Tidus FAQ By NeroMD (Unfinished)

NeroMD

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Tidus FAQ By NeroMD (Updated Versus WoL)

Final Fantasy: Dissidia
Tidus Guide
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*About Tidus

*Attack analysis
--Brave Attacks
--HP Attacks

*How to use Tidus


*Character Matchups
*Hero's
--Warrior of Light
--Frioniel
--Onion Knight
--Cecil Harvey
--Bartz Klauser
--Tina Branford
--Cloud Strife
--Squall Leonhart
--Zidane Tribal
--Tidus
--Shantotto

*Villians
--Garland
--Emperor
--Cloud of Darkness
--Golbeza
--Exdeath
--Kefka Palazzo
--Sephiroth
--Ultimecia
--Kuja
--Jecht
--Gabranth

*Arena Strategies
--Chaos Shrine
--Pandemonium
--World of Darkness
--The Moon
--Dimension Fortress
--Tower Ruins
--Northern Crater
--Ultimecia Tower
--Crystal World
--Dream Zanarkand
--Cosmos Shrine
--Chaos Throne



---------------(Why choose Tidus?)-----------

As you already know Tidus is known as a "Dodge Attacker" He quickly retreats to dodge an enemy's attack and counter it with his own.
This can work up to your advantage but then again if you use it the wrong way you'll become a predictable Tidus player.
Hence why I created this guide to help you out on Tidus' game.

I picked Tidus because FFX was my favourite Final Fantasy game of all the ones I played.
The whole invironment of Zanarkand/Spira was amazing for me to experience.
James Arnold Taylor voice acted Tidus well and seeing he returns for Dissidia, it puts a smile on my face.


-------------(About Tidus)-----------

Final Fantasy X Introduction.
Tidus, a 17-year old rising Blitzball star player from Zanarkand. After a mysterious creature called "Sin" attacked his hometown, Tidus was seemingly transported to the world of Spira.
Lost, confused, and feeling out of place, Tidus soon meets a newly fledged summoner, Yuna, and her guardians.
The summoner is soon to set out on a pilgrimage in an attempt to put an end to the very creature that attacked Tidus' city, and by joining them, Tidus hopes he will find his way home.

Weapon Longswords
Special ability Time magic
Overdrive Swordplay (Blitz Ace, Energy Rain, Slice and Dice, Spiral Cut)
Age : 17
Race : Human,
Home : Zanarkand
Final Fantasy: Dissidia: Story.
Story will be revealed once EU version is released.


---------(How to use Tidus)----------

Tidus is a fast character that can be used in two ways, Offensive and Defensive
He has nearly everything to make these two options possible.
First I'll give you basic info on his moves.

Brave Attacks. Wakka: This is new for you, ya?
Tidus: What do you think?


ソニックバスター Sonic Buster
Sonic Buster is a three hit attack that also causes Crash Damage. It's Tidus' second quickest move starting from the ground.
Once mastered you'll have access to his link attack "Charge & Assault". This move is not a bad choice to equip for the ground.
Keep in mind Sonic Buster should not be spammed, it may have great range and damage but it's still easy to block.
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ドッジ&スピン Dodge & Spin (Ground/Air)
Dodge & Spin is amazing once you equip the critical abilities, this move is specifically meant for mindgames. You will rarely use this in order for it to land.
You can link up Dodge & Spin with Hop Step, so you'll deal another extra two critical hits if you wish to use Hopstep.
Alternatively you can use his link attack "Quick Trick" once you mastered this move.
Unfortunately I have found the aerial version to be better then the ground one, seeing as you spend more time in the air then ground.
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Start
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Mid
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End(Chase?)

ドッジ&スロー Dodge & Throw (Ground/Air)
Dodge & Throw is easy to predict, you should only use this against characters with lag time (Cloud, Squall, WoL etc.)
This move allows you to first dodge in any direction with your directional pad (to the side is best as it prevents them from blocking), and Tidus will then toss his Brotherhood and deal a good amount of damage.
You can go into chase or use Tidus' link attack "Quick Trick".
In Adhoc (lag) only: You can cancel chase and use Hop Step on the opponent to deal extra BRV damage. Out of lag, this may also work against people who don't press X on recovery.


