is currently taking a males human body

Age: Spirit itself is well over 500 but the human is in his late 20's (27ish)

This is basically the incarnate of power as a life-form, but is hardly even a life-form. It can usually drift from human to human, but can only posses a human. The abilities given to the human always vary by the humans skills, weaponry, abilities, magic, and even personality. Basically, every human is given different abilities. This also can vary by the potency of their possession. Blades current possession is mostly body very little spirit. There may be times with rp masters permission that the power would be increased when necessary. These spirits are almost impossible to destroy, and they contain great power when outside of a human, but since they have no physical form alone, can hardly manage to go all out. Also, the human possessed is still alive and kicking (figurative) and the voice of the human is always heard in the back of the head. It is easy for them to shut it out though, they know no other way of life. Some humans can activate their abilities even with the spirit taking the body, it depends on the level of will and how on-guard the spirit is. If a spirit is to go fully spiritual in a human, they will both work together to have all the physical aspects of the human and all the spiritual features of the spirit, but this can only be met by special bonds and willingness of the human, and that almost never happens...

Appearance: As an astral spirit, he has no definite shape, color, or form really, but the human he is inside of will be the description. Wearing no real armor, Blade wears extremely loose clothes for mobility. The top half f his shirt, including the sleeves are all tan, but the bottom half is black. The colors have faded from the sun dying them. He wears a bandanna like cloth on his head over his hair, but his blue hair does show well, especially in front. The cloth also flows in the wind. His pants are camo and very baggy to cover the high part of his military combat boots. He also has deep blue eyes that one could get lost in, with a charming looking face that people would not mind looking at multiple times.
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First Impression: He seems like an easy one to approach. His looks make some people almost want to approach him. He is in fact a very attractive young man and seems to be very nice. He has an aura about him that is very welcoming and sometimes warming.

Personality: Cheerful. Blade talks freely to others, and is everyone's friend. He helps those in need whenever possible, and is loyal to his friends. He also likes to be there for all the ones he deems as friends. To him a friend is the most valued treasure, and he loves them with all his heart. He takes full responsibility of his actions, so he always tries to finish a mission with complete success, as he is a mercenary. He also pushes himself to do his best on the small things that count, because it keeps him in practice. He cherishes all the small things, and he always tries to make people aware that those small things never leave. In battle, Blade's talking is generally informative instead of conversational. He yells out warnings and advice to his comrades, and taunts to his enemies. He believes it could come in handy very often.

Strength: Physically, he cannot do much damage at all, as he is not possessing a strong human. He could not damage a brick if punched at all, and his kicks are not much either. He has to rely on his weapons for any physical strength.

Vitality: taking punches is hard for him, as he is thin so that any hit can easily hit an important nerve or muscle. It is also simple to knock the wind out of him. He could easily fall in hand-to-hand combat.

Speed: his all out sprint, lasting a max of 35 seconds, is at about 19 miles an hour, but he can run at his normal speed of 14 miles an hour for up to 21 minutes. This will of course vary depending on if he has been hit by anyone or hits objects on his way.

Stamina: He normally can last a good 15 minutes in combat, but if he were to be struck enough, he would not last long depending on how hard and where he is struck. It also depends on if he has been running, so this number can greatly vary, but assuming he was just resting and not tired at all, 15 minutes would be the max

Weapons:
Weapon 1: Spear. Basic spear, nothing special about it except the fact that it can be infused with Blade's power without breaking. The length is about 5 feet 3 inches and it is very sturdy. The wood it is made out of is red pine and has been stained and properly finished to appear dark and almost black. The tip is the standard triangle, but larger and sharper. It can puncture skin simply and stands a good chance at staying sharp when striking a hard surface.

Weapon 2: Dagger. Faintly glowing small weapon, is used when his spear breaks. It's length measures in at 9 inches. It is very durable and good for defending. The material is rather durable and light, so it is simple to use. It glows only due to the fact that he once tried to infuse magic on it, failing for the most part, but also leaving a part of the magic in the blade. The magic remaining within it does nothing.

