Tidus FAQ By NeroMD (Updated Versus WoL)
Final Fantasy: Dissidia
Tidus Guide
*About Tidus
*Attack analysis
--Brave Attacks
--HP Attacks
*How to use Tidus
*Character Matchups
*Hero's
--Warrior of Light
--Frioniel
--Onion Knight
--Cecil Harvey
--Bartz Klauser
--Tina Branford
--Cloud Strife
--Squall Leonhart
--Zidane Tribal
--Tidus
--Shantotto
*Villians
--Garland
--Emperor
--Cloud of Darkness
--Golbeza
--Exdeath
--Kefka Palazzo
--Sephiroth
--Ultimecia
--Kuja
--Jecht
--Gabranth
*Arena Strategies
--Chaos Shrine
--Pandemonium
--World of Darkness
--The Moon
--Dimension Fortress
--Tower Ruins
--Northern Crater
--Ultimecia Tower
--Crystal World
--Dream Zanarkand
--Cosmos Shrine
--Chaos Throne
---------------(Why choose Tidus?)-----------
As you already know Tidus is known as a "Dodge Attacker" He quickly retreats to dodge an enemy's attack and counter it with his own.
This can work up to your advantage but then again if you use it the wrong way you'll become a predictable Tidus player.
Hence why I created this guide to help you out on Tidus' game.
I picked Tidus because FFX was my favourite Final Fantasy game of all the ones I played.
The whole invironment of Zanarkand/Spira was amazing for me to experience.
James Arnold Taylor voice acted Tidus well and seeing he returns for Dissidia, it puts a smile on my face.
-------------(About Tidus)-----------
Final Fantasy X Introduction.
Tidus, a 17-year old rising Blitzball star player from Zanarkand. After a mysterious creature called "Sin" attacked his hometown, Tidus was seemingly transported to the world of Spira.
Lost, confused, and feeling out of place, Tidus soon meets a newly fledged summoner, Yuna, and her guardians.
The summoner is soon to set out on a pilgrimage in an attempt to put an end to the very creature that attacked Tidus' city, and by joining them, Tidus hopes he will find his way home.
Weapon Longswords
Special ability Time magic
Overdrive Swordplay (Blitz Ace, Energy Rain, Slice and Dice, Spiral Cut)
Age : 17
Race : Human,
Home : Zanarkand
Final Fantasy: Dissidia: Story.
Story will be revealed once EU version is released.
---------(How to use Tidus)----------
Tidus is a fast character that can be used in two ways, Offensive and Defensive
He has nearly everything to make these two options possible.
First I'll give you basic info on his moves.
Brave Attacks. Wakka: This is new for you, ya?
Tidus: What do you think?
ソニックバスター Sonic Buster
Sonic Buster is a three hit attack that also causes Crash Damage. It's Tidus' second quickest move starting from the ground.
Once mastered you'll have access to his link attack "Charge & Assault". This move is not a bad choice to equip for the ground.
Keep in mind Sonic Buster should not be spammed, it may have great range and damage but it's still easy to block.
Start
End
ドッジ&スピン Dodge & Spin (Ground/Air)
Dodge & Spin is amazing once you equip the critical abilities, this move is specifically meant for mindgames. You will rarely use this in order for it to land.
You can link up Dodge & Spin with Hop Step, so you'll deal another extra two critical hits if you wish to use Hopstep.
Alternatively you can use his link attack "Quick Trick" once you mastered this move.
Unfortunately I have found the aerial version to be better then the ground one, seeing as you spend more time in the air then ground.
Start
Mid
End(Chase?)
ドッジ&スロー Dodge & Throw (Ground/Air)
Dodge & Throw is easy to predict, you should only use this against characters with lag time (Cloud, Squall, WoL etc.)
This move allows you to first dodge in any direction with your directional pad (to the side is best as it prevents them from blocking), and Tidus will then toss his Brotherhood and deal a good amount of damage.
You can go into chase or use Tidus' link attack "Quick Trick".
In Adhoc (lag) only: You can cancel chase and use Hop Step on the opponent to deal extra BRV damage. Out of lag, this may also work against people who don't press X on recovery.
ホップステップ Hop Step (Ground/Air)
This move is godly and every Tidus player MUST equip this for both ground and air. It has low lag time, quick hits and most importantly it deals heavy damage.
