Problems with the Esper Ultima and Giruvegan

Dean Winchester

Keeping you alive by killing what's in the Dark...
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Yes, since I already have 11 of 13 espers and due to the fact that without Ultima I can't get Zodiark, I was wondering if any of you has a walkthrough guide for the Big Crystal in Giruvegan.

Seriously I kept looking, I should say under every possible stone, for Ultima and the only thing I see is, more sections and I can't stop the feeling that I keep running in circles.

I've been trying to find her, if I do great....then the problem would be how to get out of that huge crystal....
 
I've got some to paste [and believe me, it's a lot] but I don't know how reliable it is, to be honest. I haven't actually attempted to find her and so haven't used a guide at all. But here's a shot, anyway.

EDIT:
Since the maps are ... askew, just search for a guide at GameFAQs - they're very good when it comes to guides. I'll just leave the information here for you and you can sieve through what is useful/useless.

----

[SE07] _ _ _ _ _ [SE07-1]
| | | | | |_(_)_ __ __ _
| |_| | | _| | ' \/ _` |_
\___/|_|\__|_|_|_|_\__,_( )
|/
________ __ ___ __ ____ __
/_ __/ / ___ / // (_)__ _/ / / __/__ _______ ____ / /
/ / / _ \/ -_) / _ / / _ `/ _ \ _\ \/ -_) __/ _ `/ _ \/ _ \
/_/ /_//_/\__/ /_//_/_/\_, /_//_/ /___/\__/_/ \_,_/ .__/_//_/
/___/ /_/

>> Availability: After finishing Giruvegan.

(still kind of working on this section - Berserker)

Ultima is located in the Great Crystal of Giruvegan. Make sure that you have
some White Masks (one for each party member) and/or Sage's Rings, Opal Rings
(one for each party member), some Phoenix Downs, and some X-Potions before your
party journies deep into the Great Crystal to fight her! About 20 - 30 of each
item should do. Return to Giruvegan and run all the way through the Water-Step
areas (first two areas). Use the Way Stone in the Gate of Fire to teleport to
The Great Crystal.


Dha Vikaari Bhrum
/
/
Kabonii Jilaam Avaa
\
(start) \
Sthaana Scorpio ----- A Prama Viakaari ----- Kabonii Jilaam Pratii'vaa
/
/
A Vikaari Dhebon


~~ A Prama Vikaari ~~

Make a mental note that the Way Stone in front of your is Way Stone VIII, so
you'll know how to teleport out of here quickly. Facing Gate Scorpio, run up
the glowing path to the right.

~~ Sthaana Scorpio ~~

Approach the Scorpio Gate Stone and touch it to release the Barrier of Gate
Scorpio. The words "For my master's chosen, and no other, the way will I lay
open" will appear before the gate stone is touched. Run down the glowing path
back to A Prama Vikaari and walk up the path where the Gate Scorpio barrier
once stood.

~~ A Vikaari Dhebon ~~

Use Way Stone IX to teleport to the next part.


(treasure) (Way Stone XII)
Dhebon Jilaam Avaapratii A Vikaari Sirhru Pratii
\ |
(START) \ |
Dha Vikaari Kabonii ----- A Vikaari Kanbhru Ra ----- Dhebon Jilaam Pratii'dii
| \ \
| \ \
A Vikaari Sirhru Praa Dhebon Hilaam Praa'dii ----- Sthaana Sagittarius
(Way Stone XI)


~~ Dha Vikaari Kabonii ~~

Notice how the surroundings are much darker here. Walk up the only available
path.

~~ A Vikaari Kanbhru Ra ~~

Wow. Gate Sagittarius I (right) and Gate Sagittarius II are on the sides.
There are three other paths - one leading down (straight ahead) and two leading
up (left and front right). Way Stone XX is in the middle of the area. Take
either of paths that lead up since they will both meet at the same area your
party needs to go to. Lv. 60 Mom Bombs will be in the middle of either path
you take.

