Masquerade
Seeker of the Truth
So, anyone here familiar with FF Tactics...? lol Just kidding. Well, this is a role play that will be based upon it. With this role play, there will be no worry about deciding when a character is hurt or dies because we will be using mathematical operations and numerical values to keep track of that. ^^ So, the majority of this role play will be based on strategic-style battling while advancing the story as we go along. So, here is the intro:
---------------------------------------------------------------------------------------------------
The Land of Selva. A continent of which is covered mostly in humid jungle, it has remained undiscovered by the better known continents of Dalmaschior and Elendia to the east. Thus, true civilization has yet to be established. The people of Selva, the Dragao, who have long claws on their hands, and membranous wings on their backs, inhabit this land and worship nature. They look down upon those who have lost touch with the environment and have gone so far as to exile those who do not believe in the mighty force of nature. Technology has yet come into existence, but then again, technology has yet to appear in abundance anywhere in the known world. They tend to rely on the jungle to supply them with what they need.
The capital of Selva is Visterre, which lies in the very center of Coracao, the true name of the jungle. This is where the Elder lives who governs over all of Selva, sort of like a king. To the southwest of Visterre is a lake called Lago Fonte that is to the immediate north of the Blindagem Montanhas, a mountain range that curves precariously about the coast. The towns of Cadencia and Montanha Cidade lie close to the lake, while the town of Seguro and Paisagem’s Crag can be found to the south of the mountains. To the northwest is an open field with many craters that hold myriad meteorites. This is Campo de Estralas Caidas, or the Field of Fallen Stars. The town of Paraisa is located here along with the Altar of Meteoro. Legend has it that the meteorites were sent down from the heavens by Meteoro, God of Space in order to split the continents of Selva and Punito for an unknown reason. To the east of the field and to the north east of Visterre is Cai Vestuaria which is an enormous waterfall that kind of resembles the flowing garment of a goddess. Cachoeira’s Peak lies at the very top where the water miraculously continues to flow from seemingly nowhere. Cachoeira is the Goddess of Waterfalls and those who worship her dwell in the town of Fundacao at the base of the falls. There are other towns that dot the land, such as Maldicao, Fronteira, Segredo, and Portos Perdidos, but the most important one in this story is Visterre.
In Visterre, there are numerous guilds that travel about performing various deeds, whether they are beneficent or uncouth. One guild in particular has become quite famous. It is known as Luz Cascata. This is the guild in which many want to join and it also happens to be the guild that our heroes have joined. They have been trained together since they joined in order to foster teamwork between them. Never have they been separated since. Now that their training is over, it is time for their first mission.
In the Antigo Ruins to the southeast, there have been sightings of suspicious activities. The petitioner proposes that a gang of thieves have been raiding the ruins in search of treasure that does not belong to them. In fact, the ancient Grimoire de Origens has been stolen from its sacred keep that lies deep within the ruins. In that book there is forbidden knowledge on how to utilize the power of the gods in order to summon an abomination from a different dimension that fosters evil. The guildmaster hopes that it is only thieves, but the Elder believes that a plot is coming into existence, one in which havoc is unleashed upon Selva.
---------------------------------------------------------------------------------------------------
So, there's the story. Selva is a harsh and brutal region, so I shan't be going easy on you. Now, time for the character profile sheets. These are rather extensive, but I'm sure it won't be a problem for advanced role players. Here ya go:
-----------------------------------------------------------------------
Name: The name of your character, Lv.1 (all characters begin at level 1)
Jobs: This can be whatever you want. Here are some examples of some jobs: Warrior, Fighter, Black Mage, White Mage, Arcane Mage, Knight, Dragoon, Archer, Pirate, Dancer, Bard, Barbarian, Time Mage, Green Mage, Thief, Blue Mage, Summoner, Gambler, Trickster, Magician, Ninja, Samurai, Psychic Iniate, Equipment Kineticist, Fusilier, Beastmaster, and the list could go on. =3
Weapons: You pick your own weapons depending on what your job is. When you do, I will add them to the Inventory. The weapon must be weak though. Examples: A Pirate could start off with a Fragile Rapier, a Gambler could start off with Ripped Cards, a Fusilier could start off with Antique Pistol, or a White Mage could start off with a Cracked Staff.
