Limit Breaks...?

KainTheDragoon

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Am I the only one that misses limit breaks? I mean they looked cool and you had to work on building them up by killing enemies or getting new weapons. Now they have either dresspheres (FF X-2) or you get something that looks the same everytime (quickenings...FF XII). I miss limit breaks from FF VII and FF VIII that you had to take damage to use and then you just unload on your enemies. I especially miss the multiple-hitting ones like Cloud's Omnislash or Squall's Lionheart. Even Zidane's Dyne was better than a quickening. Come on Square bring back the fable limit breaks.
 
Limit Breaks sucked. You had to use it to gain your Attack option back.

Although I absolutely LOVED FFVIII's limit breaks. They rocked hard.
 
I miss limit breaks from FF VII and FF VIII that you had to take damage to use and then you just unload on your enemies. I especially miss the multiple-hitting ones like Cloud's Omnislash or Squall's Lionheart. Even Zidane's Dyne was better than a quickening. Come on Square bring back the fable limit breaks.

I totally agree, they rocked and Square should bring em back.
 
Errr...yeah, like Aztec said.

FFVII: Limit Breaks
FFVIII: Limit Breaks
FFIX: Trances
FFX: Overdrives
FFXII: Quickenings/Mist Knacks
 
Limit breaks could make the game way too easy in a normal playthrough. Trance didn't have that problem, though most people who have played FFIX have probably been annoyed by the automatic activation.
 
I loved the limit breaks in FFVII and FFVIII, the rest of the FF games seemed to waste limit breaks. I hated trance in FFIX mostly because it triggered automatically, but I loved how the characters changed appearance in trance mode.
 
I loved the limit breaks in FFVII and FFVIII, the rest of the FF games seemed to waste limit breaks. I hated trance in FFIX mostly because it triggered automatically, but I loved how the characters changed appearance in trance mode.


Agreed!;)

I think both FFVII and FFVIII had great limit breaks like Zell Duel and Cloud Omnislash and so on!

Limit breaks are present in most modern ff games they just take different names as already stated!
 
In FFIX, I liked the idea that you could use a Trance attack about 4 or 5 times in a fight. Especially Zidane's Grand Lethal doing 9999 everytime. The Trance system was ruined with the characters automatically going into Trance and not being able to store it. Usually I found myself trying to rush when I'm in an area hoping that I don't lose my Trance before the boss.

At first I thought FFVIII's Limit Breaks were annoying, but looking back that it provided a good challenge. FFVII's Limit Breaks are just basic really although their was quite a lot (Except for Cait Sith and Vincent). Overdrives remind me of FFVII's Limit Breaks except more customizable to suit you.

Anyway, I don't think they should bring Limit Breaks back. They are always trying something new and bring Limit Breaks back for the next installment would be a step back. Hopefully we won't see something like Quickenings as I thought they were crap. Probably the only Final Fantasy that I never used the special attacks more than twice because there was really no need to waste all that MP when you could get the job done by pressing "attack".
 
FF12 holds the title for worst limit break system. Use your limit break and sacrifice all your MP. It seemed like a double edged sword. Not to mention the limit breaks got old FAST. Seeing Balthier and Ashe use Element of Treachery and Maelstrom's Bolt 4 times in a row each becomes very very boring.

You can argue the same that FF8 was like a double edged sword because you had to be near death in order to use it. But you could use Aura which helped balance it out.

FFX IMO had the best limit break system though. You could choose how your overdrive gauge fillled up which i liked that alot. If it was implemented on FF7 it would've made that game 3x better.


But the best innovation for limit breaks though was Aerith's. A healing limit is the first i've seen in a FF game. Zell's limit break was pretty unique as you could input multiple button combinations for combos. Cloud's omnislash still places as my favorite limit break of all time though.
 
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I don't really consider the quickenings in XII a limit break or anything like that because all you have to do is have full MP to use it and you can do that by running around before a boss fight and start the battle with a quickening chain. I just liked the classics from VII and VIII.
 
Limit breaks added in that 'bad-ass' factor to all the characters. You'd be fighting and fighting, then all of the sudden.. BAM!! Super damage/awesome attack. FFVII did a good job of implementing this in my opinion, and the limit breaks became more fantastic as you progress through the tiers. Some of them even did status effects (Red's Howling Moon), which added some tiny amount of strategy.

In FFVIII, I'd say everything turned up a notch. The limits forced the player to have an active role in completing the limit break. Squall's Renzokuken, Zell's ... .. made-up kung-fu, and Selphie's slots made the game a lot of fun. The fact that these special attacks were accessible during times of low HP was also something that I liked, which seems to ring more true to 'limit breaks' rather than it being about taking more and more hits to build up a gauge. I suppose that's why they called them 'desperation' attacks.

Not to mention that all of the limit breaks got a Steven Spielburg face-lift with more special effect visuals than is suitable for causing a seizure.
 
check in gamefaq.com
BladWarrior, that has nothing to do with the topic. Check on GameFAQs.com for what? We're dicussing the limit breaks in past FF games...what are you talking about? I'm deleting that post jsut incase it was a short one you typed up only to get to the 51 posts for the RPG...:dry:
 
Hmmm...tried to pull afast one on the master BustaMo...Not wise young Grass-hoppa.

I dont even play the Final Fantasies beyond X...even though X pushed my Limits upon this Subject, because of this reason. LimitBreaks just all-out kick a$$. And XI,XII,and apparently XIII annihilates the "easy take down method=God Mode" I didnt like that so i just quit playing them, and sticked with old school!!! XD XD
 
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