~~ Dhebon Hilaam Praa'dii (or) Dhebon Jilaam Pratii'dii ~~

Lv. 60 Mom Bombs will lie in wait for your group no matter which path you
choose and they are VERY dangerous if they manage to group around your party.
Use Protecga and Hastega magick before fighting them and have some party
members equipped with Bubble Belts and Cat Ear Hoods so you can survive their
Mass-Destruct suicide or defeat them before they have the chance to use it.
Their HP is about 3 times the other Mom Bombs you have run into before, so be
careful. It's hard to lure them away from each other because they all rush
your party once one of them has caught site of an enemy.

~~ Sthaana Sagittarius ~~

More Mom Bombs! Touch the Sagittarius Gate Stone to release the barrier on
Gate Sagittarius I and II in the previous area. A timer will appear in the
upper right hand corner meaning that your party party must get back to the
gates in that time limit (72 seconds) and touch one of them or the barrier will
reform on both. Go back to A Vikaari Kanbhru Ra and you will have the choice
of either gate, but you must first touch the gate of your choosing. Start with
Gate Sagittarius I. Touch the gate and go up the glowing path.

~~ A Vikaari Serhru Praa ~~

Run up to Way Stone XI and touch it immediately. Mom Bombs will ambush the
part from behind if you stay in this area too long.


(Way Stone XV)
A Vikaari Aldobi ----- Sirhru Jilaam Avaapratii
| \
| \
Sirhru Jilaam Avaapraa ----- Sirhru Pis Avaa
\
\
Sirhru Jilaam Praa'vaa Sirhru Pis Praa
\ /
\ /
Sirhru Phullam Praa'vaa Sirhru Jilaam Praa ----- Sirhru Jilaam Praa'dii
\ |
\ (START) |
Sirhru Phullam Praa ----- Dha Vikaari Dhebon Praa ----- Sthaana Gemini


~~ Dha Vikaari Dhebon Praa ~~

A choice of two paths will be to either end. The path that leads down will
ultimately lead the party to a treasure sphere. Choose the path that leads up.

~~ Sthaana Gemini ~~

Don't worry that much about the Necrophobes here; they seem to appear nonstop.
Equip some Dark Mask to absorb their Darka and run past them. Approach the
Gemini Gate Stone. Touch the gate stone to deactivate Gate Gemini up ahead.
Like before, you must reach the gate and touch it before the timer runs out
(144 seconds). Exit through the other path.

~~ Sirhru Jilaam Praa ~~

Take the next only other path in Sirhru Jilaam Praa'dii and fight through the
Shadonirs. There attacks can cause extreme damage so make sure to have Arise
gambits activated. If you want a single treasure sphere, then Touch Gate
Gemini I to open it. If you want to continue along with the quest like normal
then take the gateless path to the right upon entering. You will need to
backtrack and reactivate the Geminit Gate Stone if the first option is chosen.

~~ Sirhru Pis Praa ~~

Make a left once you reach the platform and run down the glowing path.

~~ Sirhru Pis Avaa ~~

Touch Gate Gemini II (if the timer is still going) to deactivate the gate. An
Ash Wyrm will be walking around the platform. Use Shellga and Protectga on the
party if you fight him! Standing where the gate was, Gate Leo II is on the
right, and there are two paths up ahead - one (directly across from you) leads
down while the other (front left) leads up. Both open paths will lead you the
same way so it doesn't matter which path you take. Choose one. Whichever way
you go, a Skulwyrm will greet the party. Make sure to equip something for his
Diseablaga and be ready to cure Disease.

~~ A Vikaari Uldobi ~~

Fight or run past the floating Reapers and touch Way Stone XV to teleport even
deeper into The Great Crystal.


