The Castle Oblivion<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com
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Let me present you a resent project that I’ve been working during the last few hours before creating this thread. I had in mind, since players loved the areas like the Ocean, Roda Volcano, and the Castle Pandemonium; we should make a huge complex area similar to Adamant’s idea of a huge dungeon.
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The Castle Oblivion (named that way because that was the first name that I could think at the moment) consists on a series of Floors, secret areas and other sections that will not be as hard as the Zanarkand, but it will require both brain and brawn in order to reach the Throne Room.
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The following sections were added:<o
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*Floors from 1 to 7<o
*The Catacombs<o
*The Prison<o
*The Royal Mausoleum
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Secret Areas:<o
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*The Lake of Sorrow<ST1

*The Tower of Unending Darkness<o
*The Void
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I am not sure though, if we should add the monsters at the moment due to the fact of the players’ possible character reset. We could add the monsters though we might have to reedit them after the reset.
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The monsters that are going to be added according to the castle’s theme are the following classes:
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Bestiary:<o
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For the Floors of the Castle:
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Dragons:<o
Dark Dragons<o
Red Dragons<o
Stone Dragons
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Humanoids:<o
Dark Knights<o
Possessed Paladin Knights<o
Ancient Spirits<o
Golems
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Fiends:<o
Death<o
Ancient Demon
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Bosses:<o
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The Following Bosses are needed for these areas:
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The Prison: Defender Omega Mark II<o
The Royal Mausoleum: Defender Ultima Mark II<o
The Void: Chaos (done)<o
Castle Oblivion Floor 6: Fiend Paladin General
Castle Oblivion Floor Throne Room: King of Oblivion (the hardest boss)
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The Stats: The Monsters HP should not be higher than 9999 and we the more enemies the floor has, the lower their HP. Also their SPD shouldn’t be higher than those of the limits of normal players. If you want to make them fast lower their STR and HP, and the HP of monsters with SPD higher than 300 should not be more than 3000.
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Example: 6 monsters at Floor 5: HP 6000 per monster.<o
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The Final Part of the work will be bosses and for that, the four of us will decide on their stats (except for Chaos because he is ready)
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Updates
Really important:<o
To do list:<o
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*We need a master with Triggers in order to make a puzzle NPC. The puzzle should be a series of questions that, if answered correctly, will reward the player with a special item (there will be a book giving them a hint somewhere in the castle)<o
*Some one who might want to connect the castle to the Story of the Paladin Knights since the castle was based on them. <o
*If anyone wants to add a new idea or a part of the RPG’s main storyline, do it now.<o
*The new area will be opened after being aproved by each and every RPG Admin as well as the owner of the site (yes, you DB
)Edited:
The keys that are necessary to open the doors located at some points of the castle will be droped by monsters, with lo drop percentage just like Sea Stones. I can't decide on a perfect Drop Percentage though....
How about 8% ?
Edited (again):
Done with adding the areas and triggers (not the monsters):
Triggers and key items:
*Door to Lake, Tower, and Catacombs.
*Monument to Glory (leads to the area "???" which leads to Midgar Hidden Shop. Don't worry, you can't access the "???{Hidden Passage}" from Midgar Hidden Shop but you can walk from "???" to the Hidden Shop)
*Key items: Gemstones and the Keys 1, 2 and 3.
Areas that were added:
*Castle Oblivion East Side
*Castle Oblivion West Side
*Castle Oblivion Floor 6, and 7
->To do list: (updated)
*Add monsters (the four of us must work on that)
*Add the following areas: Throne Room and Castle Oblivion Floor 8
*Following NPCs: Door to the Throne Room
*Following Key Items: Key to Throne Room
*Following new possible enchantments: Paladin's Oath, Dragon's Light, Poison Blade, Cold Blade, and another cool enchantment (these enchantments must be revised and approved by every RPG Mod)
Edited
The following changes were made:
*The Realm of Chaos (area) was relocated to its proper place near the Tower of Unending Darkness (area).
*Chaos, which is a Boss, was added (again) to the Realm of Chaos as planned.
*The following Travel Service was added: Ancient Portal which leads between Tower and the Realm of Chaos and so on. 100% encounter percentage which will have a single strong monster, not a boss.
Added:
*The NPC "Unknown Knight" located in the Realm of Chaos requires the player to defeat the fiend known as "Chaos". After this, the player must talk to this Knight and he/she will receive the "Ring of Might" (an item with 120 DEF, 0 for other stats, 300 for weight and some moddifiers. Any other RPG Mod is encouraged to take a look at the item and made the necessary changes in order to ensure the balance of the game)
*Just to keep you all updated with this new project guys.
The first post was updated. Check the Updates section of the first post above this one
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