ホップステップ Hop Step (Ground/Air)
This move is godly and every Tidus player MUST equip this for both ground and air. It has low lag time, quick hits and most importantly it deals heavy damage.
This move can link up to Full Slide Dodge & Spin/Throw, and having critical abilities equipped allows him to steal huge amounts of brave in one combo.
Once Hop Step is used you can also get into Chase.
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Mid
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See ya!

ドッジ&ラント Dodge & Run (Ground)
Dodge & Run allows Tidus to dodge backwards and send himself forward. The closer your opponent the more BRV damage you deal.
This is a good replacement for Dodge & Throw, although Dodge & Throw has a better chance to land hits against your opponents back.
The choice is up to you if you want Dodge & Run or Dodge & Throw.

フルスライド Full Slide (Air)
Another important move for Tidus. Giving him this move doesn't only grant you link attacks but also Slide Step Combo (Full Slide+ Hop Step)
Initiating the first two hits of Full Slide then cancelling it into Hop step is amazing.
You can always dodge cancel behind your enemy for critical hits. Be sure to have this!
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ウィザーショット Wither Shot (Ground/Air)
Tidus tosses his Blitzball towards an opponent but it goes off in a curve. It allows Tidus to go into chase mode if it hits.
The move doesn't deal much damage, or create extra options for you, so has very few uses. Also, it can be blocked or dashed through, meaning you will rarely land it.

スフィアシュート Sphere Shot (Ground)
Another Blitzball brave attack which causes crash damage when the opponent is near a wall.
This is better then Wither shot since the ball doesn't curve and it deals more BRV damage
It also doesn't grant you Chase mode compared to Wither Shot.
Sphere Shot is a good alternative if you don't want to risk getting blocked.
Don't use it too much though.
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HP Attacks.

スパイラルカット Spiral Cut (Ground) "I've been saving this one for you!" - Tidus
Spiral cut is exactly like the one in FFX. His flips deal BRV damage and the last hit is HP damage.
This move is good for close encounters on the ground. Your opponent might block out of reflex.
If he dodges this there is a huge chance you will get hit. Use this in rare occasions.

エナジーレイン Energy Rain (Ground/Air) "Eeny, meenie. Miny. mo!" - Tidus

Tidus jumps on the enemy to gain higher height and send projectiles to the enemy that'll explode.
When missed Tidus will suffer from lag time and is an open target. Energy Rain has the same amount of lag time like Clouds Braver.
Use it in rare occasions or when your opponent has a full EX meter. They tend to EX too early when landed.

ジェクトシュート Jecht Shot (Air) Wakka: Whoa! What's that called? Tidus: Doesn't have a name. Anyone can do it if they try.

Jecht shot is one of the safest HP attacks you can use when your opponent has EX.
You won't get stunned or get hit if you distance yourself properly.
It also has good crash distance.
It's a good defensive option or mind game attack.

Tidus Brave Move List Recommendation
Tidus: Isn't there an easier way?
Rikku: No complaining!

After reading all the move list info you should have a small idea on what to equip.
I will give you my recommendation on what to equip and why.


ソニックバスター Sonic Buster (Ground) (Assign to Foward+O)

Sonic Buster is a solid tool for ranged enemies on the ground such as Terra, Using this gives you a chance to get by her meteors.
It's also useful when you dodge backwards and instantly use Sonic buster, Some players fall for it.
Using this move also allows mindgames. Such as Two hits of Sonic Buster-Dodge Cancel - Jecht Shot.
Some players tend to air dodge the moment they can and when they do they'll be hit by Jecht shot.

ドッジ&スピン Dodge & Spin (Air) (Assign to Back+O)

Dodge & Spin is rarely used but it proves it's use when people suspect you'll use Hopstep again.
Once your opponent guards you have the benefit of landing Dodge & Spin, This move is a hit or miss situation, If he evades you'll get hit without a doubt.
If you land this you'll be able to use Hop Step as an aftertouch.
You can also use a link attack to finish your enemy off if you have enough BRV.


フルスライド Full Slide (Air) (Assign to Foward+O)
Full slide is a very important move if you block your opponent, The first two hits of Tidus deal alot of brave damage as it is, You can cancel after the second hit and use Hop Step.
Be sure not to use this move alot, only when you're sure your going to land it.
As a mind game tool you can use Jecht Shot after the second hit instead of Hop Step, People will frequently try to escape your combo leaving them open for a Jecht Shot.
This is only if you want to risk it for extra BRV. it doesn't work all the time.
Once you have enough BRV you can use Slice and Dice to finish your opponent off.


ホップステップ Hop Step (Ground/Air) (Standard O for both)

As mentioned before Hop Step is indeed godly, It's difficult to tell sometimes whenever Tidus uses it and it's too quick to defend mostly.
Using this move continuesly and predictably your enemy will figure out when you will try and attack.
So be sure to use this move but don't use this move in a single "tone", Dash cancel sometimes or jump over your enemy, Vary your options.
Tidus has alot of tools to mindgame his enemy.


スフィアシュート Sphere Shot (Ground) (Back+O)

Yes, Sphere Shot, Blitzball attacks are mainly useless but you can work this to your advantage if your opponent dashes trough it
when an opponent dashes trough they'll usually think you'll end up dodging, Hop Step is a quick attack to cover this when they come in close.
If it does land it has 3 Hit boxes, Each of them hit 266 for Critical (No Equip Fights).
Once again, don't use this move too much or you'll end up using it the wrong way.

Using Tidus Effectively.
Jecht: Well, well, trying to follow in my footsteps, are you? I usually charge
for lessons, you know.... You can't do it, kid. But don't worry, my boy. You're not the only one. No one else
can do it. I'm the best!

This game requires skill but the majority comes in on how you use that skill with mindgames.
Tidus has alot of options and great move sets, This is what makes Tidus top tier.
He has range, speed, power, projectiles and link attacks.

1.HopStep is the main attack you'll be using for Tidus, If you have Suprise Attack(Extra Abilities) equipped then it'll be the best way for Tidus to build brave.
2.Having patience with your opponent is also a key thing in Dissidia. Do not use your attacks one after another, Play it cool and wait for openings,
3.In some fights it's better to save BRV for an instant kill instead of using it bit by bit. ( See Character Match Up )
4.Do not spam Tidus his other attacks, It's easy to block against.
5. Sometimes just jump/run around with a reasonable distance till your opponent blocks/attacks, They have a tendancy to do this.

Most of Tidus his moves are meant defensively, but once you use hopstep alot you'll be pressuring your opponent giving you more options to use Dodge & Whatever
because they will block out of reflex due to hopstep.
 
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Character Match Ups
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Cosmos Warriors
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Versus Warrior Of Light - "Know your own inexperience." - WoL
-Things to know.
Warrior Of Light shouldn't be an issue for Tidus, WoL suffers from lag time after his attacks.
His main brave damage will come from Day Flash and Cross Over/Coat Buckler.
His air brave combo's can be dodge canceled into another BRV attack, after he's done he can unleash his link attack on you
WoL's last hit of his Buckler attack is really damaging if he lands a critical, you'll recieve 900 BRV damage. (See Screenshot)

When close to a celing and WoL will use his link attack "Rune Saber" There is a huge chance he'll miss if you get crash damage from his last BRV attack.
You can quickly get away and punish him for it..
Shield of Light is another useful tool for WoL, It covers his front completely and makes an opponent stagger when you try to hit him.
Some players dodge backwards and use Shield Of Light to fend their opponent off if
they come to close. If it misses WoL will be punished due to lag time.

-What to do.
Warrior Of Light is a generic character, he has a bit of everything.
His Buckler attacks have noticeable start up time and can be blocked on reaction.
Many WoL players will try to land it on you so they could start up their combo's
Tidus his air game is far better then WoL, not to mention hop step is a killer attack that can ruin most characters.
Stay in the air and keep an eye on his attacks. Block/dodge his buckler attacks and quickly try and hit him with your Full Slide.
Tidus outranges WoL and is faster. Pressure WoL using HopStep and when you see an opening in his Brave Attacks use Slide Step.
Alternatively, you can always use Dodge&Spin to get behind WoL if you think he's going to use it. This also covers Shield Of Light seeing Tidus goes behind WoL for it.

EX "Class Change: With the glimmer of the moment...!"
Warrior Of Light has a decent EX form, It grants him:

Regen: Recover HP while in Ex-Mode.

Reflect Attack: Automatically deflects most projectiles during attacks.

Protect: Defense is increased during EX Mode.

Divine Protection of Light: The amount of hits during a brave combo will be increased.

Divine Protection of Light is the one you need to look out for, If you're drawn in his buckler combo you'll get hurt badly in his combo.
This isn't a reason to back out and run away when he is in EX mode(You can always do this against any character)
In his EX form it's advisable not to attack and pay full attention to guarding. If you have doubts you can always kick him away with Hopstep IF he doesn't predict it.
Be careful of Shield Of Light, You may defend the moment he uses it allowing him to use his EX burst.

-In Short
Space your distance with Warrior Of Light so you can dodge his incoming attacks, Stay high in the air incase he uses "Rune Saber".
Dodge close to WoL when he uses Shield Of Light, Make sure you build up Brave instead of using it bit by bit.
One screw up and WoL can break you.
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Warrior Of Light is at Disadvantage.
 
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Versus Frioniel - "Your cheerfulness is your greatest weapon!" - Frioniel
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-Things to know
Frioniel is seriously dissapointing in this game in terms of move list.
Frioniel is easier to defeat then WoL, Here is why
He only has four air BRV moves that are projectiles (Only one is useful) and don't deal much damage.
Tidus works well in the air but most Frioniel players will stay on the ground (Tidus has nothing to force ground characters in the air)
"ファイア Fire(Air)" is what most players will use in the air, They will want you to deflect it so Froniel can counter this with his ground HP Attack "シールドバッシュ Shield Bash"
Shield Bash is hard to dodge when landed, It's possible to dodge his first projectile HP attack but once you do his second projectile will hit you.
Keep in mind Shield Bash covers physical attacks aswell, it is one of Frioniels best HP attacks due to Critical BRV hits before he uses his HP attack.


You would think Frioniel would have more choices on the ground, he does except for the problem that his ground BRV attacks don't do much damage.
"シーズナイフ Seize Knife and リードアックス Lead Axe" Will be his main attacks
Seize Knife has a good range and running sideways does not help since he'll turn with you.
Best way to avoid this attack is to block it or jump in the air. Avoiding this attack will give you a low chance of landing an attack due to low lag time.

His alternative attack Lead Axe has Guard Break capabilities if you're pulled into this Frioniel players will dodge backwards and use Seize Knife+Link Attack(Keep in mind all his link attacks have crash damage)
It's one of Frioniels best attacks in terms of comboing, however when he misses he can be punished for it, he won't be able to move till the whole animation is done

As mentioned his air game is weak, but keep in mind his "ストレートアロー(空中) Straight Arrow " can be held till whenever he wants to shoot. Keep yourself in a safe distance so you can dodge it

-What to do
Frioniel shouldn't be a problem for Tidus. He is completely harmless in the air and his ground game isn't that fantastic either.
Sonic Break will be your key attack here right after his attacks.
Do not block Frioniel too much when you're on the ground, There is a chance he'll use Lead Axe. Dodging and having some height is your key thing
When you get too close to Frioniel use hopstep, Ranged Attacks like Tidus his Sphere Shot is inadvisable since he can Shield Bash this on reaction

Stay close to him if you see Fire coming near him, He would want to use Shield Bash on you.
If you think you won't make it, run out of range before he uses it, Frioniels Shield Bash has limited range.


EX: Blood Weapon: My blood is boiling!

Regen Effect: HP regeneration increased.

Blood Weapons: Dealt HP Damage is added to the Player HP.

There is nothing to fear for his EX form, It's not too great compared to the other characters, Don't get caught in his BRV combo's though
Or you'll suffer from Criticals, Crash HP damage and his EX burst.

-In Short
Frioniel should be a cake for Tidus, Don't use projectiles, jump every now and then
so you won't get pulled in his Seize Knife. Don't rush yourself with your BRV attacks.
Dodge & Run/Throw (ground) is also to useful to have on the ground to dodge his Lead Axe/Seize Knife and hit him with yours
A little bit of BRV build up is advised (Atleast 2000 Brave or so.) Frioniel can break you in one combo with his seize knife (His final punch deals 1000 BRV)


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Straight Arrow
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Fire
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Lead Axe
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Seize Knife

Frioniel is at Disadvantage
 
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Versus Onion Knight
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Under Construction!

I'll be making char faqs on my mood, Right now i'm not in the mood for Pre-7 Characters XD
 
Versus Cecil Harvey. "Don't talk so much!" - Cecil
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-Things to know
Cecil is a special guy, he has two forms he can use. Dark Knight and Paladin
Dark Knight is a ground based form with little aerial moves, While Paladin is more of an aerial form.
Cecil can pose a problem because he has two forms he can work with, But it's nothing Tidus can't handle.
Most of Cecils attack have low lag time so you have little chance to pop in your hits.
Cecil doesn't have much to offer in the air with his DRK form. So sticking around in the air combat is advised when he is in his DRK form
His PLD form can be annoying when in the air (He comes from above or beneath you with some of his attacks)
The best possible solution is staying on the ground when he's in his Paladin form so you can expect attacks coming right infront of you with a noticeable start up time or from above which is annoying.
Here are some moves Cecil players will most likely Equip

Dark Knight Form
Ground BRV:
Valiant Blow seriously hurts if you turn your back on him, it has great knock back range allowing him to pop in extra crash damage, This'll be Cecil's primary ground attack. It's pretty fast to block and deals heavy damage.

The Spear throw is his projectile, when being close enough and guarded he'll be stunned giving you a chance to hit, It's damage is reasonable but it has fairly decent knock back range. You will rarely see this move spammed but you'll notice Cecil players using it after Dark Cannon.

Dark Cannon has great range but the issue about this attack is that it spreads and doesn't go all the way back to Cecil. If you manage dashing between it you'll be able to hit him. Keep in mind if you mess up he can link almost any ground attack with it. So dash towards him when you're sure that you'll go in between. The Damage itself isn't too fantastic but you can compared this to Squalls Thunder Bullet, It pulls his enemy in range to hit his opponents with another move.

Air BRV:

Dark Fall is a good BRV attack in the air when Tidus is running around on the ground, then again it doesn't deal much damage, it's just quick. If missed you can punish him by using Sonic Break or any other ranged attack Tidus has.

Gravity Ball isn't fast or dangerous compared to Paladin Arts. It can be simply dashed trough and it'll follow Cecil instead, upon hit you won't be able todo much till the ball dissapears,

Paladin Arts is the same as Gravity ball but this allows Cecil to change class and allow him to continue his combo with air moves. This can be also linked up with his air HP attack in his Paladin form.

Paladin Form
Ground BRV:
Darkstep is pretty hard to land and can be blocked on reflex. It chains into Dark Fall which causes cecil to turn back into his Dark Knight Form
Then there's another which is a standalone version without Class Change.

Lightning Upper is another ground attack which can be noticed right away when he uses it. Guard it and punish him for it.

Air BRV:
There isn't much to say about his Air BRV attacks, Keep in mind most of his attacks come from beneath or above but it's pretty noticeable and easy to block.
except that Search Light allows him to link up with his air HP attack.


HP Attacks:
his Dark knight and Paladin form has two HP attacks each.
Soul Eater is only dangerous if you're pulled in by Dark Cannon or blocking out of reflex. It has great knock back range so be careful on that one.
Dark pillar is the most dangerous and annoying HP attack Cecil can offer. It follows you and covers Cecil pretty well. Be ready to run away when he uses this.
You can also avoid it by jumping up and then going below it.

In his Paladin Form the only real threat is his Paladin Force HP attack

Cecil shoots a bullet of light. If it hits, he performs a series of BRV-damage attacks, finishing with HP damage as he hits the opponent towards the ground, usually resulting in crash damage.
If used while the opponent is under attack from Searchlight's hits, the initial bullet will be skipped and Cecil will instead fly over to his opponent and continue the attack there, greatly increasing this attack's range.
It has low lag time so it's hard to hit him when he's done using it.


EX
:
This is it! Under the guidance of the moon, there is neither darkness nor light. - Cecil
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Regen
Free Job Change
Double Damage

His EX isn't big of a deal but keep in mind Cecil has now access to Free Job Change, The player can Press R+ Square to change in his other form.
Regen


-What To Do
Confident bastard, aren't you? - Cecil Harvey
As explained before Cecil has two forms and this can work up to Tidus his advantage.
His Dark Knight Form doesn't offer alot of options in the air while his PLD form doesn't offer alot of options on the ground.
So in other words
Dark Knight Form = Tidus in the air
Paladin Form = Tidus on the Ground

In his Dark Knight form don't defend too much. while his PLD form can be noticed when he's making a move.
Here are two videos of me Fighting Cecil for the FAQ
First video shows me following my strategy.
http://www.youtube.com/watch?v=U5D3q5ck-PY

Second video shows me fighting Cecil on the ground in his DRK form and his PLD form in the air.
http://www.youtube.com/watch?v=3J-qf5IkEoQ


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Stay back! Be perplexed by the moon - Cecil using Paladin Arts

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Be consumed by the darkness! - Cecil using Dark Cannon

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Hmph! Sorry about that! - Cecil Using Valiant Blow

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"Aura!" - Cecil using Dark Flame
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Banishing light! Haa! - Cecil using Paladin Force
 
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Versus Cloud Strife
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Versus Cloud Strife - "How do you have so much fun? " - Cloud Strife
-Things to know
Cloud Strife is a character that forces his opponents to recieve crash damage after his attacks, Cloud sends his opponent flying far off with a heavy swing
Issue about Cloud is landing his hits, There are two attacks where Cloud can safely make his move. "Blade Beam and Cutting Edge"
Nearly ever BRV/HP attack Cloud uses has serious lag time besides the two i mentioned. Strife players will mainly play him defensively till he reaches the point where he has EX.

連斬り Cutting Edge will be Clouds primary attack to build up brave, It's quick and has decent ground range, This attack is similiar to hopstep where you have to go by knowing the player if you want to block.
It doesn't take too much brave so you won't reach to a point where you'll reach "BREAK" status.

クライムハザード Climhazard will equip almost any Cloud player, It extends the range to start up Omnislash, If connect the first two hits of Climhazard you can dodge cancel into Slash Blow - Omnislash V.5
However this move is only useful when their opponents are still recovering from their attacks (It's not smart using Tidus his standard HP attacks like Energy Rain And Jecht Shot against Cloud)
You will rarely see this move used as a standard attack.

ファイガ Firaga I play Cloud as my third character and i have noticed this move is useful after you block. Each fire has 2-3 BRV hit boxes. One BRV Critical deals 266 BRV damage. so 266 x 6/9 IF all hits are criticals,

凶斬り Cross-Slash While Cross Slash doesn't prove much use due to it's lag time, it's good to know that Cloud covers his whole front during this animation but his back is wide open for an attack.
Cross-Slash delivers a great crash damage range. Square Enix lived up to Clouds title as "Smash and Blow" Even though it sounds wrong. =P

ブレイバー Braver is one of Clouds best HP attack, It has great distance and crash damage. Cloud players usually dash to their opponent forcing them to dodge/block, That way Braver will land when they are still recovering from their dodge/block. If missed Cloud won't be evading anytime soon so punish him for it!


超究武神覇斬 ver.5 Omnislash Ver.5, Clouds most famous move in the game/movie. It connects with Slash Blow,It's hard to start up due to Slash Blow being Slow and predictable.
You will only see this attack when you're : Blocked, Messed up or from Climhazard, If blocked prepare for a massive beating Omnislash deals 60 BRV damage each slash he goes trough except the last two which one deals 150+ and his final deals 250 BRV. It's Clouds most devestating attack.
No matter how high you are in the air Omnislash's Crash damage is 100% You cannot avoid this unless there is no ground. Dream Zanarkand(FFX) ,Lifestream(FFVII Stage) and Dimensional Castle (FFV) are good examples to avoid crash damage.


-What to do
Clouds main options are on the ground, He doesn't have any tools to force his opponents back down on the ground, so he has to come up eventually.
Tidus will dominate Cloud in the air, His only true good attack is Slash Blow, Some Cloud players might infinite you with Slash Blow but that's it.
Besides Slash Blow Cloud can use Braver to force his opponents down.

Blocking and dodging closely to Cloud is the best way to take him down. Use Hopstep or Fullslide to your desire. Keep in mind if he blocks you it's you'll take massive damage.
Try and use up all your Brave points before Cloud snatches it away from you.

EX
Equip Ultima Weapon/First Tsurugi: "Lend me your strength..."
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1. Buster Sword changes to Ultima Weapon (If in AC costume, Vigilante (Main Blade of First Tsurugi) changes to First Tsurugi(Completed)

2. Regenerate

3. Ultima Weapon (CRUSH) : All attacks gain Guard Crush

4: Ultima Weapon (ATK) : Damage increase in relativity to HP (The more HP you have, the more damage you do

Cloud has an amazing EX ability, All of his attacks have Guard Crush and his Strenght is improved big time.
This is important that you don't build up too much brave (9999 is seriously a bad idea)
He already deals alot of damage and building brave increases it's effect drastically.
The first two hits of his EX burst deals minimum 600 BRV Damage, so imagine if you build up Brave...
Some Cloud players can instantly OHKO players.

Be sure to stay away from him whenever he is in EX, Don't bother attacking, His BRV attacks have priority like a HP attack so he'll just cut trough.

-In Short

Cloud is no problem in the air, Guard his incoming attacks and be patient with him, Don't rush in on him or you'll be punished badly.
Whenever he is in EX be sure to run away/dodge his incoming attacks.

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"An Opening!" -Cloud Strife using Climhazard

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"Scorch!" - Cloud Strife using Firaga

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"..." - Cloud Strife Using Cutting Edge

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"Weak.." - Cloud Strife Using Slash Blow

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Sephiroth: Tell me what you cherish most. Give me the pleasure of taking it away.
Cloud: You just don't get it. There isn't a thing I don't cherish - Before Omnislash is used in AC.


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"Hu! Haa! Haaaa!!" - Cloud Strife using Cross Slash

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"Se! Toa!" - Cloud Strife using Braver

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Cloud approves of this match up with this picture!
Oh and Cloud is at disadvantage
 
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Versus Squall Leonhart "You want to put an end to the past?" - Squall Leonhart
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-Things to know .
Squall is known for being a fast character who has a very good BP game but his HP attacks are his downfall
Most of Squalls attacks are executed fast (Upper Bruise, Solid Barrel, Beat Fang)
His ground moves doesn't have great range therefore any Squall player will equip Thunder Bullet.
It brings Squalls opponents to his gunblade range
There are two types of Squalls you can have. One that has a strict BRV setup (Upper Bruise Solid barrel and Thunder bullet)
Or a Squall that has a better chance in landing HP attacks (UpperBruise/Solid Barrel, Thunder bullet, Blizzard bullet)

While Squall has an amazing BP game, he's nearly worthless in the air with his HP attack. He only has one which is Aerial Circle, it has huge delay and you can see it coming from a mile away.
Staying in the air with Squall is your best option to defeat him.



ビートファング Beat Fang is one of Squalls greatest attacks and in the game, it has a nice homing capability which allows him to land his hit. Suprise Attack activates the moment when Squall rapidly attacks.
It can break any player with one Beat Fang.

