I've been playing several games with low percentages for drops. I can understand making something hard to get but the low percentages they have are insane. Take FFIV for the DS. The tails and rainbow pudding. They all have a 1 or .04 percent chance of dropping. That's just insane. I can see a low drop chance like that in an MMO but not a single player game. Especially an RPG. Hours if not weeks hunting for these items does not equate fun. It's just tedious and frustrating. I can see five percent for extremely rare items but when something is .04 percent it could take you months if you're unlucky. And FFIV DS isn't the only game like this just the one I'm most recently playing. I've seen single player games with .01 percent chances. It's all just crap. I just don't see how the developers can think it's a good idea.