Armor: It is the same sense as weapons. Examples: A Knight could start off with Rusty Mail, a Ninja could start off with Tattered Garments, a Beastmaster could start off with a Dirty Shawl, or a Black Mage could start off with Holey Robes.
Accessory: This one is a little different, but only slightly. Once again, you choose your own accessory and I will add it to the Inventory. You can name it anything you like and can be almost anything, but try to restrain yourself as the others have. The difference with this item is that you choose which stat boost you want. Here are the options: HP+5, MP+5, Atk+1, Def+1, Int+1, Spr+1. You can either boost your dominant stat or a stat that seems to be lacking…
A-Ability: This stands for Action Ability and is a summary of the definition of all your special attacks. For example: Time Mages can cast Slow, Stop, Haste, etc. and their overall A-Ability is called Time Magicks. A Dragoon can use Jump, Ice Breath, Fire Breath, Thunder Breath, Howling Gale, etc. and his A-Ability would be Draconic Artes (or something; feel free to be creative X3). A Barbarian can use Rage, Boulder Smash, Reckless Rush, etc. and his A-Ability would be called Immense Anger or something of the sort. I hope that clarifies it.
+ This is your first special attack and is dependent on your job and A-Ability once again. Just put what the NAME is, what the attack DOES, how much DAMAGE the attack deals, and the RANGE of the attack. Damage: This can be based on ATK or INT depending on your job. If you’re a Mage, then it would be INT. If you’re a Warrior, then ATK would be the best option. After that, you have to determine the percentage of that stat. Keep it between 100% and 120% for now. Example: Here could be the first attack for a Fighter-- Powered Strike: Punches the enemy with slightly increased power. 110% Atk Dmg. Range: Adjacent Cell. 9 MP. (I will determine MP cost based on a formula I have created).
+ Same thing as above. It is more or less another beginning technique.
A-Ability: This is your second A-Ability. Right now, it is set to “Item” as default. However, when you reach a certain level, you will be offered with a Job Promotion and could possibly have another A-Ability similar to the one above.
R-Ability: This stands for Reaction Ability. This is an ability that activates in response to a certain action. You can NOT start out with one of these. The only way you can get one is by expending 3 Skill Points which are rewarded at the end of battle. Example: Counter: When attacked, deals 50% of damage taken back at the enemy as long as it is within range. Immortal Body: When character is KOed, revives automatically in 3 turns with 20% HP. Pickpocket: When attacked, steals an item from the attacking enemy.
S-Ability: This stands for Support Ability which can be activated at the whim of the user unless the user decides to place a limitation on the ability. Support Abilities can only be used ONCE per battle unless the ability is always active (see Intangible). Examples: Spirit Tap: Restores 10% of Max MP for 5 turns after MP reaches an unusable amount. Intangible: Immune to Physical attacks, but Magickal attacks deal double damage. Dragon Power: Raises ATK by 25% for 3 turns.
D-Ability: This stands for Deathblow Ability. This is an exceptionally powerful ability, mainly because it has the power to pierce the enemy’s DEF and SPR. For this one, you MUST be creative. Just give your D-Ability a name and an element (Fire, Water, Ice, Thunder, Wind, Earth, Holy, Dark, or Neutral). This is the formula to calculate damage: Base ATK (INT if a spellcaster) x 2 x 2 (if enemy is weak against the element) = Total DMG. This ability also has the power to instantly kill an enemy with less than 50% HP (only if they are NOT a Boss creature). This ability can only be used ONCE per battle.
Stats: These will be determined by me depending on what job you choose, so don’t worry about it. Here are the stats that your characters will have when I give them to you:
-HP: Hit Points. This is the measure of how much damage a character can endure before becoming incapacitated. If HP equals 0, then the character gains the KO status and can no longer participate in battle unless revived using an A-Ability or an item. If all characters are KOed, then the mission ends in failure.
-MP: Mana Points. This is the measure of the capacity of mana that a character possesses. All A-Abilities cost a certain amount of MP and when MP equals 0, they cannot be used.
-ATK: Attack. This is the measure of how much physical damage a character can deal. This stat is increased by equipping certain weapons and/or accessories.
-DEF: Defense. This is a measure of how much a character can resist physical attacks. This stat is increased by equipping certain armor and/or accessories.
