The first "mega dungeon"

Rasputin

are we not men
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Check out the Ocean Floor area connected to Admin Island. It's comparitively small (only 23 rooms), but it does a much better job emulating classic FF directional-based dungeons than the linear based ones that have become standard in RPG inferno. It's also a hell of a lot more difficult to get through- you'll actually have to *gasp* use intelligence to find the end (the NPC, in this case). Imagine how tough this dungeon will be when it's filled with monsters.

Also imagine if we made a series of connected "mega dungeons", acting as interconnected floors. Certain areas could represent staircases, and we could fill the areas with NPCs representing treasure chests... with enough space (and a few extra triggers) we could theoretically make a near exact replica of virtually any Final Fantasy dungeon! Of course, that would require more world map space (which we don't have), and the ability to remove NPC's after a convo (which we also can't do). It's a nice start, though.
 
If it is a hidden area, you can actually have areas on top of each other or pretty close together. Since they will not remain on the map, they do not have to take a lot of space on the map. In other words, do not use much space adding the hidden areas. You said you are not loading it up with monsters. So there is no need to ever have them visible on the map at all. Don't worry. You just need to come up with a smart way to keep track.
 
Man I tried to wander that maze and as result, I had a terribel headache. Ok, so the players will require teamwork and inteligence in order to surpass this maga dungeon. The idea about the NPC treasure chests is nice but due to the fact that we can't make NPCs disappear after a convo, we will have to think about something else.

Hmm...what if we make the NPC remove the item that he gives? I don't know if it works but, the first time you talk to the NPC, you'll get the Item, but the next time, since players won't be allowed to have the same special items twice, the NPC will remove the old one and give you a new one.

If I could get this to work (or if someone is willing to help me too) we could use it in order to avoid greedy members...

Just a random idea, that's all....

Edited:

Nevermind, I already tried......we can't....

Edited (again):

Wait, I think I can....hmm..


Edited (maybe I should write another post):

It seems that....it works!! :D but you must have to chat dialogues to make it happen. One telling them that they found a treasure chest with the option *open it* in which you add the trigger "Remove X item". Then they won't e able to get the same item again and again, if they try, the NPC will remove the copy they have and give them a new one. :D

STL SCORES!!!!!!! :cool:


Edited: (this is the last time.....I hope)

I guess you all already new that....
STL didn't scored :(
 
I thought you were not going to make high encounter areas. If you cannot get through the area without cheating, the area is worthless. Also, an area should not totally require teaming. It gets rediculous. Inferno cannot be completely like FF because it lacks a lot of the features.
 
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