Uldobi Phullam Udiipraa ---- Sthaana Capri
(START) /
(Way Stone XVI) /
Sthaana Virgo ----- Dha Vikaari Sirhru ---- Uldobi...'dii ---- Uldobi...Pra
| \
| \
Sthaana Libra Uldobi...Vaa
/ \
/ \
Uldobi Jilaam Pratt'vaa Uldobi Jilaam Praa'vaa
\ / \
\ / \
Uldobi Jilaam Avaa ????
|
|
A Vikaari Kanbhru


~~ Dha Vikaari Sirhru ~~

While stepping away from Way Stone XVI, your party will have a choice of three
paths: right path (leading down), middle path (leading up), left path (leading
up). Take the middle path.

~~ Sthaana Libra ~~

Everything seems clear but as the party steps onto the platform a few
Forbiddens will appear. Make sure to have Bowline Sashes equipped for their
curses so you want loose a party member to Confuse. Touch the Libra Gate Stone
(72 seconds) and go back to the area with Way Stone XVI and take the left path
(leading up).

~~ Uldobi Jilaam Praa'dii ~~

Run past the Skulwyrm and quickly touch Gate Libra I before time runs out.
Continue ahead and in the next area your pary will come across another Ash
Wyrm. Take the left path (leads down).

~~ Sthaana Capricorn ~~

Touch the Capricorn Gate Stone (180 seconds) and run all the way back to Way
Stone XVI where you first started. Take the path that leads downward on the
right side (facing away from the Way Stone). Right, straight, then down the
sinking path.

~~ Sthaana Virgo ~~

Touch Gate Capricorn I up ahead quickly before the time runs out. Some
Forbiddens will likely rise up from the platform. Touch the Virgo Gate Stone
(108 seconds) then quickly run back to Way Stone XVI. Take the center path.
Turn either left or right and touch either Gate Virgo I or Gate Virgo II - they
both lead the same way.

~~ Uldobi Jilaam Avaa ~~

A Giruveganus will be roaming around the platform as your party enters. If
your party came UP a path, turn right, if they came down a path, turn left;
either way, you will go up a glowing path to reach the next area below.

~~ A Vikaari Kanbhru ~~

Run toward Way Stone XVII and touch it to teleport further into the Great
Crystal.


(Way Stone XIX)
Dha Vikaari Dhebon Ra
\
(Ultima) \ (START)
Crystal Peak ----- Kanbhru Pis ----- Dha Vikaari Uldobi
/
/
Sthaana Aquarius
(Aquarius Gate Stone)


~~ Dha Vikaari Uldobi ~~

It keeps getting darker and darker with each Way Stone teleportation. Step out
onto the path and head downward. Forbiddens (and possibly an Evil Spirit) will
attack as you try to run down the path.

~~ Kanbhru Pis ~~

There is a much desired blue save crystal +-----------------------------------+
on the platform ahead. The right path | Omega Mark XII, the most powerful |
will lead to Way Stone XIX which is your | boss in the game is very close |
way out of here and the left path will | by. Activating the Aquarius Gate |
lead to the Aquarius Gate Stone (this is | Stone is the first step on your |
the first step on your way to fighting | way to fighting him. He is a |
Omega Mark XII [Secret Boss]). It's time | level 99 enemy, so be prepared. |
to stop taking those swigs of Red Bull | [SQ18-1] |
and break out the Jack Daniels because +-----------------------------------+
Ultima is right through the center path!

~~ Crystal Peak ~~

Walk up the glowing path and Ultima's introduction cutscene will play.

+----------------------------------------------------------------+
| Lv 63 | Ultima |
|================================================================|
| HP: 258001 | Weak: Dark | Absorb: Light |
|----------------------------------------------------------------|
| Exp: 0 | Steal: High Arcana, Megalixir, Virgo Gem |
| LP: 65 | |
|----------------------------------------------------------------|
| Recommended Level: 60 - 63 |
+----------------------------------------------------------------+

Dispel her of her status enhancements at the beginning. Attack her physically
and use any Dark elemental weapon that you have (Dark Shot!). Use Darkga to
take off a fair amount from her, but don't spam the spell since you'll need
your magick for healing. This fight seems to go very smoothly at the starting
since she will only attack the party with physical attacks that take about
1500+ HP damage, but that will quickly change once 25% of her life has been
taken. Keep in mind that her attacks will sometimes cause Sap, so set up a
gambit to cast Regen on a Sapped party member. Set up gambits to heal with
magick AND with items - put item gambits below magick gambits. Ultima is a
very smart esper compared to the others that you have fought and will make many
decisions based on your party's status. Her gambits are set up very well to
challenge any magick users.

