[FONT="]Before the mods start judging I’d like to elaborate on this character a little. This is one of my older characters and a personal favorite. He started off as a character to provide comic relieve for many serious RPG’s and eventually people started asking me to play him more often so he kind of grew on me. While the bio may sound as a joke at times it’s all intentional and part of the whole idea around this character.[/FONT]
[FONT="]Name –[/FONT][FONT="] The Fool
Title – The Fool
Alignment – Posthole
Race – Seemingly human. However there is evidence claiming otherwise.
Gender – Male though he sometimes claims otherwise.
Age – Unknown[/FONT]
[FONT="]mentalAge[/FONT][FONT="] = rnd(100);
Appearance –[/FONT]
[FONT="]The Fool looks like an old man that hasn´t taken a bath in weeks and wears a cloak with many different colors which is little more than a bunch of rags. Other than that he wears mostly grey robes.[/FONT]
[FONT="]He’s also at all time accompanied by a completely black cat called Sjimmie.[/FONT]
[FONT="]Hair color: Grey[/FONT]
[FONT="]Eye color: Green[/FONT]
[FONT="]
Personality – The Fool is completely insane, while overall he seems to get things done his methods make little sense to anyone.
First Impression – Completely insane, anyone who meets him can tell. Meanwhile any reaction from him is completely unpredictable.
Strength – Adult human male strength.
Vitality – The Fool can take a surprising amount of punishment for an old man but still not superhuman.
Speed – Unknown.
Stamina – The Fool possesses seemingly endless energy to hop around and laugh. He’s also never been caught sleeping. Some suggest he gains this energy by transforming magic, The Fool suggests it’s because he uses Duracell. Do when asked what Duracell is The Fool will claim not to know him.
Reflexes – Unknown, the Fool seems to have the ability to know attacks are coming even before they are made suggesting a form of future sight.
Fighting Style – Not much of a style just a heavy reliance on magic, though what he casts doesn’t always make sense or help his cause.
Weapons – A wooden staff, it’s a staff and made of wood.
Abilities – [/FONT]
[FONT="]Breaching the 4th wall. [/FONT]
[FONT="]The Fool has complete disregard for the 4th wall and sometimes the other 3 as well, surprisingly the fifth wall and him are good buddies. Has been known to talk to players and messing with ooc messages.[/FONT]
[FONT="]Manifest plothole.[/FONT]
[FONT="]The fool sometimes gets important plot items and solutions to problems out of nowhere. The workings of this are as of yet unexplained.
Magic – The Fool is a man overflowing with magic, which might be the cause of his insanity.[/FONT]
[FONT="]Types: Any and all. The Fool is not limited by any form of magic but rather uses magic in general as he wants. The Fool manifests magic at will so he’s not stopped when he can’t talk or move. Note that while the Fool has unlimited potential with magic his spells usually don’t amount to anything.[/FONT]
[FONT="]Capacity: Nearly unlimited.[/FONT]
Other Skills –
[FONT="]Familiar[/FONT]
[FONT="]TheFool has a cat familiar called Sjimmie, the cat can telepathically talk to the Fool to give it suggestions on what to do. While the Fool lives Sjimmie is immortal, Sjimmie also has magic of his own, though his power can be considered harmless compared to the fool.
History –[/FONT]
The fool was once a great wizard who was respected by all his friends and fellow wizards for his skills. However he was never satisfied with the magic power he had and before long he tried to ascent himself into godhood by drawing upon the energy of primordial energy that the multiverse came from and binding it to his own soul.
The spell worked surprisingly close to intention but the sudden awareness of all worlds in the multiverse was too much for him to take and his mind collapsed and then imbued with the chaotic energy that created existence. At the same time The Fool was torn out of his own time and space and was shunted into another. His chaotic mind can’t hold on to much of his memories rendering him incapable of remembering things that just happened while at other times he suddenly manifests memories he shouldn’t know. He also has severe issues with his behavior. This once resulted in the devestation of a village when a powerfull spell came to the surface of “the fools” mind and he casted it because he was angry at the villagers for reasons that remains unclear.
The fool of course has no idea that this happened. At some point the Fool met his cat Familiar called Sjimmie, a name which he can remember surprisingly often, the bond granted the cat with enhanced mental capacity as well as a mental link with The Fool.