Abilities:
Lunar wrath: Basically a modified version of the Dragoon's jump, Blade jumps high in the air and crashes down, sending out a shock-wave of energy about 3 meters in diameter. The wave could send a foe 3 meters back, so the same length as the wave basically. Energy used for this isn't much, only taking about 1/25 of his total energy. It doesn't do much damage, mainly used for getting out a pinch if he is surrounded. The opponent could very easily get back up, but it would buy Blade time to get safer.

Energy breaker: Blade plants his spear into the dirt and jumps on top of it. He then conjures an orb of pure energy that he tosses at his opponent, and it explodes after about 3 seconds, whether or not it hits his opponent. The orbs speed of travel depends completely on the strength used to throw it. The energy drain also depends on the energy he puts into it, as he can change it. The more energy, the stronger and bigger the explosion, the less energy, the smaller weaker and smaller the blast.

Circle of Life: Blade, using his dagger, spins it at high speeds so it is a sharp circle. He then manipulates it like a boomerang/Frisbee, sending it flying it at his opponent before catching it at its return. This takes little energy, and he can use this up to 20 times before needing to stop, and he won't usually use it unless he is low on energy anyway.

Spell Barrier: Blade casts up a wall covering only his body naturally, draining a little energy that would affect him only slightly when used once. He can cover enough area to cover two people but this costs an extra 50% of the additional energy, nothing he can't shake off and ignore when he does it only once. This has no protection against physical attacks, but nearly any magic attacks can be blocked unless from above, or find someway around the wall. There is no magic spell that can actually break the barrier, but going around it is very well possible. Again, this offers no protection against a blade. He would need to use this ability 13 times alone, covering only himself, before running out of breath and energy.

Shockwave: Blade can send a shockwave out to at most 15 feet of energy that blasts foes away. The actual shockwave does almost no damage, but the objects the targets hit will damage them appropriately. Since it is so weak but effective this takes no drain, making it sometimes more effective than Lunar Wrath, but since they are cast in different methods, sometimes one could be more effective than the other. Since this one is cast by a herd solid punch to the ground, he uses it generally when alone, because foes will be hit, however so will ally's. He also might do it if he is sure that there are no close ally's in the area. It is weaker in strength than Lunar Wrath, but has a larger shockwave.

Bodyguard: He summons a surrounding barrier around himself that does the same as Spell Barrier in energy drain, but instead of being able to hold it up at will, it only stays for a half second. This includes the engulfing of another again at the cost of an extra 50% energy drain per person. It is transparent and cannot be seen by the human eye, but blade can see it. The energy drain is slightly more than Spell Barrier, as he would only be able to cast it 9 times before running out of energy.

Spirit smash: Blade punches a target, and although the punch is weak, he channels his astral spirit powers through his arm and it hits the enemy in the soul, causing the an unexplainable lightheadedness and dizziness. this takes no energy and can only be used once every 15 seconds. What is done is, he extends part of his spirit into the foe, then pulls it back extremely fast, causing the targets spirit to get hit, which causes the stated effects. Since it is done like this, there is no energy drain, and an average person could recover from the state within a few seconds, depending on their own endurance.

Explosion Mind: The spirit within the body gathers stagnant and/or used energy from previous spells and uses it to add to its own spell energy. It is a kind of energy recycling. It has a range of 12 feet in diameter, and this has no effect on others in the area. Again, it only takes used energy. Also, the longer he charges it, the more energy taken in. here is a key of the sorts. He cannot recycle his own energy though
.25 second charge = 12 inch radius
.5 second charge = 2 foot radius
1 second charge = 4 foot radius
1.5 second charge = 8 foot radius
2 second charge = 10 foot radius
3 second charge = max 12 foot radius
It's purpose is to regain energy so he can cast more spells, and also make him regain his lost energy from things such as running. First energy regained is so he can cast spells, after that, the energy allowing him to move is regenerated.

Magic:
Astral Orb: Blade charges this for less than a second, about .5 seconds and then he shoots out balls of energy that are in a sense, part of him. They go onward until they hit a target, and always explode on contact. The energy used then returns to his body. The balls shot out move rather slow so this is mostly a close range attack, made generally for when a foe is closing in. being 6 inches in the diameter, the balls are rather large and blast in an 18 inch diameter as well. The power this has can knock an unsuspecting one onto their feet and leave them with little real damage, but this is mostly to startle one and stop them in their movements. Since the energy used returns to him, it cancels out the energy drain, but the drain while it is out is 25% of his remaining energy. this could sometimes decide his life or death in a quick battle.

