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SeraphicFeather

High Judge of the Seraph
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I know this really makes me seem like a noob, but I REALLY don't get the skill level system. Its the only system in Final Fantasy to date that I have never been able to get to grips on. And seeing as my entire stat growth revolves around it, I'd like to fill out the iggles.

First off, I know that using a weapon raises its skill bar a certain amount, taking damage with a shield equipped raises its skill bar & using magic raises its skill bar too. However, I've found that even after using these weapons to deal damage many times, no change is visible. This happens to all stats AFTER skill level 3.

I also know the following facts:

Taking damage lets you raise your maximum HP at the end.
Using MP lets you raise your maximum MP at the end.
Dealing damage ups not only your skill bar for the appropriate equipment, but also raises your strength & accuracy.
Being attacked by foes raises your evasion.
I got all of this from 2 hours of playing, but its really inconsistent.

Can you tell me my problem, or any other knowledge I'm missing? Thanks for your time.
 
Final Fantasy 2 has one of the hardest leveling up systems I know. It made me have to sit and grind a lot between towns. Anyways it can take up to 100 uses of something before it levels up. There is a trick you can use which involves you casting commands over and over again and canceling them out on the forth character. This is a glitch but the game thinks that you used those commands instead of canceling them. This is great for leveling up magic, and attack. Also you can forced the (fake) attacks on yourself to raise your other stats. Put the ATB on wait and you should be able to level up several times in a few battles. Hope this helped.
 
The glitches, I believe, are only present in the original Ness and PS1 versions. I think they were fixed in the GBA and the PSP versions (because I tried it...sat there for about 25 minutes and no change), as was the "raise one stat, one lowers" thing. Meaning, while you lost some leveling glitches they actually made things easier.

Thus, the best training methods depends on what version you're playing. I play the PSP version, so I can give you SOME pointers and tips on leveling that has helped me get about 8000 HP and 700 MP, and some good stats, by end-game:

-You're pretty much correct on the HP, MP, strength, evasion, accuracy, and weapon skill level.

-The only other thing you need to remember about HP is it also goes up at fixed intervals over the course of [x] number of battles. You can gain MORE HP by getting attacked, but it isn't efficient unless you have shoddy defense and take a lot of damage. HP goes up if you knocked yourself down into "red/almost dead" status every battle. By doing this, you get a guaranteed HP up, as well as a almost-guaranteed stamina up. Raising your stamina is important because the value that your stamina is is how much HP you gain from HP ups. The BEST way to train your HP is get into a battle, reduce the enemies (If they aren't prone to running) to where only one is left, and then attack each other until you're all down to red. That way, you get a guaranteed HP and Stamina up (usually) on everyone.

-MP will almost never raise unless you train it directly, or if an enemy has Osmose/MP absorbing attacks (like the Parasites later in the game) that hits your MP a lot during the battle. MP will usually only go up if you use over 75-80% of it during battle, or if you reduce it down to the one digits or to 0 in a battle. It sounds tedious, but thank God the max MP is 999. I got to about 550 MP with....an hour or so of training. And it has gone up naturally over the rest of the game. The amount your MP increases on the MP Ups is related to the Magic Stat. To raise your Magic Stat, just use your magic a lot.

-I don't really know the formula for Strength Ups. It has just happened naturally by me attacking enemies. Unless you sit there and grind, you'll probably have a decent, not overpowered, strength stat by end game.

-Evasion and Magic Defense are...tricky. Since you don't have the glitch (to my knowledge) in the newer versions, you just have to chock it up to luck and enemy attacks, or your own attacks, at getting you there. With Magic Defense, just use magic on yourselves. I found it better when enemies used magic on you, so your magic defense probably won't go up a crap ton until later in the game when enemies actually use magic.

-Weapon Skill, I found (if you get stuck), goes up super quickly if you attack your own party members. I got stuck at Weapon LV4 for the longest time then did some grinding and it started going again...got it up to 6-7 before it stopped. After that, I just used it in every battle I could. Currently, it is at LV10 for almost everyone. The only tips I can give you for this is...unless you want to be super OP'd and grind, just let it go up naturally. Even when it seems stuck, after a number of battles you'll notice a difference. Once you get to LV9 and 10, it takes a LONG time to go up.


I think that's everything...the main theme? If you want to be super broken and op'd by end-game, you'll have to grind and train a lot. I'm currently at the final boss and he raped me. I'll probably have to go back and do some training before heading back there, which is unfortunate. Another tip is TRAIN YOUR MAGIC! Higher level magic is a god-send in certain situations, and using a group-effect from a buff spell only really works when it gets to about LV8-9. Before then, it only works efficiently as a single-target. Esuna still, at LV10, doesn't fully succeed sometimes. On the other hand, spells like Berserk always succeed at LV3. Thus is the ambiguity of the spell system. Haha.

Well, I hope this helps. If you want anything clarified, let me know. I'm using the PSP version, so if you're not using that version I'll try to mirror the information into another version.
 