Now the black cat works as the fools consuisnes and guides the fool where ever possible. Though the Fool doesn’t always obey these commands and sometimes does the complete opposite.
[FONT="]Name –[/FONT][FONT="] The Fool
Title – The Fool
Alignment – Posthole
Race – Seemingly human. However there is evidence claiming otherwise.
Gender – Male though he sometimes claims otherwise.
Age – Unknown[/FONT]
[FONT="]mentalAge[/FONT][FONT="] = rnd(100);
Appearance –[/FONT]
[FONT="]The Fool looks like an old man that hasn´t taken a bath in weeks and wears a cloak with many different colors which is little more than a bunch of rags. Other than that he wears mostly grey robes.[/FONT]
[FONT="]He’s also at all time accompanied by a completely black cat called Sjimmie.[/FONT]
[FONT="]Hair color: Grey[/FONT]
[FONT="]Eye color: Green[/FONT]
[FONT="]
Personality – The Fool is completely insane, while overall he seems to get things done his methods make little sense to anyone.
First Impression – Completely insane, anyone who meets him can tell. Meanwhile any reaction from him is completely unpredictable.
Strength – Adult human male strength.
Vitality – The Fool can take a surprising amount of punishment for an old man but still not superhuman.
Speed – Unknown.
Stamina – The Fool possesses seemingly endless energy to hop around and laugh. He’s also never been caught sleeping. Some suggest he gains this energy by transforming magic, The Fool suggests it’s because he uses Duracell. Do when asked what Duracell is The Fool will claim not to know him.
Reflexes – Unknown, the Fool seems to have the ability to know attacks are coming even before they are made suggesting a form of future sight.
Fighting Style – Not much of a style just a heavy reliance on magic, though what he casts doesn’t always make sense or help his cause.
Weapons – A wooden staff, it’s a staff and made of wood.
Abilities – [/FONT]
[FONT="]Breaching the 4th wall. [/FONT]
[FONT="]The Fool has complete disregard for the 4th wall and sometimes the other 3 as well, surprisingly the fifth wall and him are good buddies. Has been known to talk to players and messing with ooc messages.[/FONT]
[FONT="]Manifest plothole.[/FONT]
[FONT="]The fool sometimes gets important plot items and solutions to problems out of nowhere. The workings of this are as of yet unexplained.
Magic – The Fool is a man overflowing with magic, which might be the cause of his insanity.[/FONT]
[FONT="]Types: Any and all. The Fool is not limited by any form of magic but rather uses magic in general as he wants. The Fool manifests magic at will so he’s not stopped when he can’t talk or move. Note that while the Fool has unlimited potential with magic his spells usually don’t amount to anything.[/FONT]
[FONT="]Capacity: Nearly unlimited.[/FONT]
Other Skills –
[FONT="]Familiar[/FONT]
[FONT="]TheFool has a cat familiar called Sjimmie, the cat can telepathically talk to the Fool to give it suggestions on what to do. While the Fool lives Sjimmie is immortal, Sjimmie also has magic of his own, though his power can be considered harmless compared to the fool.
History –[/FONT]
The fool was once a great wizard who was respected by all his friends and fellow wizards for his skills. However he was never satisfied with the magic power he had and before long he tried to ascent himself into godhood by drawing upon the energy of primordial energy that the multiverse came from and binding it to his own soul.
The spell worked surprisingly close to intention but the sudden awareness of all worlds in the multiverse was too much for him to take and his mind collapsed and then imbued with the chaotic energy that created existence. At the same time The Fool was torn out of his own time and space and was shunted into another. His chaotic mind can’t hold on to much of his memories rendering him incapable of remembering things that just happened while at other times he suddenly manifests memories he shouldn’t know. He also has severe issues with his behavior. This once resulted in the devestation of a village when a powerfull spell came to the surface of “the fools” mind and he casted it because he was angry at the villagers for reasons that remains unclear.
The fool of course has no idea that this happened. At some point the Fool met his cat Familiar called Sjimmie, a name which he can remember surprisingly often, the bond granted the cat with enhanced mental capacity as well as a mental link with The Fool.
Now the black cat works as the fools consuisnes and guides the fool where ever possible. Though the Fool doesn’t always obey these commands and sometimes does the complete opposite.