Grappling Blast: Charging for 1.25 seconds, he shoots an energy based shot that launches a vertical wave of power that strikes an enemy, but instead of knocking them back, it brings the target to him. It travels in a direct line. If he is to miss and hit a different object, it will not come towards him unless it is an animal of the sort, basically only living breathing things will come to him. The energy it takes would put him out if he used it 4 direct times without regaining energy. The blast generally will keep going the direction it was cast until it hits something. It always explodes on contact. He would need to cast this 6 times before being wiped out to the point that he cannot fight anymore

History: Blade was once a drifting souls, and he was switching from human to human as he wished. He was always taking them over, using his powers, and acting as if the person was him, being a mercenary every time. Still to this day he is a mercenary, but there is one major difference. He had meddled with too many human lives, so the gods put a bind on him. They put the astral spirit into a humans body, named Julian, and they sealed him within that body. The human was chosen because he was considered a massive sinner that did not deserve to live. Anyways, this human that he took over, he decided to act as though it was him, not as the actual human, so the personality is in fact blade. He has not bothered finding a way to break the seal, but he usually wonders what will happen when the human's life is over.

EDIT: Just approved him :D

-Name: Lloyed Tashna
-Alignment: Chaotic Evil
-Race: Human
-Gender: Male
-Age: 37

-Appearance/Attire/Armour:
Lloyed stands 183cm tall, and has a rough weight of 74kg, making him of just under average for a male his age. His body has a few scars but nothing special, his body is toned from years of fighting. His skin has a pale look to it with a slight grayish look, as if he had not seen sun for years. His complexion has a smooth touch to it, and would be considered fair. He has 2ft long hair that hangs loose as the wind wants it to have, though it always looked brushed and well maintained; it has a grayish white in color. His eyes are narrow and cold, almost as if one is looking into the eyes of death itself, a semi angry glance is enough to make most men fall to their knees, and they have a pale gray color.

The Vampiric robe is a long black hooded robe with a few laces hanging from some areas with some spiky symbols on the end. Under the robe he has a black shirt and black pants as well as shoes. All of a cotton like texture though the shoes is made of leather. The robe is actually an enchanted robe, it constantly ‘feeds’ on the energy of nearby people, regardless of friend or foe. If they are near him they will feel slightly tired, perhaps even ‘drained’, this energy is transferred to Lloyd himself. This won’t affect their battle ability or any other ability at all; it just helps Lloyd with a steady energy supply if there is enough life around him.


He has a few pendants in his pocket that is shaped like a black skull with green emeralds for eyes. If he activates them and gives them to friends, it will ward off the idle drain from the robe.
At his left hip hangs a single edged blade.

-First Impression:
Most would avoid him as his whole being gives off an aura of murder and mayhem. He looks like one that has no problems, and would me more than willing to send you to the afterlife, and in fact he does. If approached he will reply in a calm manor, regardless of what he was approached with.

-Personality:
The blow to his head, alongside the dark nature of his powers that he gained at the age of 15 changed him considerably. His quest for total destruction was his initial solution for ridding the world of sorrow and despair. Though years of the dark energies that reside inside him, and exposure to the demonic forces he brush against on a daily basis has turned him. He now sees himself as a God of sorts, if not at least as a superior being, his goal changed to that of enslaving the world, effectively making him the new God. He uses his powers and physical skills to obtain this in any way he can. If he is approached with insult; they are dead, if he is approached with kindness; he brushes them off. He takes what he wants and kills anyone that dare get in his way.

-Speed:
His average running speed is about 17 miles an hour, but his total max sprinting speed is about 22 miles an hour. He can hold up an all out sprint for 45 seconds before needing to slow down to normal speed. His normal speed lasts about 16 minutes before he is out of breath and needs to take a break.

-Vitality:
He can take a punch well. It would take a good solid punch to the abdomen to knock the wind out of him, assuming he was hit in the most sensitive area on his abdomen. He has also built up a strong endurance for magic, taking multiple spells to get him down successfully, depending on the strength of a spell.

-Stamina:
Normally in battle, assuming he has not taken any blows at all, he could last a good 20 minutes. This will of course change appropriately by the blows he is to take. Running could last him a good solid 17 minutes at that constant rate.


