Why do you think the final battle against Sephiroth was so easy?

King Sean

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Why was the final mental battle in the lifestream so easy?

I think that maybe Cloud accumulated enough mental strength to defeat Sephiroth and vacate him from his mind so that he couldn't control him anymore. Cloud after finding himself became strong enough to shrug off Seph, quite easily which is why the battle was so easy.

What do you think?
 
I think you're spot on with that. After the 'physical' battle with Sephiroth, the battle in the lifestream is Cloud mentally defeating Sephiroth proving he can no longer control him, or plague his mind.

BTW That last fight scene with just Cloud and Sephiroth looks so much cooler if Cloud has the Buster Sword equipped! Not to difficult on a high enough level and it just looks so cool.
 
I've always interpreted the final battle as Cloud having developed the necessary strength, mind and skill to truly face and defeat the man he once idolized in a head-to-head fashion.

To support that, the technique Cloud is scripted to defeat Sephiroth with is Omnislash. It's considered a Master Swordsmen technique and is his final limit break. In some sense, it symbolizes the height of the effort he's put forth, the experience he's gained, the battles he's been through, and the skill he's achieved - all of which is now to be used against the very man he sought to settle up with after having "broken his limit".

In my opinion, that's what that final confrontation is about, and the reason why they made it a one-on-one, man-to-man, head-to-head type of fight.

As for the ease? In actual reasoning, I think the only reason why they didn't make that an FMV sequence is because they wanted to give the player the satisfaction of delivering the final blow. It's an rpG after all. But I think they refrained from having you actually fight Sephiroth to avoid watering down his "unimaginable" strength to beatable levels. And for in-game reasoning, I think it's as simple as Cloud managing to deliver the first blow with his limit having snapped.
 
I don't consider it an actual Boss Fight. Just kinda like a cutscene that you get to play.

It was more of just the closing to the game. Safer Sephiroth was the real "Final Boss."

The significance of the fight is basically to show that Cloud finally realizes who "HE" is and can now come to terms with it. Even if you don't have the omnislash limit break, he is still able to use it against Sephiroth.
 
sepheroth is a pre set win battle becuse sephiroth has 1 hp during that battle u could use ANY move that does damadge and beat him i know this becuse i was tottaly curiuse so i used a cheat to see and i saw he had 1 hp.
 
First time it happened I was think holy shit holy shit better not mess up I've come this far. After Safer Sephiroth I didn't want to lose and quickly used that limit break. Afterwards now I just drop the controller right after Safer Sephiroth cause Cloud does a counter attack anyways. So its a WIN battle. I like the theories on it though. Never put up much thought except Ha! 28 hours of playing and I know I won't lose. Sadly now I have well over 100 hours. Clock is stopped at 99:59:59 or somewhat.
 
Why was the final mental battle in the lifestream so easy?

I think that maybe Cloud accumulated enough mental strength to defeat Sephiroth and vacate him from his mind so that he couldn't control him anymore. Cloud after finding himself became strong enough to shrug off Seph, quite easily which is why the battle was so easy.

What do you think?

I think the lifestream played a part in that, I mean It was weird how it just carried him down to where ever the real Sephiroth was, so why wouldn't it assist Cloud along his journey to settle things wiht Sephiroth and save the planet?
 
I think the lifestream played a part in that, I mean It was weird how it just carried him down to where ever the real Sephiroth's was, so why wouldn't it assist Cloud along his journey to settle things with Sephiroth and save the planet?


you are exactly right on that the life stream new it cant kill sephiroth so it put a dramatic damper on his hp so cloud could because the life stream new he would do it if given the chance.
 
I've actually heard that the game was rushed. In that Squeenix needed to produce it on time and wouldn't have done so if they gave a more realistic ending. I choose to believe this because the ending was very anti-climactic. They build Sephiroth up to be this BA loner who murders without remorse and he's defeated by someone who should have clearly been outmatched by him at any point throughout the game.

I know, I know. The game -has- to have a happy ending. I say, they shouldn't have put him on such a high pedestal if that's the case.
 
The ending was not meant to denigrate Sephiroth's abilities or strength, nor did it have the intention of removing him from his pedestal. Instead, it would seem that the intent was to elevate Cloud to a similar plateau and affirm the prodigious height of his own capabilities that were arguably established in their first encounter.

All the signs would seem to point to that. I doubt they meant to derail Sephiroth's credibility. In fact, I feel that they avoided making it an actual boss fight with the purpose of preventing that type of thing.
 
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It didn't feel too short for me at all. Final Fantasy VII wasn't so much about getting beat the living crap out of you, and game overing like 40 times, for me it was about the storyline. That's what I personally think, made VII so great.

All the fights linked to something, or where a good enough challenge. Which I liked, gave you time to concentrate on the story, without having to panic about level grinding WAY too much. ^^
 
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