-INT: Intelligence. This is a measure of a character’s knowledge of the workings of mana. In essence, it is how strong a character’s magic is. This stat can be increased by equipping certain weapons and/or accessories.
-SPR: Spirit. This is a measure of how much magical damage or INT-based damage a character can resist. This stat is increased by equipping certain weapons and/or accessories.
-Movement: This is a measure of how far a character can move in a turn. Every character has a base movement of 2 cells, but that can be increased depending on which job the character chooses.
Skill Points: These are also a vital part of this game. Skill Points are earned after completing Requests and are used to purchase abilities. A-Abilities cost 1 SP, S-Abilities cost 2 SP, and R-Abilities cost 3 SP. Also, Skill Points can be used to upgrade A-Abilities that you have already learned by increasing their damage (10% intervals), changing the range (1 cell intervals), or adding a special effect (1 effect intervals). For each alteration that you make to the ability, it will cost 1 Skill Point.
-----------------------------------------------------------------------
Well, I hope this isn't too much. I will only be accepting 7 Character Profiles so the sooner you get them to me, the better. When you have completed a character profile, then PM ME FIRST so I can approve your character. After I have approved, I shall tell you that you can go ahead and post it here. Also, here is my character profile so that you may have an example:
Valincar, Lv. 1
Job: Phantom
Weapon: Decaying Tome
Armor: Shredded Robes
Accessory: Lost Pendant
A-Ability: Otherworldly Artes:
+Burst: Fires a small burst of energy at an enemy. 100% Int Dmg. Range: Adjacent cell. 5 MP. Can be linked to a normal attack, but the MP cost is doubled.
+Syphon: Causes damage by denaturing the enemy’s mana cycle. 30% Int Dmg. Range: 3 cells. Absorbs damage as MP.
A-Ability: Item.
R-Ability: None.
S-Ability: Intangible- Physical attacks always miss, but magical and INT-based attacks deal double damage.
D-Ability: Impending Rapture (Dark)
Stats:
HP: 10
MP: 25
Atk: 1 (+1 from Decaying Tome)
Def: 0 (+0 from Shredded Robes)
Int: 3 (+1 from Decaying Tome)(+1 from Lost Pendant)
Spr: 2 (+1 from Shredded Robes)
Move: 2 cells. (+2 from Phantom job)
Skill Points: 0
-----------------------------------------------------------------------
Let's get them in, folks~! X3 I'm ready for some fun!! =3
---------------------------------------------------------------------------------------------------
The Land of Selva. A continent of which is covered mostly in humid jungle, it has remained undiscovered by the better known continents of Dalmaschior and Elendia to the east. Thus, true civilization has yet to be established. The people of Selva, the Dragao, who have long claws on their hands, and membranous wings on their backs, inhabit this land and worship nature. They look down upon those who have lost touch with the environment and have gone so far as to exile those who do not believe in the mighty force of nature. Technology has yet come into existence, but then again, technology has yet to appear in abundance anywhere in the known world. They tend to rely on the jungle to supply them with what they need.
The capital of Selva is Visterre, which lies in the very center of Coracao, the true name of the jungle. This is where the Elder lives who governs over all of Selva, sort of like a king. To the southwest of Visterre is a lake called Lago Fonte that is to the immediate north of the Blindagem Montanhas, a mountain range that curves precariously about the coast. The towns of Cadencia and Montanha Cidade lie close to the lake, while the town of Seguro and Paisagem’s Crag can be found to the south of the mountains. To the northwest is an open field with many craters that hold myriad meteorites. This is Campo de Estralas Caidas, or the Field of Fallen Stars. The town of Paraisa is located here along with the Altar of Meteoro. Legend has it that the meteorites were sent down from the heavens by Meteoro, God of Space in order to split the continents of Selva and Punito for an unknown reason. To the east of the field and to the north east of Visterre is Cai Vestuaria which is an enormous waterfall that kind of resembles the flowing garment of a goddess. Cachoeira’s Peak lies at the very top where the water miraculously continues to flow from seemingly nowhere. Cachoeira is the Goddess of Waterfalls and those who worship her dwell in the town of Fundacao at the base of the falls. There are other towns that dot the land, such as Maldicao, Fronteira, Segredo, and Portos Perdidos, but the most important one in this story is Visterre.