This move can link up to Full Slide Dodge & Spin/Throw, and having critical abilities equipped allows him to steal huge amounts of brave in one combo.
Once Hop Step is used you can also get into Chase.
Start
Mid
See ya!
ドッジ&ラント Dodge & Run (Ground)
Dodge & Run allows Tidus to dodge backwards and send himself forward. The closer your opponent the more BRV damage you deal.
This is a good replacement for Dodge & Throw, although Dodge & Throw has a better chance to land hits against your opponents back.
The choice is up to you if you want Dodge & Run or Dodge & Throw.
フルスライド Full Slide (Air)
Another important move for Tidus. Giving him this move doesn't only grant you link attacks but also Slide Step Combo (Full Slide+ Hop Step)
Initiating the first two hits of Full Slide then cancelling it into Hop step is amazing.
You can always dodge cancel behind your enemy for critical hits. Be sure to have this!
ウィザーショット Wither Shot (Ground/Air)
Tidus tosses his Blitzball towards an opponent but it goes off in a curve. It allows Tidus to go into chase mode if it hits.
The move doesn't deal much damage, or create extra options for you, so has very few uses. Also, it can be blocked or dashed through, meaning you will rarely land it.
スフィアシュート Sphere Shot (Ground)
Another Blitzball brave attack which causes crash damage when the opponent is near a wall.
This is better then Wither shot since the ball doesn't curve and it deals more BRV damage
It also doesn't grant you Chase mode compared to Wither Shot.
Sphere Shot is a good alternative if you don't want to risk getting blocked.
Don't use it too much though.
HP Attacks.
スパイラルカット Spiral Cut (Ground) "I've been saving this one for you!" - Tidus
Spiral cut is exactly like the one in FFX. His flips deal BRV damage and the last hit is HP damage.
This move is good for close encounters on the ground. Your opponent might block out of reflex.
If he dodges this there is a huge chance you will get hit. Use this in rare occasions.
エナジーレイン Energy Rain (Ground/Air) "Eeny, meenie. Miny. mo!" - Tidus
Tidus jumps on the enemy to gain higher height and send projectiles to the enemy that'll explode.
When missed Tidus will suffer from lag time and is an open target. Energy Rain has the same amount of lag time like Clouds Braver.
Use it in rare occasions or when your opponent has a full EX meter. They tend to EX too early when landed.
ジェクトシュート Jecht Shot (Air) Wakka: Whoa! What's that called? Tidus: Doesn't have a name. Anyone can do it if they try.
Jecht shot is one of the safest HP attacks you can use when your opponent has EX.
You won't get stunned or get hit if you distance yourself properly.
It also has good crash distance.
It's a good defensive option or mind game attack.
Tidus Brave Move List Recommendation
Tidus: Isn't there an easier way?
Rikku: No complaining!
After reading all the move list info you should have a small idea on what to equip.
I will give you my recommendation on what to equip and why.
ソニックバスター Sonic Buster (Ground) (Assign to Foward+O)
Sonic Buster is a solid tool for ranged enemies on the ground such as Terra, Using this gives you a chance to get by her meteors.
It's also useful when you dodge backwards and instantly use Sonic buster, Some players fall for it.
Using this move also allows mindgames. Such as Two hits of Sonic Buster-Dodge Cancel - Jecht Shot.
Some players tend to air dodge the moment they can and when they do they'll be hit by Jecht shot.
ドッジ&スピン Dodge & Spin (Air) (Assign to Back+O)
Dodge & Spin is rarely used but it proves it's use when people suspect you'll use Hopstep again.
Once your opponent guards you have the benefit of landing Dodge & Spin, This move is a hit or miss situation, If he evades you'll get hit without a doubt.
If you land this you'll be able to use Hop Step as an aftertouch.
You can also use a link attack to finish your enemy off if you have enough BRV.
フルスライド Full Slide (Air) (Assign to Foward+O)
Full slide is a very important move if you block your opponent, The first two hits of Tidus deal alot of brave damage as it is, You can cancel after the second hit and use Hop Step.
Be sure not to use this move alot, only when you're sure your going to land it.
As a mind game tool you can use Jecht Shot after the second hit instead of Hop Step, People will frequently try to escape your combo leaving them open for a Jecht Shot.
This is only if you want to risk it for extra BRV. it doesn't work all the time.
