[Information] Blood Conflict

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Saga

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E L D E R
D E I T I E S


ETHER

the first born and master of creation

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As he typically appears before those who pray to him


Ether was created long before the worlds came into being. Or perhaps he was never born... but simply awakened.


An ethereally beautiful God, for which the vast amounts of uninhabited space in our universe is named. Ether span the worlds into creation to test his power and became both delighted and intrigued by the life he spawned. Upon these worlds, he formed what became known as the Elements.


He created landmasses and plantlife. He dug vast ditches and filled them with water. Air became the life force that his later creations would breathe to survive; though at times it was a tad unpredictable, forming into swirling vortexes that Ether named Tornados. The Great God brought into being the weather which was as wild and destructive as it could be tame and beautiful. With these he also created Night and Day, Sun and Moon.


His first, and greatest, creations were complete... and yet something was missing.


Life.


To fully create a masterpiece, he needed to place that one final jigsaw piece. He created life. Various races, both human-like and not, sprung up on both landmass and in the seas. Whilst these races fought sporadically for dominace over the other, Ether knew he could not interfere. He had given them life... but he would not govern them.


From each kingdom, he chose a leader. That leader would birth a line of successors. Ether was content. There was nothing more he could do.


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _



HARROW
the second born and master of destruction

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As he typically appears before those who pray to him

It is actually unknown as to whether Harrow awakened before the Third Born or not, but the fact that he made his presence in the universe well known long before she did gives him reason to believe so.

As beautiful as his siblings yet far different to either.

Harrow's awakening occurred when he sensed Ether's creations being given the gift of life. Angered and envied that his brother could create such wonderful, perfect lifeforms, Harrow sought to destroy them.

However, the unwritten laws of the universe that governs the Gods restricts him from doing so directly. Thus he planted the seed of envy in the heart of Ether's lifeforms.

This seed began to grow and in time, wars broke out across the land.

Whilst Ether had created the worlds and the life upon them, Harrow had shown that good cannot live without darkness. Life can not live without death.

Every thing has an opposite.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


DEMETER
the third born and goddess of equity

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As she typically appears before those that pray to her.

Whilst known as the Third Born, there are tales that Demeter awakened long before her siblings and with her awakening came the process known as Time. Demeter governs both the passage of Time and balance between good and evil.

Demeter nurtures the creations of both Ether and Harrow. Whilst she bears no evil seed in her pure heart, she cannot bring herself to destroy the horrific beasts that have come into being because of Harrow's interference.

Fair and unbiased in her outlook, Demeter is the only Elder Deity to reside upon the world of Zarathastra. From her marble temple, she is better able to make sure that neither of her brothers interfere in the balance that she has sought so hard to maintain.

A dazzlingly beautiful young woman, she is often seen in her pure white goat or cat form when traveling.

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The Legend of The Oracles
the divine roses

At the dawn of time, Elder Deity Ether brought a pure White Rose into creation to signify the beauty of all the things he had created in one singular creation. It was the image of perfection, each petal as beautiful as the next and he name this Divine Rose, Orisis.

Harrow, stricken by envy at the complete perfection of his brother’s creation, sought to birth his own Divine Rose. And so he did; to mirror that of his brother’s, Harrow’s Rose was a midnight black, signifying the darkness in his heart and hatred towards everything his brother created. Each petal quivered and snapped at the white rose and he named this Divine Black Rose, Oredan.

“Now, their sister, Demeter, felt sick to the stomach as she watched the Black Rose tear away the perfect petals of the White Rose and the constant rejuvenation of the White Rose became her most precious task for she mothered Ether’s creations. Yet, though she despised the Black Rose for what it did to the White Rose, Demeter could not destroy it, so she simply watched the constant destruction and rebirth of the beautiful Orisis. In time, Demeter decided the best way to prevent the hatred of the Black Rose towards the White Rose was to bind them. And so she forced them the twine around each other, their stems braiding until the flowers were touching.

The Black Rose still tried to rip away the petals of the White Rose, but instead of destroying the White Rose, it pollinated it. From this, a new Rose was born. The Red Rose. It never grew larger than the span of Demeter’s hand but it signified the union of light and darkness, showing that one can never truly live without the other.

Because of this divine revelation, the Roses transformed into beings that Demeter named the Oracles. Orisis, the White Rose and the Oracle of Light. Oredan, the Black Rose and the Oracle of Darkness. Ocairo, the Red Rose and Oracle of Revelation.

These Oracles can see years into the future, for that is the gift given to them when they were first created as those warring roses. And so they come before those touched heavily by Destiny to guide them.