Final Fantasy 2 has one of the hardest leveling up systems I know. It made me have to sit and grind a lot between towns. Anyways it can take up to 100 uses of something before it levels up. There is a trick you can use which involves you casting commands over and over again and canceling them out on the forth character. This is a glitch but the game thinks that you used those commands instead of canceling them. This is great for leveling up magic, and attack. Also you can forced the (fake) attacks on yourself to raise your other stats. Put the ATB on wait and you should be able to level up several times in a few battles. Hope this helped.

Okay, I think I understand, although I want to do a completely fair run-through.

Also, does this work on PSP?

Thanks for the help, much appreciated.
 
Okay, I think I understand, although I want to do a completely fair run-through.

Also, does this work on PSP?

Thanks for the help, much appreciated.

All the stuff I posted is from PSP Training, since I have the PSP Version. I don't think the glitches work on the PSP Version.
 
The glitches, I believe, are only present in the original Ness and PS1 versions. I think they were fixed in the GBA and the PSP versions (because I tried it...sat there for about 25 minutes and no change), as was the "raise one stat, one lowers" thing. Meaning, while you lost some leveling glitches they actually made things easier.

Thus, the best training methods depends on what version you're playing. I play the PSP version, so I can give you SOME pointers and tips on leveling that has helped me get about 8000 HP and 700 MP, and some good stats, by end-game:


-You're pretty much correct on the HP, MP, strength, evasion, accuracy, and weapon skill level.


-The only other thing you need to remember about HP is it also goes up at fixed intervals over the course of [x] number of battles. You can gain MORE HP by getting attacked, but it isn't efficient unless you have shoddy defense and take a lot of damage. HP goes up if you knocked yourself down into "red/almost dead" status every battle. By doing this, you get a guaranteed HP up, as well as a almost-guaranteed stamina up. Raising your stamina is important because the value that your stamina is is how much HP you gain from HP ups. The BEST way to train your HP is get into a battle, reduce the enemies (If they aren't prone to running) to where only one is left, and then attack each other until you're all down to red. That way, you get a guaranteed HP and Stamina up (usually) on everyone.


-MP will almost never raise unless you train it directly, or if an enemy has Osmose/MP absorbing attacks (like the Parasites later in the game) that hits your MP a lot during the battle. MP will usually only go up if you use over 75-80% of it during battle, or if you reduce it down to the one digits or to 0 in a battle. It sounds tedious, but thank God the max MP is 999. I got to about 550 MP with....an hour or so of training. And it has gone up naturally over the rest of the game. The amount your MP increases on the MP Ups is related to the Magic Stat. To raise your Magic Stat, just use your magic a lot.


-I don't really know the formula for Strength Ups. It has just happened naturally by me attacking enemies. Unless you sit there and grind, you'll probably have a decent, not overpowered, strength stat by end game.


-Evasion and Magic Defense are...tricky. Since you don't have the glitch (to my knowledge) in the newer versions, you just have to chock it up to luck and enemy attacks, or your own attacks, at getting you there. With Magic Defense, just use magic on yourselves. I found it better when enemies used magic on you, so your magic defense probably won't go up a crap ton until later in the game when enemies actually use magic.


-Weapon Skill, I found (if you get stuck), goes up super quickly if you attack your own party members. I got stuck at Weapon LV4 for the longest time then did some grinding and it started going again...got it up to 6-7 before it stopped. After that, I just used it in every battle I could. Currently, it is at LV10 for almost everyone. The only tips I can give you for this is...unless you want to be super OP'd and grind, just let it go up naturally. Even when it seems stuck, after a number of battles you'll notice a difference. Once you get to LV9 and 10, it takes a LONG time to go up.



I think that's everything...the main theme? If you want to be super broken and op'd by end-game, you'll have to grind and train a lot. I'm currently at the final boss and he raped me. I'll probably have to go back and do some training before heading back there, which is unfortunate. Another tip is TRAIN YOUR MAGIC! Higher level magic is a god-send in certain situations, and using a group-effect from a buff spell only really works when it gets to about LV8-9. Before then, it only works efficiently as a single-target. Esuna still, at LV10, doesn't fully succeed sometimes. On the other hand, spells like Berserk always succeed at LV3. Thus is the ambiguity of the spell system. Haha.


Well, I hope this helps. If you want anything clarified, let me know. I'm using the PSP version, so if you're not using that version I'll try to mirror the information into another version.

Okay...I think. Although I like a lot of these levelling factors, they seem to be unfinished & buggy to me. I'll be taking your advice into hand though, so thanks.

One last question, whats the level limit of Magics?
 
Max Magic Level is 16. Although, LV10 is when the new animations on attack magic stop. Most people say you don't need to max out your magic, though.
 
It was just a system they tried. It can get complicated, but if you don't feel like doing ridiculous amounts of training they will gain naturally over time. I just like taking breaks from the story to train because I'd rather not be raped hard by end-game enemies. xD
 
Okay, well, thanks for that too. /sigh/ Why does FF2 seem so ridiculously complicated to train for? XD

I always shortcut HP/Strength leveling by attacking my own characters. If you're strong enough to attack them several times without killing them, leveling up occurs SO much faster ~ I'm wondering if I'm the only one that uses this method too, or if it differs for the different versions because I have FF Origins (PS1 version) .
 
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