All RP's
Name: Nesh.
Title: Full name is Nesharian el Abyssium, which means "wields the forest" in Runic Vant.
Alignment: Mostly good.
Race: Vant mostly, but also part Viera. Vants are agile, stealthy humanoids, possess slender, yet strong builds, and are guerrilla fighters. They build their communities in forests. Vants possess an extensive knowledge of plants and animals. Both genders of Vants grow out their hair (pink or yellow for girls and purple or blue for boys), and they can interbreed with Vieras and any other humanoid race.
Racial Traits: Vants have the same build and average height as an Ivalicean Hume. Their ears are pointed, similar to an elf's, and their eyes are large and piercing. The color of their eyes vary depending on where they are born, but they're generally a pastel color. A special adaptation among the Vants is that no matter how much they exercise, they still retain their slender physique. This is so that they can still move silently and stalk animals without being noticed.
Gender: Male.
Age: Unknown. Looks twelve but his extended vocabulary and manner of speaking suggest he's been around for longer than that.
Attire: No chest garments. Wears shorts made of black leather. Shoulder-length purple hair has large blue feathers woven into it. Nesh also carries a coil of mythril rope, very thin and strong (about the width of a thumbnail), around his waist, as well as four colored pouches for elemental beads (see Magics for more info).
Personality: Nesh is a little antisocial, and will try to avoid social situations. However, if he sees that there isn't a way out, he will gladly sit down and talk. The Vant also enjoys arguments and their intellectual challenge. If he sees someone in danger he will always help them out, no matter what, but after he makes that decision he always thinks, "How the hell did I get into this?".
First Impression: Nesh can easily blend into a crowd, which shows how skillfully he can evade people. If you found him, and said hi, he would say hi back. If you said something to him again, he would probably ignore you. If you said anything after that, he would probably meld into the crowd if he sensed you had bad intentions. If not, he would find a place to sit and begin talking with you.
If he gets irritated, like if someone made a racial slur against him, Nesh would give them his "look" which basically says "Why did you do that". If, however, the annoyance was more physical (like if someone threw a tomato at him) he would block the attack, counter and throw the assailant into any number of unflattering positions (particularly in public), and move away quickly. Example: If a fruit merchant tosses an apple at him, he would snatch the fruit out of the air, flip the merchant by his wrist, and drop him into a bin of sticky and/or gross produce.
Strength: Very strong for his slender build, which aids in surprising foes. A good punch would probably knock down a foe causing 20 damage.
Speed: Nesh moves extremely fast, about 30 MPH after 10 seconds of buildup. He can sidestep instantaneously, and can easily find a single gap in a hail of arrows. He also attacks with great speed.
Endurance: Nesh can fight for about 1 hour and run for half that, at top speed before having to rest. A punch would probably make him double over. Because he's used to not getting hit, he can't take much abuse.
Reflexes: Highly developed. Nesh can react to all manner of projectiles, physical or arcane, as long as they don't break the sound barrier. He can sidestep very quickly, and can do rolling dodges to evade close-range attacks.
Fighting style: Guerrilla. He uses natural cover and strikes with the element of surprise. Generally, you need all the Vant attributes to use these tactics.
Weapons: A normal knife. Foot-long, serrated on one end. Hilt is made of light brown pine wood. Blade is made of canine fang, which has been stained red by blood over time. No special powers.
Nesh's specialty is a chakram, a frisbee-like structure about 1 foot across. Except for the handle (made of leather and about 1/3 of the chakram) , it is an O-like blade, about as thin as a double-folded piece of paper. It is made for throwing and Nesh must retrieve it at the end of battle.
On top of this, he can use a wide variety of weapons, which he does. When he faces an enemy he always has his knife, rope, and chakram. However, if it is a battle made in advance, he always studies his enemy to decide what to use from his selection of weapons.