Ultima's magick field is unlike any of the other Espers, in that she will go
through several patterns of different status effects or disablements that will
only last for close to thirty seconds each. Each time the party is free of a
particular magick field another one will immediately take its place.

Here is a breakdown of her magick fields:

HP Drain

Ultima will set up a magick field that will drain the party of HP as if they
were under a Sap status effect. I like to cast Protectga and Regen before this
field starts so she doesn't take off as much with her constant physical attacks
and so the HP Drain isn't as bad.

MP Drain

Ultima will set up a magick field that will drain the party of MP similar to
Sap-reducing speed. Use a Quickening right when the MP starts draining since
it will be all gone eventually anyway. Turn off the "Self: MP < 10% (>)"
Charge gambit during this magick field and heal with items!

No Attack

Ultima will cancel out the Attack command from the party command menu. Use
this time to gain your magick back and cast Darkga on her.

No Magick

Ultima will cancel out the Magick command from the party command menu. Heal
with items!

No Technicks

Ultima will cancel out the Technicks command from the party command menu.

No Items

Ultima will cancel out the Items command from the party command menu.

Gravity Field

Ultima will slow down time making the party move as if they were affected with
Slow. Actually this is worse than Slow, but there is a way to fight if off to
some decree. Equip light armor.

Ultima will set up a Great +---------------------------------------------+
Barrier shortly after her life | Recommended Gambits |
reaches the halfway point that |=============================================|
will refurnish her with Protect | Ally: any (>) Arise |
and Shell. Be sure to Dispel | Ally: any (>) Phoenix Down |
both status enhancements once | Ally: status = Reverse (>) Attack |
again. She will ready Holyja | Ally: HP < 50% (>) Curaja |
shortly afterward then unleash | Ally: HP < 30% (>) X-Potion |
it on the party and continue to | Ally: status = Sap (>) Regen |
release it randomly throughout | Ally: status = Sap (>) Remedy |
the rest of the fight. Make | Self: MP < 10% (>) Charge |
damn sure to equip some White | Foe: party leader's targer (>) Attack |
Masks to all party members in +---------------------------------------------+
order to absorb the attack and
avoid taking damage! Sage's Rings will absorb the attack also so equip those
if you have them. Holyja will hit each party member for around 5000+ damage.
This spell will also randomly cause Reverse so you better not cure any party
members at that time. Set up a gambit to attack a party member inflicted with
Reverse - make sure this attack gambit is above the curing gambits! She will
use Renew on any party member inflicted with Reverse then cast Curaja to finish
that party member off, but constantly attacking that party member until Reverse
wears off will heal them and might save them. Her Curaja is the main killer.
Don't have any status effecting weapons and the attacking should go well, but
one party member may get hit by an ally just before Reverse wears off
sometimes. She will start to use Reflectga after the curing attacks and will
spam the party with Reflectga throughout the remainder of the battle if they
try to dispel it. Equip Opal Rings when she starts casting Reflect and you'll
be able to use curing magick without having to worry about Reflect.

Her defense will increase dramatically when she nears her last 25% of life.
Make sure to cast Hastega whenever one of your party members has a chance and
that will really help out for her last bit of health. She is still very weak
to Darkga at that time so take advantage of that and cast it on her a bit. In
order to defeat her, you have to learn which shields are the best times to go
all out on her. I found it best to spam her to death with attacks at the
beginning and during the technick field. It is a good idea to bring some items
to this fight with you - a few Phoenix Downs, X-Potions, and Remedies will come
in handy. Be sure to arrive at this battle with all the status enhancements
you can think of casted on your main three party members since there is a save
point right outside the area where you fight her. Cast Protectga, Regen,
Bubble, Bravery, and Hastega on all party members and your party will start out
with a bang! The main key to beating her is to have White Mask equipped and
Opal Rings for the last half of the battle. ++ULTIMA, THE HIGH SERAPH++ will
be added to the License board after the fight.

