Square Enix Declares Console Exclusivity Is Dead.

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Square Enix Declares Console Exclusivity Is Dead
Thursday, November 20th 2008

In an interview Head of Square Enix US John Yamamoto, he states the obvious in which it's easier to make money when publishing games on a multi-platform strategy. Gone are the days where subsequent installments of Final Fantasy feature on one tiny grey box because the EA effect (whoring out to every platform) has dug in deep into how gaming publishers make their money. With SE's latest addition in Los Angeles notifying the world of their intent to branch out worldwide, this confirms the adoption of Western values when it comes to gaming, announcing FFXIII for the Xbox 360 was the first step...


Gamesindustry.biz
Square Enix's US president John Yamamoto has told GamesIndustry.biz that the company's new in-house development team based in Los Angeles is currently concentrating on the market for digitally downloadable games.


And after successfully adopting Epic's Unreal Engine 3 for The Last Remnant, the studio is also assessing multiple middleware solutions and feeding back its findings to Japan for future releases.


"All formats – Xbox Live, WiiWare, PlayStation Network – are all viable formats for us," said Yamamoto. "We started the in-house development team a couple of months ago and we're starting with downloadable content because the team is still small.


"Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in Japan."


He added: "I think it’s always good to introduce new ideas, techniques, and processes into the company in order to stay on the cutting edge. The Last Remnant was the first time we had built a game using an outside development engine, and it taught our developers to find new and creative solutions in order to achieve their objectives."


With a skeleton crew of only three members, Square hopes to boost numbers to as many as thirty within the next 12 months.


The company has made a number of significant moves outside of Japan in the past few weeks, including teaming with Gas Powered Games to publish the sequel to Supreme Commander, and picking up Frontier's LostWinds for release via WiiWare in Asia.


Yamamoto also confirmed that Square Enix is currently in talks with developers across the globe for more titles, and is interested in creating new IP and publishing existing franchises.


"We're not only working with Gas Powered Games, we're also contacting multiple studios in England, other European countries, and the US and Canada. We're talking with other studios right now," he revealed.


"We are interested in studios that have their own established IP and we're also interested in creating new IP as well."


At E3 in July, Square Enix announced that the latest Final Fantasy title – a franchise traditionally associated with the PlayStation brand – would also be published on Xbox 360. Now, Yamamoto has gone so far as to declare the time of platform exclusives over.


"I really believe so. Not so long ago the PS2 dominated the market so if we developed an exclusive game for PS2 then we could enjoy a very good profit. But that time is already over. To maximise and spread our games to as many users as possible I think we have to go to multiformat – the Xbox 360, PS3 and also the PC as well.


"The Japanese market is very strong and back when we could concentrate on developing games for just one console, business was very good. But the one-console market is over," said Yamamoto.


While Square Enix won't be abandoning its home market, Yamamoto agreed that some developers in the region focus purely on a domestic audience, missing global opportunities.


"I wouldn’t make a generalisation about all Japanese developers, clearly, some have had continual success worldwide. However, I do feel that there is a tendency for Japanese developers to focus too heavily on the domestic market.


"With increased competition from overseas developers, Japanese companies must recognise the need to appeal to a broader audience," he said.


"When developing a game in Japan, the developers talk to other Japanese developers, sales teams, marketing teams, and naturally, the game they are developing becomes targeted to Japanese consumers.


"Japanese videogame software sales represent less than 15 per cent of the global market. It’s my job to communicate to our headquarters in Japan that the western market is growing rapidly and that it is extremely important for Square Enix to be a major global player," he added.


The Last Remnant is released for Xbox 360 in Europe today.

I cut and pasted this from SEF.
 
This is kind of a very 'no duh' moment for Squeenix. Anyone with a sort of business sense has decided on this already, SE is just very slow to the draw. And anyone who wasn't expecting this to happen sooner or later must be thick in the head. It's as if they think they're better than every other developer, and then when they get the news that they aren't, they're totally flabbergasted and have to change everything.

Nice going, SE. Nice to know the fans can trust on you to make smart decisions quickly. I'd give you all a cookie, but that would make you slower on the draw, wouldn't it?
 
Don't do that. You'll get us into bother with them. At least paraphrase things, in future.

[Moved]
x2.

As for the news, I can't say I'm really one bit interested, over the past few years it's evident that a fair few companies are a lot better than Square Enix, SE have just become a money whoring company now who cares only for profit and little substance, and this is just the icing on the cake. At the end of the day, it's realistic to say that companies who make exclusives normally have an extremely good reputation because of the quality of their games whereas those who make multiplatform generally half arse their games.

So yeah, Sony fans may suffer with it no longer being exclusive, but the whole market will suffer with the lack of quality.
 
So yeah, Sony fans may suffer with it no longer being exclusive, but the whole market will suffer with the lack of quality.
Hey, makes my game purchasing easier, because I can always find quality among crap. ;P
 
As much as I was happy that FF's were mainly Sony exclusive back when the PS2 was my main system, I've got to start feeling that non-exclusive is the way to go from now on if you want to make big sales.

I mean, sure games like Halo sold the Xbox console to many, and FF's made many gamers get the PSX and the PS2 years back, but nowadays with the prices of systems being high hundreds of dollars, it seems only fair to make a version of the game for each console. Personally I'm more happy at the fact that FFXIII is multi-console because there are more games on the Xbox 360 I prefer to play as opposed to the PS3. I'm not going to buy a console just for one exclusive game when the system is over $400.

This wil definitely boost Squenix sales across the board between mainly Sony and Microsoft, and probably Nintendo as well in some aspects.
 
Square exix was declined by tecmo so what other developpers are they interested in?
 
I'm sure some of the old school fans (myself included) are pleased we don't have to buy a PS3. Some of the more bitter old fans probably relish sony fans getting their perceived comeuppance, which is indeed hollow considering PS3 owners can still pick up FFXIII when it releases while Wii owners well.. they get a crystal chronicles sequel.
 
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