Ok, Ok, I can respect that. However, in reply to your points:
1. The only way to do that effectively is to introduce that airship very late in the story, a la I, II, VII, VIII, etc. While this is acceptable, I find it more exciting to have a series of airships that get progressively better...
I would look at it in a Lockean sense of the word: You are entitled to take what you need, and no more. I think, once that threshold of survival is achieved, we all have a duty to help out our common man, where feasible. Anything short of that end is selfishness. There need not be any sort...
Au Contraire my friend. I myself prefer the airship from III: The great battleship Invincible. Five reasons, as detailed below:
1. Okay, I will admit, that most of the airships do look like boxes on poles. However, III was the first to change this, with both Nautilus and Invincible having...
I like the switching. Granted I am the type who likes to evenly level my characters anyway, but I still like having to switch up your strategy and really learn the characters: Both in terms of personality and abilities. I think it maximized the experience of the game.
D4D
I personally prefer Squall's Lionheart: It does epic amounts of damage and you can never be entirely sure that it will be the one selected. Adds a degree of randomness to the process
D4D
Currently playing V. Just got to Galuf's world in search of a game in which I beat Omega and Shinryu. I am playing the SNES version, after completing the preceding 4 games all on their original platforms.
No, I am not talking about just Ashura, Leviathan and Bahamut. I am talking about Goblin, Mindflay, Cocktrice and Bomb. You can only get them from a 1/255 drop from certain monsters. It took me something like 4 hours just to get Goblin and I gave up on the rest. Has anyone here gotten some...
No and No. Well, the first is a qualified no: If Sakaguchi was forced to omit certain things the first time around and really wanted to add them I'd be down: A kind of Director's Cut of the game if you will, but I would not want to see a remake just for the sake of Graphics and throwing in a...
Absolutely. This game is, I think, a necessary play for all Final Fantasy fans: Return to your roots and see Square's last ditch effort that saved a company and maybe helped cement the genre. I do agree though that it takes some getting used to, especially if you play the NES version. My...
We all know that training in this game was vital: You needed EXP and GP like nobodies business. So my question is, what areas did you guys find to be the most beneficial/helpful?
My two most helpful areas were:
The "power peninsula" east of Pravoka. ZomBulls and Giants. The ZomBulls are...
It was difficult coming up with the cash necessary to buy the magic. I ended up buying all the Black and White I could hold, but it took massive amounts of training; in part because the limited inventory space meant that you dropped a lot of stuff that would have sold for high prices
D4D
I don't know if misguided is the correct term...I think that when he learned of his origins in Nibelheim he became severely disoriented: Most everything that he knew changed, his schema was destroyed. He clung to the only constant things he knew: Violence, and power.
D4D
Story wise I found it an apt metaphor: He was but a whisper, an idea, but everyone payed homage and reverence to sin and so it grew, until the movement outgrew its originator. I also agree that it is consistent with weak authority figures at the head of powerful regimes.
As a gameplay note...
D4D's In Depth FFI (NES) Review
Bear in mind that I played the NES version of this game, so my experience might be different from yours. That said, my overall impression was very favorable. I had already played, and beaten V, VII, VIII, IX, X and Tactics before I decided to go back to the...
That is a good point (and very interesting info by the way regarding FFIV: The After). However, I still found it odd that after the reunification we saw very little meaningful interplay between Rydia and Cecil: Their "moment" in Kaipo was one of the more significant ones in the game, and the...
I will echo the sentiment of older characters:
Rydia: Given how broken she was in IV she could make one heck of a frustrating optional boss. She could emerge all innocent and intimidating, in her child form and players unfamiliar with IV would not think twice. Then, before your eyes she...
I played the game on the NES so there maybe differences. Regardless, my least favorite parts were:
"Go get this so I can tell you what to get next" quests: At first, when told to get the Mithril, I was thrilled: It made it feel like I was really part of a rebel army. Then I was told to go...
That is indeed what I suggest. Granted it is open for interpretation, but hey, speculation is why I joined. Kinda fun to think what could have been but for those limited NES cartridges. :)
D4D
P.S. Go Ducks! Hey, You're a Cougar, I'm a Duck; we both agree, the Huskies Suck!
I was surprised to see that Cecil never acted in anyway protective toward Rydia in this regard. He obviously feels a great deal of guilt about her mother in the beginning, and is her literal physical protector in Kaipo when the Baron soldiers come to take her. However, after their...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.