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T H E
S E - Z N


Four female Deities whom possess powers beyond those of the Younger Deities. They harness the true powers of the Seasons, announcing the arrival and mourning it's death each year.

They have complete control over everything associated with their season.


 
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Y O U N G E R
D E I T I E S


BERAC

the god of love

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As he appears to those that pray to him

Berac is the God that governs and protects Love.

A kindly God who wishes only for all of Ether's creations to get along and live alongside each other harmoniously, he is spurned by the dark beasts formed from Harrow's hatred.

Berac loves equally and unconditionally. There is not an ounce of hatred in his heart and he answers every prayer directed towards him personally.

Alignment: Lawful Good
On the side of Ether.
_ _ _ _ _ _ _ _ _ _ _ _


ASARU
the god of war

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As he appears before those that pray to him

Born to counter Gesaro, Asaru is Ether's finest warrior. Originally nothing more than a human, Asaru proved himself to the First Born many times. One of the first of the race of Mankind, Asaru defended his lands against the vicious hordes of Harrow.

Upon his death, Ether took his hand and led him to Elysium. There he granted him with heavenly power and placed him as the protector of his creation.

Asaru answers the prayers of those in battle by adding his power to theirs. He has been known to accompany Ether's warriors to war without the Ritual Summoning, but only when Gesaro has also taken it upon herself to ride to battle.

Alignment: Lawful Good
On the side of Ether.

_ _ _ _ _ _ _ _ _ _ _ _


GESARO
the goddess of war

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As she appears before those that pray to her.

A malicious and ferocious woman with a passion for battle. Chosen by Harrow to be his right hand, she sits upon his right as his Queen of Hell.

She will often enter battle alongside her subjects to ensure their victory. However, over the eons, her attempts have become thwarted by the God of War, Asaru.

This does not deter her, however. She believes in her own strength and that of Harrow's envy-birthed beings. Doing whatever it takes to win, she is truly a formidable warrior.

Alignment: Lawful Evil
On the side of Harrow.

_ _ _ _ _ _ _ _ _ _ _ _


KARMA
the goddess of destiny

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As she appears before those that pray to her.

Of the twin deities, Karma is by far the most unpredictable. Whilst she abides by the rules of Demeter and does not directly influence the destiny of others, she has been known to sporadically appear before them and give obscure, cryptic messages about what their future holds.

Fun-loving and as temperamental as the winds from which she was born, Karma usually brightens the day of any she appears before.

Despite this, she does not change the destiny of others. Only guides those who have lost their way.

Alignment: Lawful Neutral
On the side of Demeter.

_ _ _ _ _ _ _ _ _ _ _ _


KISMET
the god of fate

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As he appears before those that pray to him.

Kismet grounds his twin and prevents her from being too unpredictable. Laid-back and calm, he is the complete polar opposite of Karma. Much like his twin, he governs the fate of others though with a difference. Karma guides them along the path, Kismet meets them at the end of it.

The God of Fate abides truly to the laws of Demeter and only appears before those whose Fate has come full circle. He refuses to appear to them before, only revealing himself when their time has come.

Because of this, he could also be called the God of Death as he then takes their hand and leads them to the Elder Deity of whom they served.

Alignment: Lawful Neutral
On the side of Demeter.

_ _ _ _ _ _ _ _ _ _ _ _


LEITHE
the goddess of luck

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As she appears before those that pray to her.

Leithe is the epitomy of Lady Luck. Naturally.

A gambler in her life on the world as an elf, she would travel the lands, besting the most skilled of gamblers at their own game. A natural at games, it was hardly surprising that Demeter extended her powers to the young Elf and granted her the government of Luck.

As the Goddess of Luck, Leithe aids those who like to take risks. Whilst neutral, she rewards those who take the largest risks in life, often making the impossible, possible.

An enigma, one can never be sure just what Lady Luck is thinking.

Alignment: Chaotic Neutral
On the side of Demeter.

_ _ _ _ _ _ _ _ _ _ _ _


KEIAHNA
the beast goddess

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As she appears before those that pray to her.

Along with humans and their like, beasts were also given life when Ether first created the worlds. The first of these was the pretty Keiahna. The Cat-like strain of the Therianthropes began with Keiahna and she birthed many a litter before Kismet met her at the end of her path.

Now she governs the beast-like races of Ether. Due to her own, beast-like nature, many of the therianthropes and other beings of animal-natures find praying to her a lot more satisfying.

Playful and yet, refined, Keiahna is close to Leithe and is often found alongside her both in Elysium and upon Zarathastra.