In Visterre, there are numerous guilds that travel about performing various deeds, whether they are beneficent or uncouth. One guild in particular has become quite famous. It is known as Luz Cascata. This is the guild in which many want to join and it also happens to be the guild that our heroes have joined. They have been trained together since they joined in order to foster teamwork between them. Never have they been separated since. Now that their training is over, it is time for their first mission.
In the Antigo Ruins to the southeast, there have been sightings of suspicious activities. The petitioner proposes that a gang of thieves have been raiding the ruins in search of treasure that does not belong to them. In fact, the ancient Grimoire de Origens has been stolen from its sacred keep that lies deep within the ruins. In that book there is forbidden knowledge on how to utilize the power of the gods in order to summon an abomination from a different dimension that fosters evil. The guildmaster hopes that it is only thieves, but the Elder believes that a plot is coming into existence, one in which havoc is unleashed upon Selva.
---------------------------------------------------------------------------------------------------
So, there's the story. Selva is a harsh and brutal region, so I shan't be going easy on you. Now, time for the character profile sheets. These are rather extensive, but I'm sure it won't be a problem for advanced role players. Here ya go:
-----------------------------------------------------------------------
Name: The name of your character, Lv.1 (all characters begin at level 1)
Jobs: This can be whatever you want. Here are some examples of some jobs: Warrior, Fighter, Black Mage, White Mage, Arcane Mage, Knight, Dragoon, Archer, Pirate, Dancer, Bard, Barbarian, Time Mage, Green Mage, Thief, Blue Mage, Summoner, Gambler, Trickster, Magician, Ninja, Samurai, Psychic Iniate, Equipment Kineticist, Fusilier, Beastmaster, and the list could go on. =3
Weapons: You pick your own weapons depending on what your job is. When you do, I will add them to the Inventory. The weapon must be weak though. Examples: A Pirate could start off with a Fragile Rapier, a Gambler could start off with Ripped Cards, a Fusilier could start off with Antique Pistol, or a White Mage could start off with a Cracked Staff.
Armor: It is the same sense as weapons. Examples: A Knight could start off with Rusty Mail, a Ninja could start off with Tattered Garments, a Beastmaster could start off with a Dirty Shawl, or a Black Mage could start off with Holey Robes.
Accessory: This one is a little different, but only slightly. Once again, you choose your own accessory and I will add it to the Inventory. You can name it anything you like and can be almost anything, but try to restrain yourself as the others have. The difference with this item is that you choose which stat boost you want. Here are the options: HP+5, MP+5, Atk+1, Def+1, Int+1, Spr+1. You can either boost your dominant stat or a stat that seems to be lacking…
A-Ability: This stands for Action Ability and is a summary of the definition of all your special attacks. For example: Time Mages can cast Slow, Stop, Haste, etc. and their overall A-Ability is called Time Magicks. A Dragoon can use Jump, Ice Breath, Fire Breath, Thunder Breath, Howling Gale, etc. and his A-Ability would be Draconic Artes (or something; feel free to be creative X3). A Barbarian can use Rage, Boulder Smash, Reckless Rush, etc. and his A-Ability would be called Immense Anger or something of the sort. I hope that clarifies it.
+ This is your first special attack and is dependent on your job and A-Ability once again. Just put what the NAME is, what the attack DOES, how much DAMAGE the attack deals, and the RANGE of the attack. Damage: This can be based on ATK or INT depending on your job. If you’re a Mage, then it would be INT. If you’re a Warrior, then ATK would be the best option. After that, you have to determine the percentage of that stat. Keep it between 100% and 120% for now. Example: Here could be the first attack for a Fighter-- Powered Strike: Punches the enemy with slightly increased power. 110% Atk Dmg. Range: Adjacent Cell. 9 MP. (I will determine MP cost based on a formula I have created).
+ Same thing as above. It is more or less another beginning technique.
A-Ability: This is your second A-Ability. Right now, it is set to “Item” as default. However, when you reach a certain level, you will be offered with a Job Promotion and could possibly have another A-Ability similar to the one above.
R-Ability: This stands for Reaction Ability. This is an ability that activates in response to a certain action. You can NOT start out with one of these. The only way you can get one is by expending 3 Skill Points which are rewarded at the end of battle. Example: Counter: When attacked, deals 50% of damage taken back at the enemy as long as it is within range. Immortal Body: When character is KOed, revives automatically in 3 turns with 20% HP. Pickpocket: When attacked, steals an item from the attacking enemy.