When facing foes who must get up close to do damage, he does the opposite and stays far away while using some pretty sharp throwing knives imbued with lightning. He can throw them up to 400 feet with about 90% accuracy. On contact, the knife blade releases enough voltage and amperage to stun the foe for about 5 seconds. They become regular throwing knives if they hit anything which doesn't conduct electricity
If facing a foe who fights from a distance, Nesh will use his agility to get up close and strike with his halberd. The weapon is about 6ft. long and very light and sharp. As a result he can string attacks together just as easily with it as his dagger, although they tire him out somewhat. The cutting part is made up of a circle of very sharp needles about an inch across at the base. As an alternative weapon Nesh can disconnect the cutting part and attach a sledgehammer head made of the same light material for a lethal Giant Scorpion Tail.
Armor: None, wears his normal garb. When visiting snowy places Nesh wears light leather armor on top of that.
Abilities: Except for some basic acrobatics (backflips, spinning kicks, and swiftness) Nesh doesn't have any unarmed techniques or powers.
History: Nothing really interesting, except that when his hometown was destroyed by a huge bonfire started by Belias, the Gigas (Nesh wasn't born at the time), the village chiefs led a subjugation team to the fiend's home in the Tomb of Raithwall (which involved dimensional travel through space and time) and killed both Belias and the Occuria who was controlling it. Since the team couldn't make it back to their own time, they settled in Ivalice alongside a viera town, and 100 years later, Nesh was born. He is part Viera and as a result his ears are rabbitlike and feet are clawed, both of which are Viera attributes.
Appearence: Nesh is a light-skinned boy of about a 5-foot height. He has blue eyes and purple hair, as well as a small nose. Nesh has light arms and small hands which help him to strike quickly. He has a small torso and long legs which make him seem very tall.
Non-Battle Abilities: If in total darkness, he can use echolocation to "see". He can use monster spoils to create weapons. He can call his chocobo from miles away by whistling at a very high pitch.
Pet: Reffy, a blue chocobo. Though most chocobos not of yellow plumage are shy of humans, Reffy has been friends with Nesh ever since he was rescued as a chocobo chick from a hailstorm by the said Vant.
Pet's Abilities: Reffy's amazing speed also allows him to cover great distances, and he can be used as a battering ram when wearing a chocobo helmet.
Magics: Vants generally don't use magic, so Nesh can't cast them. However, by throwing elemental beads a magic explosion will occur on impact, and substitute for the setback of not being able to cast a magic. The magic explosion is about 3 cubic feet. Magic beads are very small, about the size of a fingernail, and Nesh carries four pouches around his waist for these little orbs of magic. They are about the size of a baseball and can hold up to 20 beads per pouch. To utilize his mythril rope attack, all Nesh needs to do is touch the end of the rope to a bead and the rope will alter the terrain it touches depending on which bead was used. The pouches which they are stored in are special in that they automatically regenerate whenever they come in contact with a force similar to that which they house (Red Beads= Heat, Purple Beads= Precipitation, Black Beads= Sin, Azure beads= divinity). The beads cannot be detonated while inside their pouch.
Red Bead
These are imbued with the power of fire and also contain compressed smoke. On impact, a blast of heat will affect the area around it, which usually sets it ablaze, and black smoke will stream out of the bead. These beads are useful for making a quick escape via cover of smoke. Its pouch replenishes itself if it is exposed to fire (it is fireproof).
Purple Bead
This ball contains the fury of a storm, complete with lightning and hail. On impact, a jolt of electricity will weaken the surface it burst on and the coldness of hail coats the surface with 1 inch of solid ice. This allows Nesh to shatter barriers (and foes) with his Giant Scorpion Tail, and tougher foes' armor like glass. Their respective pouch is replenished whenever there is precipitation or lightning nearby.
Black Bead
These orbs only work on live enemies, or robots. On impact, a dark powder will spread along the surface until the foe is completely coated. This not only robs a foe of vision, it is also almost permanent. This works to an advantage, because it absorbs and nuillifies life-force (or electricity in the case of robots) of the target; therefore sapping the life out of the victim. These are replenished whenever malice or any one of the seven deadly sins (greed, lust, gluttony, envy, wrath, sloth, and pride) is nearby.
Azure Bead
The Azure Bead is the sole type of orb which can affect Nesh. When tossed at his feet, he becomes rejuvenated and any ailments that befall him in battle become purged. After the Azure Bead becomes used up, the impurities purged from Nesh become trapped into the Azure Bead and in two hours they will be turned into the dark powder and thus it will become a Black Bead.
