tetramaster is the greatest bestest thing EVER conceived

Saki Kasukabe

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i never thought i would praise the unlofty heights of a card game, of which particular strain of entertainment just goes as far as knocking down other people's card pyramids at school

but with the help of videogames and it's dimunitive sense of reality, a card game has been able to rise as the cream of the crap; finaru finnesity ix's 'tetramaster'. i love all the mini-games in ix, and ix is the only game whose mini-games are actually considered by me as optional extras. i spoke to a friend who completed this game is what i thought was a considerablly short time (20 hours or something, i don't remember), and i asked if he even did any of the chocobo digging, stellagio coin collecting, mognet system etc, and he said "people do them?". the game has a great story, but even i think the gameplay has a few cracks, but even tetramaster alone makes up for that (he also didn't like the game anyway. i don't like him).

anyway. when i replay ffix, i find that the first thing i do is to see if any of the inhabitants want to play tetramaster. this is possible because it seems that 75% of everyone in gaia, provided their city isn't being raped by bahamut or mages or whatever at the time, will play cards with you. the cards get better as the game progresses after all. and it doesn't matter where i am. annoyingly, card freak gon is the only guy in lindblum who will play cards after alexandria attacks. but treno is a great place to find card players, not to mention the card tournament place (which isn't much of a tournament until disc 3, but you know whatever the fuck). cleyra doesn't really have any card players, if i remember correctly, so just as well it gets blown up. conde petit also loves the game, and i don't remember about the black mage village. all in all, tetramaster does have a large influence over the populace of gaia. well, if poker was nearly as easy to understand and had just as much enjoyable game flow, and the board and 'card battle' set-ups, lots of people in the world would be playing it. instead, it's boring.

don't get me wrong, tetramaster is easy to get the hang of. yet one of the cricitisms for ix was that tetramaster wasn't explained in the game. so what? i don't even understand how it can have card battle calculations, nor do i understand the missing link between apes and humans. what's a little mystery to someone? even so, the critics at the time must have no ability to comprehend basic things, how can you not understand tetramaster? maybe they get up in the morning thinking they must be a pencil.

and just like everything else in existence, you can just simply choose to collect the cards, all one hundred of them. a feat i've yet to do myself (i'm just hoping that some of the cards aren't "this is only chance in the game that you can get this!!!!!!!!!!!!!!!!11111").

it's not really a card game in the sense that all you need is a pack of cards, but this is dealt with, for a short period of time in europe, a tetra master board game was produced. however, this "short period" appears equal to that of "until the ticket for the van runs out" and "europe" is the continent as the japanese know it, possibly somewhere in bulgaria or chernobyl, and promptly sold the board games there. or at least shut them away from other people in europe. this is all i get from the intarweb. disgraceful.

there is also THIS... which i know nothing about. i'm also unaware if tetremaster has had made any other appearences in the FF series, although ix is obviously enough.

so yeah, talk about one of the best bits of ff history evar
 
Chocobo Hot & Cold was far superior to Tetra Master...A little mystery is good in life & maybe your relationships or something...but not in a game that says there are rules, but doesn't actually follow the rules (or leaves out other rules?). The only reason to even play it is for your treasure hunting level. I think it's also hard to like because it's easy to compare it to the prior card game in FFVIII, Triple Triad, which was useful & had set rules that it actually followed.
 
oh man, when i first played IX i was addicted to chocobo hot and cold. I played it even after i beat kuja. I actually completely mastered chococbo hot and cold mini game. ahh goood times. As for the tetra master, i never really got into it. It was a bit too much. I prefered FF VIII's card game better. But next time i play IX ill try it again.
 
I don''t think much of Tetra Master, it's not even all that rewarding save for getting the cards. Chocobo hot and cold is much more fun...and annoyingly addictive >_>

I am better at it that I used to be only because I had to be talked through it ...haha. But I'm not gunna go out of my way to play it, I just don't see the point unless Im gunna get something out of it. Shallow is me
 
Oh, Hot & Cold is every bit as fun, and Tetramaster doesn't make you go across Gaia for anything, but I considered that too much of a cliché topic. Why not make a thread celebrating the police force.
 
Chocobo Hot and Cold is stupidly addictive. I get so pissed off with just finding shitty items or not quite reaching the mega big dig that is so blatenlty a Chocograph but can't seem to stop once I've got going.

Tetra Master however I don't find all too great. I much preferred VIII's Triple Triad.
 
I think this card system is based on too random elements. I'd rather play some Triple Triad which isn't that random as Tetra Master.
 
Chocobo Hot & Cold was far superior to Tetra Master...A little mystery is good in life & maybe your relationships or something...but not in a game that says there are rules, but doesn't actually follow the rules (or leaves out other rules?). The only reason to even play it is for your treasure hunting level. I think it's also hard to like because it's easy to compare it to the prior card game in FFVIII, Triple Triad, which was useful & had set rules that it actually followed.



I didn't think Tetra Master was very successful at all... It was quite boring, the only time i really played it was in Memoria. And as for the Chocobo hot and cold, i didn't think it was supierior at all. It was funny the first few times, but when you've spent about 6 hours whilst looking for 4 chocographs, it gets very, very tedious... Almost pointless.
 
Values in order weakest to strongest:
1 2 3 4 5 6 7 8 9 A[10] B[11] C[12] D[13] E[14] F[15]


0X00

Second digit is most important, card type, P = Physical M = Magical X = Expierenced (Play enough to level up P or M card to X and when you attack a card, your attack attacks it's lowest defense value) A = Advanced (Play enough to level up P or M card to A and when you attack a card, you attack the lowest value of it's attack or two defenses. Usually 1 or 2 lol)

First digit on the card is attack power, your attack power is the magical or physical, whichever your card is, and that is which defense it attacks on your opponent (unless you have a X or A card)

Third digit is physical defense, defends against P type cards

Fourth digit is magical defense, defends against M type cards

The highest attacks and defenses don't nessesarily win though. The power of your digit has a certain chance of drawing certain numbers, say your power is 9 and say a 9 cards attack range is between 75 to 150, it'll draw a number between its minimum and maximum randomly, same for defense, say the defense for the defending card is 7 and 7 draws between 50 - 100, the 9 could draw a 80 and the 7 draw a 90 and win.

It's a little varied, but it's usually pretty predictable. I'm generally not surprised when one of my power house cards loses.

You should definitely check out my Tetra Master thread, I think I had some pretty interesting card stats and such posted.
 
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