Once you have enough BRV you can use Slice and Dice to finish your opponent off.
ホップステップ Hop Step (Ground/Air) (Standard O for both)
As mentioned before Hop Step is indeed godly, It's difficult to tell sometimes whenever Tidus uses it and it's too quick to defend mostly.
Using this move continuesly and predictably your enemy will figure out when you will try and attack.
So be sure to use this move but don't use this move in a single "tone", Dash cancel sometimes or jump over your enemy, Vary your options.
Tidus has alot of tools to mindgame his enemy.
スフィアシュート Sphere Shot (Ground) (Back+O)
Yes, Sphere Shot, Blitzball attacks are mainly useless but you can work this to your advantage if your opponent dashes trough it
when an opponent dashes trough they'll usually think you'll end up dodging, Hop Step is a quick attack to cover this when they come in close.
If it does land it has 3 Hit boxes, Each of them hit 266 for Critical (No Equip Fights).
Once again, don't use this move too much or you'll end up using it the wrong way.
Using Tidus Effectively.
Jecht: Well, well, trying to follow in my footsteps, are you? I usually charge
for lessons, you know.... You can't do it, kid. But don't worry, my boy. You're not the only one. No one else
can do it. I'm the best!
This game requires skill but the majority comes in on how you use that skill with mindgames.
Tidus has alot of options and great move sets, This is what makes Tidus top tier.
He has range, speed, power, projectiles and link attacks.
1.HopStep is the main attack you'll be using for Tidus, If you have Suprise Attack(Extra Abilities) equipped then it'll be the best way for Tidus to build brave.
2.Having patience with your opponent is also a key thing in Dissidia. Do not use your attacks one after another, Play it cool and wait for openings,
3.In some fights it's better to save BRV for an instant kill instead of using it bit by bit. ( See Character Match Up )
4.Do not spam Tidus his other attacks, It's easy to block against.
5. Sometimes just jump/run around with a reasonable distance till your opponent blocks/attacks, They have a tendancy to do this.
Most of Tidus his moves are meant defensively, but once you use hopstep alot you'll be pressuring your opponent giving you more options to use Dodge & Whatever
because they will block out of reflex due to hopstep.
Final Fantasy: Dissidia
Tidus Guide

*About Tidus
*Attack analysis
--Brave Attacks
--HP Attacks
*How to use Tidus
*Character Matchups
*Hero's
--Warrior of Light
--Frioniel
--Onion Knight
--Cecil Harvey
--Bartz Klauser
--Tina Branford
--Cloud Strife
--Squall Leonhart
--Zidane Tribal
--Tidus
--Shantotto
*Villians
--Garland
--Emperor
--Cloud of Darkness
--Golbeza
--Exdeath
--Kefka Palazzo
--Sephiroth
--Ultimecia
--Kuja
--Jecht
--Gabranth
*Arena Strategies
--Chaos Shrine
--Pandemonium
--World of Darkness
--The Moon
--Dimension Fortress
--Tower Ruins
--Northern Crater
--Ultimecia Tower
--Crystal World
--Dream Zanarkand
--Cosmos Shrine
--Chaos Throne
---------------(Why choose Tidus?)-----------
As you already know Tidus is known as a "Dodge Attacker" He quickly retreats to dodge an enemy's attack and counter it with his own.
This can work up to your advantage but then again if you use it the wrong way you'll become a predictable Tidus player.
Hence why I created this guide to help you out on Tidus' game.
I picked Tidus because FFX was my favourite Final Fantasy game of all the ones I played.
The whole invironment of Zanarkand/Spira was amazing for me to experience.
James Arnold Taylor voice acted Tidus well and seeing he returns for Dissidia, it puts a smile on my face.
-------------(About Tidus)-----------
Final Fantasy X Introduction.
Tidus, a 17-year old rising Blitzball star player from Zanarkand. After a mysterious creature called "Sin" attacked his hometown, Tidus was seemingly transported to the world of Spira.
Lost, confused, and feeling out of place, Tidus soon meets a newly fledged summoner, Yuna, and her guardians.
The summoner is soon to set out on a pilgrimage in an attempt to put an end to the very creature that attacked Tidus' city, and by joining them, Tidus hopes he will find his way home.
Weapon Longswords
Special ability Time magic
Overdrive Swordplay (Blitz Ace, Energy Rain, Slice and Dice, Spiral Cut)
Age : 17
Race : Human,
Home : Zanarkand
Final Fantasy: Dissidia: Story.
Story will be revealed once EU version is released.
---------(How to use Tidus)----------
Tidus is a fast character that can be used in two ways, Offensive and Defensive
He has nearly everything to make these two options possible.
First I'll give you basic info on his moves.
Brave Attacks. Wakka: This is new for you, ya?
Tidus: What do you think?
ソニックバスター Sonic Buster
Sonic Buster is a three hit attack that also causes Crash Damage. It's Tidus' second quickest move starting from the ground.
Once mastered you'll have access to his link attack "Charge & Assault". This move is not a bad choice to equip for the ground.
Keep in mind Sonic Buster should not be spammed, it may have great range and damage but it's still easy to block.


ドッジ&スピン Dodge & Spin (Ground/Air)
Dodge & Spin is amazing once you equip the critical abilities, this move is specifically meant for mindgames. You will rarely use this in order for it to land.
You can link up Dodge & Spin with Hop Step, so you'll deal another extra two critical hits if you wish to use Hopstep.
Alternatively you can use his link attack "Quick Trick" once you mastered this move.
Unfortunately I have found the aerial version to be better then the ground one, seeing as you spend more time in the air then ground.



ドッジ&スロー Dodge & Throw (Ground/Air)
Dodge & Throw is easy to predict, you should only use this against characters with lag time (Cloud, Squall, WoL etc.)
This move allows you to first dodge in any direction with your directional pad (to the side is best as it prevents them from blocking), and Tidus will then toss his Brotherhood and deal a good amount of damage.
You can go into chase or use Tidus' link attack "Quick Trick".
In Adhoc (lag) only: You can cancel chase and use Hop Step on the opponent to deal extra BRV damage. Out of lag, this may also work against people who don't press X on recovery.
ホップステップ Hop Step (Ground/Air)
This move is godly and every Tidus player MUST equip this for both ground and air. It has low lag time, quick hits and most importantly it deals heavy damage.
This move can link up to Full Slide Dodge & Spin/Throw, and having critical abilities equipped allows him to steal huge amounts of brave in one combo.
Once Hop Step is used you can also get into Chase.



ドッジ&ラント Dodge & Run (Ground)
Dodge & Run allows Tidus to dodge backwards and send himself forward. The closer your opponent the more BRV damage you deal.
This is a good replacement for Dodge & Throw, although Dodge & Throw has a better chance to land hits against your opponents back.
The choice is up to you if you want Dodge & Run or Dodge & Throw.
フルスライド Full Slide (Air)
Another important move for Tidus. Giving him this move doesn't only grant you link attacks but also Slide Step Combo (Full Slide+ Hop Step)
Initiating the first two hits of Full Slide then cancelling it into Hop step is amazing.
You can always dodge cancel behind your enemy for critical hits. Be sure to have this!



ウィザーショット Wither Shot (Ground/Air)
Tidus tosses his Blitzball towards an opponent but it goes off in a curve. It allows Tidus to go into chase mode if it hits.
The move doesn't deal much damage, or create extra options for you, so has very few uses. Also, it can be blocked or dashed through, meaning you will rarely land it.
スフィアシュート Sphere Shot (Ground)
Another Blitzball brave attack which causes crash damage when the opponent is near a wall.
This is better then Wither shot since the ball doesn't curve and it deals more BRV damage
It also doesn't grant you Chase mode compared to Wither Shot.
Sphere Shot is a good alternative if you don't want to risk getting blocked.
Don't use it too much though.



HP Attacks.
スパイラルカット Spiral Cut (Ground) "I've been saving this one for you!" - Tidus
Spiral cut is exactly like the one in FFX. His flips deal BRV damage and the last hit is HP damage.
This move is good for close encounters on the ground. Your opponent might block out of reflex.
If he dodges this there is a huge chance you will get hit. Use this in rare occasions.
エナジーレイン Energy Rain (Ground/Air) "Eeny, meenie. Miny. mo!" - Tidus
Tidus jumps on the enemy to gain higher height and send projectiles to the enemy that'll explode.
When missed Tidus will suffer from lag time and is an open target. Energy Rain has the same amount of lag time like Clouds Braver.