Now, about getting out of here, go back to Kanbhru Pis and take the path to the
left upon entering to wind up in Dha Vikaari Dhebon Ra. Touch Way Stone XXI to
teleport all the way back to Way Stone XX. Way Stone XX is the Way Stone that
could not be activated earlier. The Way Stone will take the party back to A
Vikaari Kanbhru Ra. If you want a chance at the powerful Excalibur sword then
look below starting at "A Vikaari Kanbhru Ra". Otherwise, look for the only
open gate (with the two large columns where Saggittarius Gate I used to be) and
take the path to the right of that path. In Dha Vikaari Kabonii, use Way Stone
IX to teleport back to teleport back to A Vikaari Dhebon. Take the only path
to A Prama Viakaari and use that Way Stone to teleport to the Gate of Fire back
Giruvegan.


Sirhru Phullam Udiipratii
/ \
(Way Stone XIV) / \
Dha Vikaari Dhebon Pratii Sirhru Jilaam Pratii'dii
(START) / /
(treasure) / /
Sirhru..Pratii'vaa -- Sthaan Leo Sirhru Jilaam Pratii --- Sirhru Pis Pratii
(Gate Leo I) (Leo Gate Stone) \ \
\ \
Sirhru Jilaam Pratii'vaa Sirhru Pis Avaa
(2 Treasures; Excalibur) (Gate Leo II)


~~ A Vikaari Kanbhru Ra ~~

Look back at the second map under this Ultima section if you need to. You need
to go back to Sthaana Sagittarius and activate the Sagittarius Gate Stone.
Come back to this area and open Sagittarius Gate II.

~~ A Vikaari Sirhru Pratii ~~

Use Way Stone XII to teleport to Way Stone XIV. Now you should look at the map
above.

~~ Dha Vikaari Dhebon Pratii ~~

Way Stone XIV will be behind the party. Take the path that leads down and go
all the way to Sirhru Jilaam Pratii'vaa. You'll have to take the furthest path
on the left when you get to Sirhru Jilaam Pratii.

~~ Sirhru Jilaam Pratii'vaa ~~

A Shadonir will be down the path. Defeat him quickly since two more Shadonirs
will appear from the glowing path your party enters this area from once the
platform is reached. There is a treasure sphere in the middle of the trap and
there is a possibility that there is another treasure sphere inside of that
one. Open the first treasure sphere to get whatever minor item or gil lie
inside then open the second treasure sphere, if there is one, to receive
++EXCALIBUR++. If you don't get any extra chest, then leave and move three
areas away from the current and come back to try again. The treasure sphere
should return in the middle of the trap and you will have the chance at
Excalibur once again. There is no trick to doing this and no Diamond Armlet
required - the treasure sphere will appear randomly. I got the second treasure
sphere to appear my second time while trying this once and later it didn't
appear until about the eigth time, so it varies. You can only get Excalibur
one time.
 
Thanks Riku, I'll try that. Is it just me or this whole "Getting Ultima" mission will be a long, long, long, LONG journey?

*sighs* Whose idea was that? Ultima is strong by herself alone and this whole sidequest is starting to be a pain...

well, like Sephiroth would say after being defeated countless times by Cloud because squere-enix wants it that way: "I hate square-enix " :stare:
 
Ultima wasn't too bad for me; one of my favorite fights. She's got that pattern of attacks, but if you have on White Masks and know her pattern, you'll be fine. Just use Curaja when you get low on HP on all of your characters to save time. You'll get the MP back when you attack her if you've learned the Augment on the License Board that boosts your MP when you attack.
 
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