アッパーブルーズ Upper Bruise has better range then Solid Barrel but can be blocked more easily compared to Solid Barrel. There is nothing to worry about this attack unless you got caught by it while running away from Squall.

ブリザドバレット Blizzard Bullet is dangerous if you're in mid air and close to Squall. Blizzard bullet seems to work well with Blasting Zone or Thunder Bullet. Be careful not to be caught in it, No matter what you do do not dodge. Block against Blizzard Bullet, Dodging it will cause Squall to use Blasting zone while you're still recovering from your dodge.
Squall's game depends on mindgames and itimidating his opponents with the limited tricks he has.

ソリッドバレル Solid Barrel's range isn't too great but that's where Thunder bullet comes in for. Thunder bullet brings his opponent in range for Solid Barrel, Although when you're walking closely to eachother be ready for Squall to use this attack. It's Squalls fastest attack that he can whip out and it's pretty deadly too in terms of BP damage. You might come often in clash with Squall when you use Hopstep against his Solid Barrel, It's speed is about even.

There isn't much to say about Squalls HP attacks, Just be sure to dodge to the side of Squall NOT OVER. Most of his HP attacks are straightfoward, Yes you can dodge Fated Circle just by jumping to the side aswell.
Keep in mind Revolver Drive is a good defense HP attack for Squall, it wipes out atleast 800 BRV before Squall lets go (That's if you dodge every obstacle)
All of Squalls HP attack are punishable, So whenever he uses one be sure to pop in a hit during his recovery time.

-What to do
"I will now hand the mic over to our new leader, Squall."
"A speech...? Forget it. Cut the mic!" -Squall Leonhart

At the start of the match, Break Squall as soon as you can then use your link attack on him, DO NOT SAVE UP, There were countless fights where i tried saving BP but Squall just kept taking it away
Stay up high in the air to prevent crash damage. Beat Fang is the only real threat in the air.
Squall can try and take as much as BP as he likes but in the air but his only way of hitting with an HP is blocking.
Squall is more dangerous on the ground because he has more access to HP attacks and mind games. Don't underestimate his ground attacks.

EX
" I'll wipe that smile off your face! " - Squall Leonhart using EX Burst.
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- Regen.
- Revolver changes to Lionheart
- Gunblade gets increased reach and attack power
- Each strike of the Gunblade yields two hits instead of one (i.e. the number of hits in Solid Barrel rises from 7 hits to 14 hits)
- ?Solid Barrel becomes unblockable

Squall is incredibly dangerous in his EX form. Many will try and block Squall's BP attacks but it's safer to dodge from it if you have low BP. You have nothing to fear about Squall even if he takes alot of Brave from you. He still has to work on his HP game. Squall will try and force you to block so he can land his HP attacks. Don't panic about his brave attacks!


-In Short

I can't make this any shorter except Tidus has a better air game then Squall.
His dodge moves help him to avoid Squalls Thunder Bullet or HP attacks.
When you feel you're recieving pressure from Squall on the ground keep yourself high in the air then.

While Squall has an amazing BP game it can take ages for a Squall player to land a HP attack unless you've been blocked.
Squall can be really bothersome when the player knows how to block well. Two Beat Fangs + Guard = Instant Win for Squall
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"Ha! Ngh! Sei! Deya" - Squall Leonhart using Upper Bruise.

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"Haa!" - Squall Leonhart using Thunder Bullet

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"Hmph! Sei! There! Fall!!" - Squall Leonhart using Beat Fang

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"Hmph! Ha! Sei! All right! Is that all!?" - Squall Leonhart using Solid Barrel

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"Ooooah!" - Squall Leonhart using Rough Divide

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"Take this!" - Squall Leonhart using Blasting Zone

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"Burst!" - Squall Leonhart using Aerial Circle

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"This is the end!" - Squall Leonhart using Revolver Drive
Tidus has a sure way of landing his HP attacks Squall can put up a fight and can only needs one shot with his HP attacks. Unfortunatly it still leaves Tidus in his advantage.

Squall Leonhart is at Disadvantage! The US version might change this.
Squall Leonhart: Whatever.
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