S-Ability: This stands for Support Ability which can be activated at the whim of the user unless the user decides to place a limitation on the ability. Support Abilities can only be used ONCE per battle unless the ability is always active (see Intangible). Examples: Spirit Tap: Restores 10% of Max MP for 5 turns after MP reaches an unusable amount. Intangible: Immune to Physical attacks, but Magickal attacks deal double damage. Dragon Power: Raises ATK by 25% for 3 turns.
D-Ability: This stands for Deathblow Ability. This is an exceptionally powerful ability, mainly because it has the power to pierce the enemy’s DEF and SPR. For this one, you MUST be creative. Just give your D-Ability a name and an element (Fire, Water, Ice, Thunder, Wind, Earth, Holy, Dark, or Neutral). This is the formula to calculate damage: Base ATK (INT if a spellcaster) x 2 x 2 (if enemy is weak against the element) = Total DMG. This ability also has the power to instantly kill an enemy with less than 50% HP (only if they are NOT a Boss creature). This ability can only be used ONCE per battle.
Stats: These will be determined by me depending on what job you choose, so don’t worry about it. Here are the stats that your characters will have when I give them to you:
-HP: Hit Points. This is the measure of how much damage a character can endure before becoming incapacitated. If HP equals 0, then the character gains the KO status and can no longer participate in battle unless revived using an A-Ability or an item. If all characters are KOed, then the mission ends in failure.
-MP: Mana Points. This is the measure of the capacity of mana that a character possesses. All A-Abilities cost a certain amount of MP and when MP equals 0, they cannot be used.
-ATK: Attack. This is the measure of how much physical damage a character can deal. This stat is increased by equipping certain weapons and/or accessories.
-DEF: Defense. This is a measure of how much a character can resist physical attacks. This stat is increased by equipping certain armor and/or accessories.
-INT: Intelligence. This is a measure of a character’s knowledge of the workings of mana. In essence, it is how strong a character’s magic is. This stat can be increased by equipping certain weapons and/or accessories.
-SPR: Spirit. This is a measure of how much magical damage or INT-based damage a character can resist. This stat is increased by equipping certain weapons and/or accessories.
-Movement: This is a measure of how far a character can move in a turn. Every character has a base movement of 2 cells, but that can be increased depending on which job the character chooses.
Skill Points: These are also a vital part of this game. Skill Points are earned after completing Requests and are used to purchase abilities. A-Abilities cost 1 SP, S-Abilities cost 2 SP, and R-Abilities cost 3 SP. Also, Skill Points can be used to upgrade A-Abilities that you have already learned by increasing their damage (10% intervals), changing the range (1 cell intervals), or adding a special effect (1 effect intervals). For each alteration that you make to the ability, it will cost 1 Skill Point.
-----------------------------------------------------------------------
Well, I hope this isn't too much. I will only be accepting 7 Character Profiles so the sooner you get them to me, the better. When you have completed a character profile, then PM ME FIRST so I can approve your character. After I have approved, I shall tell you that you can go ahead and post it here. Also, here is my character profile so that you may have an example:
Valincar, Lv. 1
Job: Phantom
Weapon: Decaying Tome
Armor: Shredded Robes
Accessory: Lost Pendant
A-Ability: Otherworldly Artes:
+Burst: Fires a small burst of energy at an enemy. 100% Int Dmg. Range: Adjacent cell. 5 MP. Can be linked to a normal attack, but the MP cost is doubled.
+Syphon: Causes damage by denaturing the enemy’s mana cycle. 30% Int Dmg. Range: 3 cells. Absorbs damage as MP.
A-Ability: Item.
R-Ability: None.
S-Ability: Intangible- Physical attacks always miss, but magical and INT-based attacks deal double damage.
D-Ability: Impending Rapture (Dark)
Stats:
HP: 10
MP: 25
Atk: 1 (+1 from Decaying Tome)
Def: 0 (+0 from Shredded Robes)
Int: 3 (+1 from Decaying Tome)(+1 from Lost Pendant)
Spr: 2 (+1 from Shredded Robes)
Move: 2 cells. (+2 from Phantom job)
Skill Points: 0
-----------------------------------------------------------------------
Let's get them in, folks~! X3 I'm ready for some fun!! =3
Last edited: