I've been thinking recently: How much of a Final Fantasy game is actually dedicated to developing plot and/or characters?
You might not understand the question at first but if you're developing the game, you have to always keep the story moving forward. It would be nice if your characters could just sit around, sing songs at the camp fire, and tell deep personal secrets to develop them as human beings instead of pixels. Obviously, you can't do that. They always have to be on the march, focused, and ready to conquer a very specific goal. But there seems to be a lot of filler in games and it's a good thing.
For example, in Final Fantasy X, you go to Luca and play in a Blitzball tournament. At that point in the game you're not really wrapped up with Yuna's pilgrimage so the focus of the game can be on a mini-game and it doesn't matter. In Luca, a ton of plot related stuff happens. You find out that "Sin is Jecht", you meet up with Auron, you meet Seymour Guado, and you even see Anima. But when you leave and go down Mi'hen Highroad to Mushroom Rock Road, there's no real advancement in plot. You do a lot of cool stuff, like fight with Seymour and see Sin blow up some more crap... but as far as character development... there is very little. You find out that Luzzu was the one who convinced Chappu to enlist. That's about it.
So how much of these games are actual character/plot advancement and how much are just filler, even if it's filled with really cool things (Golden Saucer, Kilika, Treno)
You might not understand the question at first but if you're developing the game, you have to always keep the story moving forward. It would be nice if your characters could just sit around, sing songs at the camp fire, and tell deep personal secrets to develop them as human beings instead of pixels. Obviously, you can't do that. They always have to be on the march, focused, and ready to conquer a very specific goal. But there seems to be a lot of filler in games and it's a good thing.
For example, in Final Fantasy X, you go to Luca and play in a Blitzball tournament. At that point in the game you're not really wrapped up with Yuna's pilgrimage so the focus of the game can be on a mini-game and it doesn't matter. In Luca, a ton of plot related stuff happens. You find out that "Sin is Jecht", you meet up with Auron, you meet Seymour Guado, and you even see Anima. But when you leave and go down Mi'hen Highroad to Mushroom Rock Road, there's no real advancement in plot. You do a lot of cool stuff, like fight with Seymour and see Sin blow up some more crap... but as far as character development... there is very little. You find out that Luzzu was the one who convinced Chappu to enlist. That's about it.
So how much of these games are actual character/plot advancement and how much are just filler, even if it's filled with really cool things (Golden Saucer, Kilika, Treno)