Alignment: Lawful Good
On the side of Ether.

_ _ _ _ _ _ _ _ _ _ _ _


DRACON
the dragon god

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As he appears before those that pray to her.

Dracon was the first of the vanity-fuelled creations that came from Harrow's manipulation of Ether's beings. A malevolent and cruel beast,with dragonic-traits, Dracon served Harrow well until the day he was bested upon the battle field.

Extending his hand, Harrow took Dracon into his own private hell, and there trained him in the art of manipulation and pure evil, sculpting him into the perfect Dark General for his campaign to destroy all that Ether holds most dear.

Alignment: Lawful Evil
On the side of Harrow.

_ _ _ _ _ _ _ _ _ _ _ _


EMBER
the goddess of seasons

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As she appears before those that pray to her.

Ember ensures that the passage of seasons goes by exactly as it should. She governs both the seasons and the weather that accompanies them, making sure that every thing is perfect each year.

Because she has to watch the seasons of the eight worlds created by Ether, she has perhaps the most difficult job of all the Younger Deities. A tough position for the Goddess who appears to be the youngest.

However, she is by far one of the oldest and most mature of the Deities, born right at the the birth of the worlds.

Alignment: Lawful Neutral
On the side of Demeter.

_ _ _ _ _ _ _ _ _ _ _ _


LILLITH
the goddess of nature

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As she appears before those that pray to her.

Lillith protects and nurtures everything that is nature related. From the seas to the earth to the trees. Whilst neutral, she becomes enraged if her beloved nature is harmed in any way.

As graceful and as slender as the kind that look up to her the most (The Elven), she also bears some semblance to the rival princesses of Crystair and Umbra. There is also a familiarity between herself and Ember. Though exactly what this is, is anyone's guess.

Soft-spoken and kind-hearted, Lillith is a beloved deity.

Alignment: Lawful Neutral
On the side of Demeter.

_ _ _ _ _ _ _ _ _ _ _ _


SONATA
the goddess of fertility


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As she appears before those that pray to her.


Slender and majestic, it is somewhat hard to believe that this one Elven princess is the Goddess of Fertility. Sonata has a strong connection to the moon and is said to only appear to women who pray to her by the light of the celestial mirror.

She is very honest and blunt, oft times surprising those around her with just how open she is on the nature of her government.

Outgoing and uninhibited, Sonata is one to lead by example, more often than not ending in a connection between herself and Berac.

Alignment: Lawful Neutral
On the side of Demeter.

_ _ _ _ _ _ _ _ _ _ _ _


AYA
goddess of the hunt

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As she appears before those who pray to her

Aya is an mysterious young woman who aids those who hunt. This can be any form of hunting, from beast to being. If her name is murmured whilst a hunt is commencing, she takes it upon herself to appear and aid as she can.

There are times when her morality gets the better of her - she was once a human tracker - and she does whatever she can to ruin the hunt and aid the beast or being being hunted.

Playful, yet timid, very few have actually seen her as she usually hides in the trees, calling out.

Alignment: Chaotic Neutral
On the side of Demeter

_ _ _ _ _ _ _ _ _ _ _ _



REDAN
god of summoning

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As he appears before those who pray to him

The youngest of the Younger Deities, Redan was born when the power of Summoning was realized. When a Summoner prays to Redan, he appears before them and sets the Summoner a trial.

If the Summoner completes the Trial to his standards, Redan rewards them with a rune. This Rune is absorbed into the flesh of the Summoner, granting them the power to summon specific Summons.

Redan himself is the final Summon granted to a Summoner.

Alignment: Lawful Neutral
On the side of Demeter
_ _ _ _ _ _ _ _ _ _ _ _


ARIADNE
the first valkyrie

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As she appears on the battlefield

The First Valkyrie, created by Demeter.

Demeter, realizing the task of amassing the fallen warriors to be too much for Kismet alone, created Ariadne. She is the most powerful of Demeter's two Valkyrie and only appears on the battlefield to attend to the Fallen of large wars where many many lives have been lost.

Serious to a fault, Ariadne can seem cold and distant.

Alignment: Lawful Neutral
On the side of Demeter
_ _ _ _ _ _ _ _ _ _ _ _


UZUKIE
the second valkyrie

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As she appears on the battlefield

Created by Ether to bring together an Army to defend Heaven. All Angels and Seraphim were originally warriors who died on the battlefield defending the name of Ether and all that he has created.

Bringing these warriors together and allowing them into the ranks of the Heavenly Army is a great task, but one that Uzukie takes great pride in.

Uzukie is the most nurturing of the Valkyrie.

Alignment: Lawful Good
On the side of Ether
_ _ _ _ _ _ _ _ _ _ _ _


MIYOKO
the third valkyrie

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As she appears on the battlefield

Miyoko was born shortly after Uzukie to serve the same purpose. She gathers the souls of the dead and turns them into Fallen Angels/Seraphim to serve in Harrow's Dark Army.

Callous and cruel, Miyoko selects only the strongest warriors who have proven themselves to join Harrow's Army.

Alignment: Lawful Evil
On the side of Harrow
_ _ _ _ _ _ _ _ _ _ _ _


IYLEA
the final valkyrie

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As she appears on the battlefield

The Final Valkyrie, created by Demeter.

Upon the birth of Uzukie and Miyoko, Demeter intervened for the first time since her Awakening. Iylea was created to take the remainder of the souls left behind after battle and form them into an Army to protect the balance of Good and Evil.

Though weaker than Ariadne, Iylea is the one seen the most often, tending to the dead and dying upon the battlefields.

Iylea is the most playful and free-spirited of the Valkyrie.

Alignment: Lawful Neutral
On the side of Demeter
_ _ _ _ _ _ _ _ _ _ _ _
 
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R A C E S
O F
Z A R A T H A S T R A


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ANGEL


[Description]

A race between Deity and Mortal. Only the Seraphim sit higher. They are beings of grace and celestial beauty with a purity that is unrivaled. Their wings are on the lighter end of the spectrum, usually within the whites or pastel shades. Though, occasionally an Angel is born with darker wings.

[Abilities]
Talk directly to the God's without having to summon them
Light Elemental
Flight
Exorcism



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FALLEN ANGEL

[Description]
Fallen Angels, as the name implies, are angels that have fallen from Ether's grace. They have the polar opposites of the Angels personalities, being envious and malicious. Arrogance is a major personality flaw with these beings. Their wings are on the darker end of the colour spectrum to the Angels.

[Abilities]
Talk directly to the Gods without having to summon them
Flight
Darkness Elemental
Exorcism


____________________________

FALLEN SERAPHIM

[Description]
As with the Angels, Seraphim can fall from grace too. The Fallen Seraphim are high ranking Angels that have disgraced themselves and been cast out of Elysium. They are far more powerful with Darkness magic that their weaker counterparts. Although beautiful, the Fallen Seraphim have extremely malign intents.

[Abilities]
Talk directly to the Gods without summoning them
Exorcism
Flight
Darkness Elemental
Command Angels


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HOLY

[Description]
The Holy are very much like the Angels/Fallen Angels of Ether and Harrow's Celestial armies. They live only to protect the balance of good and evil and serve as soldiers in Demeter's army. They cannot abide evil, despite being neutral, though they only step in when the balance is threatened. Their appearance varies, but their wings are in the mid-section of the colour spectrum

[Abilities]
Talk to the Gods without summoning them
Flight
Cosmos Elemental
Exorcism


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CENTAUR


[Description]

Centaurs are a race of half human (torso) and half horse (lower body) beings. They are extremely territorial, yet devoted to their kindred. Loyal and brave, they will fight to the very last in order to protect their lands. The ratio of males to female is approximately 16 to 1.


[Abilities]
Extremely skilled marksmen
Nature Affinity
Enhanced Strength


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CHRONOMANCER


[Description]

A Chronomancer is a being able to affect the time in which it resides. Because of this, it is never known how old a Chronomancer really is. A few have been known to bind their eyes. They are human in all but their abilities.


[Abilities]

Control Time*
Change their age at will
Force things to speed up to the point their molecular structure shatters/explodes

*Cannot force another person in the RP into anything by speeding up or slowing down time. Must be extremely careful.


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DEMON


[Description]
Demons were born when Harrow spread the seed of hatred and envy in the heart of man. Man became so twisted by it that those who lost their way became Demons. They vary in size and appearance, often having human characteristics. Each have a pure demon form complete with horns or scales or other horrific appearances.

[Abilities]

Skilled in one element
Enhanced Strength or Speed
Enhanced Senses (Hearing, Smell, Taste,Touch and Sight)
Demon Form


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DJINN


[Description]

A race of beings that are as graceful as the wind and as temperamental as fire. Typically beautiful creatures, their appearance varies. The defining feature of a Djinn is it's eyes; which seem to constantly flicker like flames. They are a passionate and enigmatic race of which not much is known.