-Strength:
Delivering a punch to a brick could take it out easily. However if you were to stack two, he would not be able to break both, at most he could break the first and crack the second. He could bench-press 10 reps of 130 pounds before needing to set it down for a break.

-Reflexes:
If someone were to aim a ranges weapon at him, he would feel a burning sensation in the direction they were from. This is often followed by paranoia. Seeing magic come at him, he can react fast enough to barely escape the ranged magics, but if there is a blast, it surely will hit him. Close range attacks are easy for him to react and fend off with his katana.

-Weapons:
Lloyed’s Katana is 95cm long (37.4 inch) and has the classic curve and one side edged. The handle is wrapped with a red under-cord, covered with pitch black cord on top. The blade itself has a slight purplish color. Everything reflected in the blade gets a purple color. The blade rests in a black sheath on his side. It is a very sturdy and sharp blade, capable of cutting stone.

-Abilities:
Hands of entropy: His fists are engulfed in his dark energy that resides within his soul. It takes the shape of his hand and sits as a hardened shell until he so desires to remove them. They add no force to his punches. This is for close range instant death, but the instant death is extremely hard for him to achieve. He must hold his hand on the target for 30 seconds all at once, if his hand is shaken off he would have to restart. Battles are measured in seconds so the achieving of this is almost impossible without assistance from someone else. After holding his hand on the target for 30 seconds, the body will be shocked with darkness, and the body will fall to the ground. He rarely uses this.
**This will not be used on other rpers and will only be used one specific, permitted npc's.

Entropy's rage: He gathers all his dark energy in his body and turns it into a dark aura around his sword. This causes his swings to leave a black line from the path the sword took. The effects it has are simple. A single cut will hurt on a twofold, causing no extra pain. It will also cut slightly deeper. This can last at a max of 5 minutes. The energy drain for this ability would take 5 castings to put him out, but he can also only use it twice if he is to wait 30 minutes between usage.

Entropy's false order: Gathering all the light energy in his body, it begins to collect around him. This makes him glow slightly. This is a shell from pain. He will feel no pain when struck by anything, although impact will still effect him appropriately. This will only shut out pain, from both magic and physical, but damage is still happening. This also lasts 5 minutes.
The energy drain for this ability would take 5 castings to put him out, but he can also only use it twice if he is to wait 30 minutes between usage.

Mind Breaker: Lloyed puts images in ones head that he hopes angers them so greatly, they become itching to harm him. The images displayed vary by the person, as some things would anger one person more than another. He picks up on the memories of another and examines them, this also picks up fears. He then takes the memories and fears and projects them in the targets head. To use this on someone, he must focus on them and no matter where they are, as long as he has seen them before (so that you know he won't do this to someone he heard of once) with a valid encounter, not simply brushing by them on the street. After focusing, he needs to come up with images to place in, then it happens. To focus on one person and do this, he cannot use magic anymore. If he focuses on two, he will not be able to use magic anymore. If he is to focus on three, he will become completely immobile and have no defenses. When doing this he makes it very well apparent that it is him that is causing the images.

-Magic:
Afterlife Location: There is a spot created by him in the afterlife that he can take the souls of people to. Time elapse in this location is just as is in the normal world. this does not enhance any powers or weaken anyone else, it is generally useful in making it a one on however many desired match, or even teaming up with however many on one, etc. This is done with a 1 second charge time. With no other effects he can charge it longer if he so desires, but the spell will not change. This is done through a bait and hook strategy. He uses this in team with Mind Breaker to lure the target into wanting a fight with him. Then he casts a portal in front of the target. With this, he invites him to his created area for a fight. He usually will say something along the lines of, "Come to fight to the death if you wish to stop these pains" or something of that nature. The "capture" is instant, there is no shockwave, but as soon as the charge is done, if he wills it, they go there. When this is cast on one, the body remains in the normal world, but they are transferred to a baron wasteland. It is about the size of earth, but the ground is gray with solid stone. The sky appears to be pure dust, but there is no dust in the air, so it is really odd that it looks that way. There is no odor in this world. The souls captured in it don't know that it isn't their body,as pain inflicted feels physical, and it almost all seems to be the same as it was before, when they were in their body's. cuts still appear, and for every cut gained here, the identical wound is made on the body in the normal world. The physical body on the other end is then caused to go limp and lifeless, but will fall gently. All abilities, weapon and armor and other such things will be included with the soul. This has a minor drain, making the energy lost feel as if he were to run a short distance of about 15 meters, causing his breath to be minorly heavy. This is basically to be treated as merely a change of scenery. The coming out of the spell sends the soul through a channel, back into the physical body. The channel will vary by person.

