Help Seven wonders of neblheim

Status
Not open for further replies.

Genisis Ghost

The gift of the Goddess is eternal
Joined
Aug 27, 2009
Messages
79
Gil
0
I'm having trouble with thesewonders. can you help? please describe each wonder and how to solve it.
 
1st Wonder:

The boy asks you to discover why the town's water supply has turned red. Simply climb up the water tower in the middle of the town to find the Phoenix Materia. Report back to the boy.

2nd Wonder:

The boy informs you that there is a mysterious painting in the inn. Go see it before talking to him again. He tells you that the girl in the painting occasionally gets up and wanders around the world. Go see the painting again to see that the girl is missing. Go back down, then up again to see it return. Then wait in the lobby for the innkeeper to go up. Sneak up behind him into the room.

3rd Wonder:


There's apparently a special Bomb on Mt. Nibel. You'll find it in a path in the mountain that kind of reaches a dead end where a Touchy Bomb, Gray Bomb, and Remedy Bomb appear. Defeat them and get the special item to prove to the boy that you've taken down this Bomb.

4th Wonder:

There's a "Laughing Safe" in one of the rooms in the Shinra Manor. Next to it are clues to figure out the individual digits to unlock the safe:

First Digit: Go to the room on the east side of the second floor and look through the keyhole. The first digit is the number of books that are not on any shelves in the bookcase. Don't forget to count the ones on top of the bookcase!

Second Digit: Go to the room on the east side of the first floor, look through the keyhole, and count the number of Dorky Faces inside. They will sometimes disappear, but will always remain in the same place.

Third Digit: Go to the room on the west side of the second floor, look through the keyhole, and count the number of Banora apples and/or cans in the room. Be sure to check under the furniture or on the floor.

Fourth Digit: Go to the room on the west side of the first floor, look through the keyhole, and count the number of chairs in the room.

5th Wonder:

You are told that there are moans coming from the bottom of the Shinra basement. Sephiroth has apparently already unlocked the door to it. Go down, beat some Sahagins up for Coffin Keys to unlock the coffins in the basement to find a familiar FFVII character inside.

6th Wonder:


This one is annoying. When Nibelheim's on fire, the boy should be outside of a burning store telling you to rescue his mother. You have a minute to do this, and vision is limited. Good luck with this one.

7th Wonder:

You'll receive a message from the Wonders boy, stating that there is no real Seventh Wonder, but that he left Zack a special treasure somewhere in the village. In fact, it's not in the village itself but in the outskirts of Nibelheim. Go the northeast area of the outskirts and examine the glowing object at the foot of the fence by the south side of the easternmost house to find the Wall materia.
 
Since this has been resolved, I'll close this, but I'm also going to move it to the proper section. :)

[moved to help booth]

[thread closed]
 
Status
Not open for further replies.
Back
Top