Things you missed?

Vicious Heart

ShinRa Guard
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Nov 22, 2007
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Fallen in The Pieces.
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What are some of the aspects you miss about the classic games. Taking nothing from many of the modern titles, but seriously I miss certain things.

1. They weren't any walk-through forums back in day, you earn your shit >_<.Hardcore.In the days of Crono Trigger and Zelda...even FF1 and 2, if your were stuck you worked it out for yourself.And game shark and codebreaker were meaningless....(mostly because that hadn't invented it yet or unavailable period...is physically sick of people who ask for this stuff to play their games...I mean really, why buy it if you're taking the real fun out of it)

2.The Atmosphere. Now it seems, with the take off of online gaming, players can sit back for countless hours in their rooms and compete against each other...nope, no more, meeting them in real life, five, six of you teaming up till that ever-so far away, final boss, the moment where the tension of you begin watched by your mates hoping you slip up and die humiliatingly, so they can get a crack at it...and then the moment of victory where the you all sing the Queen's anthem "WE ARE THE CHAMPIONS"...then you realized you used up your entire allowance...:dry:, and have to call dear old dad and ask him to pick you at the library caused you were finished "studying" ....*sniff...^_^* the memories....

Anyway those are pretty much all I can think off right now, *lazy*...:wacky:. What were some of the things you missed?
 
I miss good ol' 2D-scrolling games. The classic Metroid, Castlevania and Zelda games are better than the new stuff we get today.
 
Yea I liked that there was actually strategy and an original storyline. Nowadays it's all the same. Mario you just go through a bunch of castles killing the same guy over and over again till you find the one with the Princess in it. FFs you just go through fighting monsters, gaining party members, leveling up, and then killing the final boss and saving the world.
 
  • When games were 2D. Metroid, Sonic and Castlevania are best as 2D games, stay with that formula please.
  • When games were games and not interactive movies, 20 min long cutscenes and good storylines don't improve/make gameplay.
  • On a similar note God of War and most other action games have the Simon Says style seqeunces which are just shit, they make look impressive but you don't really think that you are actually doing whats on screen.
  • The lack of internets were great back then, now most of the the news is basic hyperbole and biased crap on sites. True that 10 years ago when magazines were the only real source of info they were again biased but at least the separate fanboys couldn't interact with each other. Basically it was easier to have a different opinion without someone acting like a whinny bitch at you for it.
 
2D. I wish we had more 2D again. Just because it's not realistically rendered in 3D doesn't mean it's worthless, although that seems to be what the mainstream consumer pool is saying. Beautifully stylized games really work so well with 2D - like Earthbound.

Good old fashioned platformers. Actually, back then they weren't that great either. But Super Mario World is still the definitive platformer, and I wish another one that was so effing playable would come out.
 
Lessee... What did I love about the classics...?

1. When you get far back enough (like Atari) you're playing just for the fun of it, rather than marvelling over the best graphics that will be surpassed in just a matter of days with some other game.
2. I admit that I miss 2D or 2D-style games. I'd kill for SquareEnix to make a decent sequel to Einhander! >-<
3. Back then, some RPGs were actually games where you played a role! (A.K.A, Another person separate from yourself, for which you set and follow their character quirks) Think Daggerfall in 1995 for the DOS/Windows PC.
4. Also, classic RPGs told the stories through gameplay, for the most part.
5. Back then, they didn't try to make prettier games, (I'm looking at you, Square Enix!) they tried to make BETTER games.
6. Multiplayer meant playing with friends and family at your house, not picking up a random person over the internet.
7. For that matter... Controllers were simple enough for adults and other family members to WANT to play multiplayer with you!

Those are the reasons I LOVED the classics.

...Why can't game companies learn from those?
 
-The fact that when you did play those classic games back then, it seems as if everything was perfect and cool in our eyes. We didn't have any high expectations, whatsoever. Now we bitch at the little things we see in any modern (or classic, for some people) games.

Have we all been corrupted?:wacky:
 
I don't give a crap about graphics. I figure that if I cared about graphics I would die because they're always getting better so I can't rely on anything for good graphics because they will suck by next month. I do appreciate the fact that games are getting longer, they just don't have storylines like they used to though. I mean how do you make a game out of being a hitman... Or for al intents and purposes GTA???? It doesn't even have a storyline...
 
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