Use it in rare occasions or when your opponent has a full EX meter. They tend to EX too early when landed.
ジェクトシュート Jecht Shot (Air) Wakka: Whoa! What's that called? Tidus: Doesn't have a name. Anyone can do it if they try.
Jecht shot is one of the safest HP attacks you can use when your opponent has EX.
You won't get stunned or get hit if you distance yourself properly.
It also has good crash distance.
It's a good defensive option or mind game attack.
Tidus Brave Move List Recommendation
Tidus: Isn't there an easier way?
Rikku: No complaining!
After reading all the move list info you should have a small idea on what to equip.
I will give you my recommendation on what to equip and why.
ソニックバスター Sonic Buster (Ground) (Assign to Foward+O)
Sonic Buster is a solid tool for ranged enemies on the ground such as Terra, Using this gives you a chance to get by her meteors.
It's also useful when you dodge backwards and instantly use Sonic buster, Some players fall for it.
Using this move also allows mindgames. Such as Two hits of Sonic Buster-Dodge Cancel - Jecht Shot.
Some players tend to air dodge the moment they can and when they do they'll be hit by Jecht shot.
ドッジ&スピン Dodge & Spin (Air) (Assign to Back+O)
Dodge & Spin is rarely used but it proves it's use when people suspect you'll use Hopstep again.
Once your opponent guards you have the benefit of landing Dodge & Spin, This move is a hit or miss situation, If he evades you'll get hit without a doubt.
If you land this you'll be able to use Hop Step as an aftertouch.
You can also use a link attack to finish your enemy off if you have enough BRV.
フルスライド Full Slide (Air) (Assign to Foward+O)
Full slide is a very important move if you block your opponent, The first two hits of Tidus deal alot of brave damage as it is, You can cancel after the second hit and use Hop Step.
Be sure not to use this move alot, only when you're sure your going to land it.
As a mind game tool you can use Jecht Shot after the second hit instead of Hop Step, People will frequently try to escape your combo leaving them open for a Jecht Shot.
This is only if you want to risk it for extra BRV. it doesn't work all the time.
Once you have enough BRV you can use Slice and Dice to finish your opponent off.
ホップステップ Hop Step (Ground/Air) (Standard O for both)
As mentioned before Hop Step is indeed godly, It's difficult to tell sometimes whenever Tidus uses it and it's too quick to defend mostly.
Using this move continuesly and predictably your enemy will figure out when you will try and attack.
So be sure to use this move but don't use this move in a single "tone", Dash cancel sometimes or jump over your enemy, Vary your options.
Tidus has alot of tools to mindgame his enemy.
スフィアシュート Sphere Shot (Ground) (Back+O)
Yes, Sphere Shot, Blitzball attacks are mainly useless but you can work this to your advantage if your opponent dashes trough it
when an opponent dashes trough they'll usually think you'll end up dodging, Hop Step is a quick attack to cover this when they come in close.
If it does land it has 3 Hit boxes, Each of them hit 266 for Critical (No Equip Fights).
Once again, don't use this move too much or you'll end up using it the wrong way.
Using Tidus Effectively.
Jecht: Well, well, trying to follow in my footsteps, are you? I usually charge
for lessons, you know.... You can't do it, kid. But don't worry, my boy. You're not the only one. No one else
can do it. I'm the best!
This game requires skill but the majority comes in on how you use that skill with mindgames.
Tidus has alot of options and great move sets, This is what makes Tidus top tier.
He has range, speed, power, projectiles and link attacks.
1.HopStep is the main attack you'll be using for Tidus, If you have Suprise Attack(Extra Abilities) equipped then it'll be the best way for Tidus to build brave.
2.Having patience with your opponent is also a key thing in Dissidia. Do not use your attacks one after another, Play it cool and wait for openings,
3.In some fights it's better to save BRV for an instant kill instead of using it bit by bit. ( See Character Match Up )
4.Do not spam Tidus his other attacks, It's easy to block against.
5. Sometimes just jump/run around with a reasonable distance till your opponent blocks/attacks, They have a tendancy to do this.
Most of Tidus his moves are meant defensively, but once you use hopstep alot you'll be pressuring your opponent giving you more options to use Dodge & Whatever
because they will block out of reflex due to hopstep.
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