squall0258
Chocobo Breeder
I'm creating a final fantasy video game (kinda) and so far i have an active day and night system, an active weather system, A leveling system for magics and a leveling system for summons
1.A.D.P (Active day progression)- This means that Basically, there is a dawn, morning, noon, afternoon, dusk, night, midnight, and twilight all activly running during the game
2. A.W.P (Active weather progression) This means that some days it could be raining, other days it could be thundering and so on
3. Magic leveling- Kinda like ff2, the more you use magic, the more powerful, like you learn fira lv1 after you learn fira lv10, you gain levels by getting mex(magic experiance) and you gain levels...
4. Sacred guardian leveling- In my game, each main character finds a personal guardian (summons) in which you can level up and "evolve". In other words, bahamut level 30 can undergo an evolution to be bahamut zero and fury then shin and stuff like taht
1.A.D.P (Active day progression)- This means that Basically, there is a dawn, morning, noon, afternoon, dusk, night, midnight, and twilight all activly running during the game
2. A.W.P (Active weather progression) This means that some days it could be raining, other days it could be thundering and so on
3. Magic leveling- Kinda like ff2, the more you use magic, the more powerful, like you learn fira lv1 after you learn fira lv10, you gain levels by getting mex(magic experiance) and you gain levels...
4. Sacred guardian leveling- In my game, each main character finds a personal guardian (summons) in which you can level up and "evolve". In other words, bahamut level 30 can undergo an evolution to be bahamut zero and fury then shin and stuff like taht