Spirit crushing wall: charging this in no time, he can cast a wall up that protects him from anything physical and magical, so long as it hits the wall. The wall comes from the ground at the height he desires, usually it also curves around him to cover most of his sides, but will never protect his back. a casting of this all when it is not needed takes no energy, but to block a blow from someone of the average strength takes enough energy to need to lower the wall after 3 seconds if they were to constantly place solid, repetitive punches. For magical blows the wall will fall on the first hit every time with a spell and cause him not to be able to put up the wall for another 25 seconds. It will block any magic blow that hits the wall and will drain about enough energy so he could block 6 blows before being totally drained.

Angels Curse: He begins to charge, the charge lasts 15 seconds for this powerful spell. During the charge, white streaming lights start to flail around him. At the same time, a flowing smoke-looking darkness drifts around his body. The longer charged, the more lights and darkness. When it is fully thickened, he casts this spell on himself and himself only. If he casts it on another target, it does nothing but waste energy. When the darkness and the light both go into him, he gains a white wing and a black wing. The white wing is appearing to be a demon wing, but it is confusing whether it is good or evil because of this color and shape contrast. The other wing is a black feathered wing. Both are equal in the span, and have identical mobility. With these wings he can fly (about 12 miles an hour in flight for about 4 minutes), but often chooses not to. They stay on him for about 4 minutes before fading. This spell also enhances his abilities and makes him a harder opponent to fight. For Entropy's rage, it is powered so that the pain caused instead of a twofold is then a threefold. Entropy's false order is enhanced so that he not only feels no pain, but he also cannot be hurt with magic or it heals. Physical attacks and geomancy or telekinetic based magics will still damage him though. The drain however, drains enough to match 2/3 of his total energy. Also in this state, he cannot cast other spells. This cannot be done while inside of "Afterlife Location".

History: He was a normal kid growing in a big city. Born a month late, he was a kid that was so ordinary, nobody would expect him of abnormal actions. He fit in with the other kids well until the age of 15. He became extraordinary due to an event that would change his life. He found a strange black stone that was rather heavy and it shined very elegantly. He thought it would be worth something of great value, so he went to take it to someone. But when he picked it up, it zapped him and stuck to his skin. This was very painful, but he could not get it off of him. He tried to grab it with his other hand to take it off, but it stuck to both hands at that point. Black energy in the form of electricity channeled through his body and could be seen around him. The stone then vanished, and Lloyed had seen the world at its worst. He saw all the pain and suffering the worst had faced. Genocide. Slaughter. Depression. Everything bad ringed through his head. He then came up with a solution. If there is nothing to feel sorrow, then there can be no sorrow, so he vowed to use whatever power he could to destroy all the bad, but in doing so, destroy all the good. The stone that had dissolved in his skin had also granted him the abilities of the afterlife, so he could travel two and from both without dying. He continued in his life the old way as it was, but he no longer fit in. as time passed he became dark, and an outcast. Nobody knew why this was, and people eventually began to feel the dark energy and avoid him at all costs. Then when he became 19 he destroyed his home town. He leveled it to bits and pieces, almost to pure ground. He then realized that he had great power, unmatched by most. with this in his mind, as the years passed he became darker and eviler, eventually wanting a sort of lordship. So he set out to become a god.
 
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As discussed via msn, we will fight you're first barrier, then if we win, you will step it up to the next. After that, we will go to the strongest barrier.
 
Choice, we wont be able to start right away... i got kicked outa home so i gotta find somewhere to live.
 
Ahshit man, well I'll be waiting and best of luck to ya, I'm sure you can manage, be tough (I doubt you'll read this until you do get a place)
 
I'm sure it's fine, but seth seems to be out, post a bio anyway and see if he accepts when he comes back, I would be glad to fight with you
 
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