Name: Nesh.
Title: Full name is Nesharian el Abyssium, which means "wields the forest" in Runic Vant.
Alignment: Mostly good.
Race: Vant mostly, but also part Viera. Vants are agile, stealthy humanoids, possess slender, yet strong builds, and are guerrilla fighters. They build their communities in forests. Vants possess an extensive knowledge of plants and animals. Both genders of Vants grow out their hair (pink or yellow for girls and purple or blue for boys), and they can interbreed with Vieras and any other humanoid race.
Racial Traits: Vants have the same build and average height as an Ivalicean Hume. Their ears are pointed, similar to an elf's, and their eyes are large and piercing. The color of their eyes vary depending on where they are born, but they're generally a pastel color. A special adaptation among the Vants is that no matter how much they exercise, they still retain their slender physique. This is so that they can still move silently and stalk animals without being noticed.
Gender: Male.
Age: Unknown. Looks twelve but his extended vocabulary and manner of speaking suggest he's been around for longer than that.
Attire: No chest garments. Wears shorts made of black leather. Shoulder-length purple hair has large blue feathers woven into it. Nesh also carries a coil of mythril rope, very thin and strong (about the width of a thumbnail), around his waist, as well as four colored pouches for elemental beads (see Magics for more info).
Personality: Nesh is a little antisocial, and will try to avoid social situations. However, if he sees that there isn't a way out, he will gladly sit down and talk. The Vant also enjoys arguments and their intellectual challenge. If he sees someone in danger he will always help them out, no matter what, but after he makes that decision he always thinks, "How the hell did I get into this?".
First Impression: Nesh can easily blend into a crowd, which shows how skillfully he can evade people. If you found him, and said hi, he would say hi back. If you said something to him again, he would probably ignore you. If you said anything after that, he would probably meld into the crowd if he sensed you had bad intentions. If not, he would find a place to sit and begin talking with you.
If he gets irritated, like if someone made a racial slur against him, Nesh would give them his "look" which basically says "Why did you do that". If, however, the annoyance was more physical (like if someone threw a tomato at him) he would block the attack, counter and throw the assailant into any number of unflattering positions (particularly in public), and move away quickly. Example: If a fruit merchant tosses an apple at him, he would snatch the fruit out of the air, flip the merchant by his wrist, and drop him into a bin of sticky and/or gross produce.
Strength: Very strong for his slender build, which aids in surprising foes. A good punch would probably knock down a foe causing 20 damage.
Speed: Nesh moves extremely fast, about 30 MPH after 10 seconds of buildup. He can sidestep instantaneously, and can easily find a single gap in a hail of arrows. He also attacks with great speed.
Endurance: Nesh can fight for about 1 hour and run for half that, at top speed before having to rest. A punch would probably make him double over. Because he's used to not getting hit, he can't take much abuse.
Reflexes: Highly developed. Nesh can react to all manner of projectiles, physical or arcane, as long as they don't break the sound barrier. He can sidestep very quickly, and can do rolling dodges to evade close-range attacks.
Fighting style: Guerrilla. He uses natural cover and strikes with the element of surprise. Generally, you need all the Vant attributes to use these tactics.
Weapons: A normal knife. Foot-long, serrated on one end. Hilt is made of light brown pine wood. Blade is made of canine fang, which has been stained red by blood over time. No special powers.
Nesh's specialty is a chakram, a frisbee-like structure about 1 foot across. Except for the handle (made of leather and about 1/3 of the chakram) , it is an O-like blade, about as thin as a double-folded piece of paper. It is made for throwing and Nesh must retrieve it at the end of battle.
On top of this, he can use a wide variety of weapons, which he does. When he faces an enemy he always has his knife, rope, and chakram. However, if it is a battle made in advance, he always studies his enemy to decide what to use from his selection of weapons.
When facing foes who must get up close to do damage, he does the opposite and stays far away while using some pretty sharp throwing knives imbued with lightning. He can throw them up to 400 feet with about 90% accuracy. On contact, the knife blade releases enough voltage and amperage to stun the foe for about 5 seconds. They become regular throwing knives if they hit anything which doesn't conduct electricity
If facing a foe who fights from a distance, Nesh will use his agility to get up close and strike with his halberd. The weapon is about 6ft. long and very light and sharp. As a result he can string attacks together just as easily with it as his dagger, although they tire him out somewhat. The cutting part is made up of a circle of very sharp needles about an inch across at the base. As an alternative weapon Nesh can disconnect the cutting part and attach a sledgehammer head made of the same light material for a lethal Giant Scorpion Tail.
Armor: None, wears his normal garb. When visiting snowy places Nesh wears light leather armor on top of that.
Abilities: Except for some basic acrobatics (backflips, spinning kicks, and swiftness) Nesh doesn't have any unarmed techniques or powers.
History: Nothing really interesting, except that when his hometown was destroyed by a huge bonfire started by Belias, the Gigas (Nesh wasn't born at the time), the village chiefs led a subjugation team to the fiend's home in the Tomb of Raithwall (which involved dimensional travel through space and time) and killed both Belias and the Occuria who was controlling it. Since the team couldn't make it back to their own time, they settled in Ivalice alongside a viera town, and 100 years later, Nesh was born. He is part Viera and as a result his ears are rabbitlike and feet are clawed, both of which are Viera attributes.
Appearence: Nesh is a light-skinned boy of about a 5-foot height. He has blue eyes and purple hair, as well as a small nose. Nesh has light arms and small hands which help him to strike quickly. He has a small torso and long legs which make him seem very tall.
Non-Battle Abilities: If in total darkness, he can use echolocation to "see". He can use monster spoils to create weapons. He can call his chocobo from miles away by whistling at a very high pitch.
Pet: Reffy, a blue chocobo. Though most chocobos not of yellow plumage are shy of humans, Reffy has been friends with Nesh ever since he was rescued as a chocobo chick from a hailstorm by the said Vant.
Pet's Abilities: Reffy's amazing speed also allows him to cover great distances, and he can be used as a battering ram when wearing a chocobo helmet.
Magics: Vants generally don't use magic, so Nesh can't cast them. However, by throwing elemental beads a magic explosion will occur on impact, and substitute for the setback of not being able to cast a magic. The magic explosion is about 3 cubic feet. Magic beads are very small, about the size of a fingernail, and Nesh carries four pouches around his waist for these little orbs of magic. They are about the size of a baseball and can hold up to 20 beads per pouch. To utilize his mythril rope attack, all Nesh needs to do is touch the end of the rope to a bead and the rope will alter the terrain it touches depending on which bead was used. The pouches which they are stored in are special in that they automatically regenerate whenever they come in contact with a force similar to that which they house (Red Beads= Heat, Purple Beads= Precipitation, Black Beads= Sin, Azure beads= divinity). The beads cannot be detonated while inside their pouch.
Red Bead
These are imbued with the power of fire and also contain compressed smoke. On impact, a blast of heat will affect the area around it, which usually sets it ablaze, and black smoke will stream out of the bead. These beads are useful for making a quick escape via cover of smoke. Its pouch replenishes itself if it is exposed to fire (it is fireproof).
Purple Bead
This ball contains the fury of a storm, complete with lightning and hail. On impact, a jolt of electricity will weaken the surface it burst on and the coldness of hail coats the surface with 1 inch of solid ice. This allows Nesh to shatter barriers (and foes) with his Giant Scorpion Tail, and tougher foes' armor like glass. Their respective pouch is replenished whenever there is precipitation or lightning nearby.
Black Bead
These orbs only work on live enemies, or robots. On impact, a dark powder will spread along the surface until the foe is completely coated. This not only robs a foe of vision, it is also almost permanent. This works to an advantage, because it absorbs and nuillifies life-force (or electricity in the case of robots) of the target; therefore sapping the life out of the victim. These are replenished whenever malice or any one of the seven deadly sins (greed, lust, gluttony, envy, wrath, sloth, and pride) is nearby.
Azure Bead
The Azure Bead is the sole type of orb which can affect Nesh. When tossed at his feet, he becomes rejuvenated and any ailments that befall him in battle become purged. After the Azure Bead becomes used up, the impurities purged from Nesh become trapped into the Azure Bead and in two hours they will be turned into the dark powder and thus it will become a Black Bead.
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