The <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com
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<oThe players will have the opportunity to become part of <st1:country-region w:st="on"><st1
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Here's where you guys will do your part:<o
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I want you all to talk to the Hunting Grounds Master NPC that I left in the <st1
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Island</ST1
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I already made Sections 1 and 2 (they need monsters though), but the others must be added. There's not rush though, we can take our time here. <o
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I want you all to add the other sections of the hunting grounds and add some monsters as well; think of it as a second Cave of Trials.
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The monsters will be based on Character's Percentage, but every single one will be LV 1 , since you normally don't get experience at hunting grounds, but players will get trade able Trophies which they can exchange for new items. These trophies however, must be hard to obtain, just like those Sea Stones (but not that hard)
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Character's Percentage Settings per Section:<o
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The only set stats will be both HP and MP until Section 5.<o
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Section 1: 100% Character Percentage<o
HP 800 <o
MP 400
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Section 2: 105 % Character Percentage<o
HP: 1200<o
MP: 1000<o
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Section 3: 110%<o
HP: 1200<o
MP: 1000<o
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Section 4: 115%<o
HP: 1500<o
MP: 1200<o
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Section 5: 120%<o
HP: 1800<o
MP: 1500<o
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Now from section 6 to 10, things will get interesting because every monsters’ HP will start with 160% of Character Percentage and will rise 10% every new section. (Yes I know that it will end up at 200% Character Health Percentage)<o
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*Spell Levels shouldn't be higher than 10 and the spell casting rate shouldn't be higher than 55%.<o
*SPD should be set to 99% Character Percentage since we must give them the right to strike first.<o
Special Hunts:
They will be "special" monsters that will have a Set stats, not character percentage. and will drop a special key item for players to obtain. The Players will learn of this hunts from Book Stores or NPCs. They must buy the Hunt Request Item ( a possible component that will look like a small piece of paper) in order to trigger the chat with those NPCs.
Example:
Hunt Request 1 (bought in Midgar)
Description: The people of Fynn are searching for a strong warrior in order to get rid of a foul beast. The details are written on a Hunt Descriptions, available at "Midgar" Bookstore
The Book will include a pic of the monster and details about its location. Those locations will be secret areas that will be the location of these monsters.
Here's an example:
Monster: Huge Malboro
Description: The Guards have spotted a monster near the Giza Plains. The people of Fynn fear the possible attack of this monster and so they posted this Hunt. One of the villagers at Fynn will fill you in the details about this hunt.
After reading the book, the player will learn about the specific NPC's location and he/she will travel there in order to know a little more about this hunt.
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and also it will prevent the "Player changes weakens his/her stats to pawn X monster who copies the players stats" problem, and last but not less important, it will avoid the annoying "One hit KO PvP Fights" problem.