Mastering Games

I would go along with VoN's view, I look at mastering a game is when your skill at it is at a very high point. Things like card collecting and grinding Magikarp up to lvl 100 is not mastering a game, that's more just beating everything the game has to offer.
 
Mastered or completed 100%

Dragon Quest VIII
FFVII, FFX, FFX-2, FFXII
Donkey Kong Country series (103% in this case)
Legend of Zelda games released on the N64
Goldeneye 007 (unlocked all cheats and completed every mission on 00 Agent difficulty)
Resident Evil 4 (every gun, every costume unlocked)
Super Smash Bros Melee

Mastered?

FFIV, FFIX (dunno if Excalibur II sidequest counts)
Mortal Kombat I-III
Street Fighter II series
Street Fighter Alpha 2 (cannot beat optional boss Shin Akuma with all characters on 8 star difficulty setting)
Street Fighter Alpha 3
GTA: Vice City (unique stunt jumps are required to achieve 100%? No thanks!!)
Shenmue series (unless I somehow pull off a "ton 80" in practically every turn then there's simply no hope of me ever claiming victory against that HaXXor Jamaican dude in Darts)
Chrono Trigger (I'd rather download the endings than complete the game 37 times)
 
I only mastered VII, X and XII. FFXII is possibly one of the most boring games to try and master...half the time the battles aren't even 'fun' :dry:
 
Here's the reason why FFXII battles aren't fun... You just select attack and the characters do it all by themselves... And typically, all you need to beat an enemy is attack unless you're up against a special/boss monster...
 
Okay VoN, I'd like you to define using "skill" on an RPG.

When I think of skill and a game off the top of my head, I think of either a fighting game, a shooting game or something similar, but if you have an RPG, how would you imply skill into it?
 
I've only mastered 3 games.

FFVII: Obtained every single item, beat every single boss (including both Ruby and Emerald weapon), and I did it all under lv 75 for my team.

DOA 4: I play this game on XBox live and so far I'm unbeatable. Yeah I memorized all the combos for 7 characters, can beat the game on the most difficult setting , and I so far have 86 wins on survivor mode in the most difficult setting. I'd consider that mastering the game.

Warriors Orochi: This game has been the only game I've been playing recently. I've unlocked every single character, got their 4th weapons, obtained their special items, have every single character, abilities, and weapons maxed out, and obtained all the special features, all in 4 weeks. The only bad thing is I have nothing left to do in the game.
 
DJ Popup of Death said:
Okay VoN, I'd like you to define using "skill" on an RPG.

I wasn't aware that the meaning of the word changed depending on the type of game you're playing. Skill is one's ability to perform a certain task--and to do it relatively well. That remains uniform regardless of the game.

DJ Popup of Death said:
When I think of skill and a game off the top of my head, I think of either a fighting game, a shooting game or something similar, but if you have an RPG, how would you imply skill into it?

What makes an RPG that much different? Sure, there may be different skills involved, but it's asinine to assume that playing an RPG requires no skill. First-person shooters rely heavily on hand/eye coordination and reaction time, but those aren't the only skills in gaming. Knowing which spells/abilities are most effective in any given situation is certainly a skill that can be attributed to an RPG. Being able to customize your characters and to equip them with the proper items in a way that complements them can also be considered a skill. Formulating the best stratedgy to defeat your enemy is yet another skill.

According to you, it takes absolutely no skill to play an RPG. If that was the case, every player would be the same...and I'm well aware that there are players out there who are more successful Final Fantasy players than myself. Either they developed their skill more than I have, or they possess a skill that I downright lack.

...and that's the way I choose to look at it. <!-- / message --><!-- sig -->
 
Last edited:
I wasn't aware that the meaning of the word changed depending on the type of game you're playing. Skill is one's ability to perform a certain task--and to do it relatively well. That remains uniform regardless of the game.



What makes an RPG that much different? Sure, there may be different skills involved, but it's asinine to assume that playing an RPG requires no skill. First-person shooters rely heavily on hand/eye coordination and reaction time, but those aren't the only skills in gaming. Knowing which spells/abilities are most effective in any given situation is certainly a skill that can be attributed to an RPG. Being able to customize your characters and to equip them with the proper items in a way that complements them can also be considered a skill. Formulating the best stratedgy to defeat your enemy is yet another skill.

According to you, it takes absolutely no skill to play an RPG. If that was the case, every player would be the same...and I'm well aware that there are players out there who are more successful Final Fantasy players than myself. Either they developed their skill more than I have, or they possess a skill that I downright lack.

...and that's the way I choose to look at it. <!-- / message --><!-- sig -->


I agree...

to keep it brief......

If it takes no skill to complete an RPG then why the hell did I struggle so much on sidequests and stuff? (notably FFX :dry:)
 
Back
Top