Level 1 Ozma Challenge

Ramiel

Blue Octahedron of Doom
Joined
Sep 30, 2008
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Yeah, I'm doing this :mokken: And I'm going to make a small log for anyone who's curious, since you unfortunately need to go through the game at level 1 right until you fight Meltigemini (WHO IS HARD) and get the Hilda Garde 3, at which point you get to fight Ozma.

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Beginning

Everything is pretty straight-forward until you reach Black Waltz No. 1. Except for the fact that if you encounter more than 2 Plant Spiders you will have to reset because you'll level up.

Black Waltz No. 1: To beat him you need get into Trance, kill BW with Free Energy, attack Sealion once and then finish him off with a Dyne Move. You can't potion yourself while you're in trance which makes this battle a bit luck-based. Took me about 5 attempts before I discovered this useful tactic.

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Before entering Dali I brought Zidane and Steiner to near-trance. I completely obliterated Black Waltz No. 2 with Trance Steiner.

Oh, and I sold all my Ethers and Phoenix Pinions and bought 70 Wrists for the Cotton Robe trick.

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I tried beating Black Waltz No. 3 without the previous tactic but I failed badly. So yeah, trance preparations again. Easy battle.

Former Status: Lindblum, before the Festival

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Update 1

Festival Preparation: Cotton Robe trick put into work, 40,000 Gil obtained. Obtained The Ogre.
The Festival: You MUST reach the Zaghnol and you MUST steal the Needle Fork from him. I used a tent to render him harmless, stole the Fork and let Freya kill him.

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There are 2 things that must be done now: Obtain Limit Glove for Quina and get Healing Shore Chocograph. So yeah, I did that.

Blue Magic is hard to get because when a battle is won because of Quina eating, EXP is still received. The only way is to enter a battle with two or more monsters, eating one and then fleeing. Mandragoras are hard to encounter and very tough, it was pretty hard and time consuming, but this challenge is almost impossible without Limit Glove.

Streamside and Healing Shore need to be obtained, Between Mountains is optional but you'll probably get that too. Streamside's Germinas Boots go on Zidane - they have Flee (which I haven't learned yet due to lack of AP) and Alert (which should always be on).

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Black Mages were dispatched by using Needle Fork and Add Status. Tents were used on the Black Mages, and a lot of Potions were used, both on the party members and on the Black Mages (Quina's attack does damage and we don't want them to die, we want them to get petrified).

Gizamaluke was OHKO'd with Limit Glove (preparations were made for Quina to enter the battle with 1 HP).

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Healing Shore obtained. Now, here's something that not everyone thinked of - if you go back to the Chocobo's Forest through Giz. Grotto with Light-blue Chocobo you can get 2 new Chocographs, which means you get the very useful Magician's Robe (Auto-Potion = love, also it has a LOT of defense and raises Magic which is useful for Stop) and the INCREDIBLY useful Oak Staff (It has STOP! This is very important to the LLC, get it).

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Burmecia wasn't hard, Beatrix was OHKO'd with Limit Glove, same preparations were made.

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CURRENT STATUS: END OF DISC ONE
 
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That video shows that Dragon Crest and Thievery are the most useful and most cost-effective moves in any FF. Except it'll take really long to power up when you're only lv.1.

Good luck with this :gasp:
 
Lol it just struck me. This game is hinting for lvl 1 challenge option. Compulsory boss battles give no experience.

I don't think I am patient enough to attempt such a thing as it's time consuming and tedious, especially boss battles and avoiding random battles.

What I don't like about FFIX's limit break is that it comes by very rarely. And when it does, its either against a weak random monster, or that the battle is almost over (or both :()

*goes to create FFIX trance rant thread*

good luck though. You seem to have put so much effort in it :D
 
dude, I struggle on Ozma when Im a decent level, how the fuck :rage:

I could not even entertain doing anything like this, my blood pressure wouldnt be able to take it.

Good fucking luck :mokken:
 
This challenge wouldn't be possible if Thievery, Dragon's Crest and Limit Glove hadn't existed. If you don't have the patience to max them then you shouldn't ever try doing this challenge.

dude, I struggle on Ozma when Im a decent level, how the fuck :rage:

Luck. A lot of it.

If Ozma ever uses Meteor in the battle, then everything is over. Everyone will die. Yes, they will be brought back by Auto-Life. Unfortunately, Curse always follows after Meteor. Also, Meteor and Curse always hit.

You need a lot of tries to get a good attack pattern from Ozma, but it probably won't take more than 20 or such tries. I'm going to do this! :yay:
 
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Getting that far without levelling up is certainly one thing. Defeating Ozma with that level is certainly another. The video did make it look impressive though.

Good luck attempting to emulate this - you must have an infinite amount of patience to even consider it. Knowing me, I would probably die against the first Black Waltz, give up and yell at myself for even trying. xD Having to hope that you get Trance in the right battle sounds utterly daunting. :andry:
 
Actually all I did was get into a battle with a Python and wait until he hits me enough times for my Trance bar to be one hit away from activating. Nothing much, really.

I died against the first Black Waltz about 5 time, but then I developed a good tactic and used it. I did give up, but only for about 30 mins or such :mokken:

EDIT: Why are 5 guests viewing my thread :mokken:
 
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