[Abilities]

Air Elemental
Fire Elemental


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DOPPELGANGER

[Description]
The Doppelganger is a sort of shapeshifter that has to first obtain a part of the DNA of who/what it wishes to become and injest it. Once the DNA is absorbed into their bloodstream, they are capable of shifting into that form at any time. Doppelgangers are incapable of feeling any emotion.


[Abilities]
Shape Shift*
Enhanced Reflexes

*You cannot just kill a main character, nor can you just obtain their DNA without first asking their permission. Once permission has been granted, let me know so I'm aware. You can kill/obtain DNA from any generic NPC but not player controlled unless you follow the same procedure.


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DRACONIAN

[Description]
The Draconian are a race of warrior beings that bear dragon characteristics. Some of the physical aspects of the dragon are visible on this race, most typically the eyes. However, if a Draconian becomes a Dragoon, they gain access to the full Draconian form when night falls, turning them into the most formidable Dragoon warriors ever known.

[Abilities]

Elemental (one element)
The perfect dragoon - gain access to the full power of the Draconian Race and Dragoon class at night fall
Can turn into a dragon once fully matured at around 800 years old


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FEY

[Description]
The Fey are a race of beings that many believe to be Elves/Elven, however, they are extremely different. They were the first to follow Elder Deity Ether and thusly the gift of immortality was placed upon them. It is believed that they sit higher than Earthly beings, being almost Celestial. Although not Elven, the Fey are very Elvish in appearance, hence the confusion. They have long, tapering ears and elegantly upwards slanting eyes. Their hair is typically blank with streaks of either red, green or blue (or any colour, really) running through it. Their eye colour usually matches their hair but of a lighter/darker shade. Fey tend to be slender and tall with a naturally ethereal feeling coming from them

[Abilities]
Enhanced Agility
Enhanced Reflexes
Enhanced Flexibility
Master of Weapons
Masters of Stealth and Tracking


____________________________

ELVEN

[Description]
The Elven - or Light Elves - are natural hunters and are stereotypically believed to live deep within forest settlements. They are skillfull bowmen and incredibly nimble. Elven have a very strong sense of honour and will avenge the death of one of their kin even if it takes them a lifetime to do so. Elves are typically not the strongest physically fighter as they give away power for agility. They bear the Elven ears (long and point) and long hair. Many describe them as appearing regal.

[Abilities]
Enhanced Agility
Enhanced Hearing
Enhanced Reflexes
Enhanced Flexibility
Master Marksmen


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DROW


[Description]
The Drow are pretty much the opposite of the Elven. They are generally spiteful, conceited and tend to have a very well developed sense of their own self worth. They are incredibly sensuous and seductive creatures with greyish skin and the traits that make up the Elven. Typically they bear white or dark hair. The females are held in high regard, whilst the males are of lower class.

[Abilities]

Elemental (Up to three elements)
Weapon Masters


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DRYAD

[Description]
Dryads live only as long as the tree of which they are born survives. If the tree or Dryad are injured, the other will also feel the pain and scar. They are typically smaller than the average human and appear to be almost child-like in appearance. There is an abundance of females, whilst the males are rarer. They are extremely protective not only of their own tree, but also of every tree.

[Abilities]

Nature Elemental/Affinity
Stealth


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DWARF


[Description]

The Dwarves are excellent craftsmen and can most often be found mining iron or Sunsilver/Moongold. The mines in which they mine are the only mines in Zarathastra known to contain either of the latter. They craft many magnificent weapons from both as well as armour, which gives them a steady income from other countries who wish to buy their arms. Short in stature and primarily male, the dwarves are a sturdy race. Typically bearded.


[Abilities]

Earth Elemental
Weapon Masters
Master Craftsman


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DUNPEAL

[Description]
The Dunpeal is the result of a human parent and a vampire sire. The Dunpeal has characteristics of both races but swerves either way on the loyalty scale depending on their personality. The only significant indication towards their Vampire heritage are their fangs. They have little to no reaction to sunlight whilst their kindred, pure-blood vampires may be sensitive to it. Dunpeals suffer strongly from human emotions which can oft times make feeding difficult for some of them

[Abilities]
Enhanced Agility
Enhanced Senses
Enhanced Strength
Enhanced Reflexes


____________________________

ELEMENTAL

[Description]
The Elementals are a race born from the elements themselves. They are the only race capable of complete and utter control over the element of which they were born from.

[Fire]
Fire Elementals are extremely passionate and explosive. They crackle with the power that lays within them and when angered, flicker with flames. These Elementals typically bear red or flame coloured hair and similarly coloured eyes.

[Water]
Water Elementals can seem placid and simple but their emotions run extremely deep and can be so turbulent that even they cannot control them. When enraged, their skin seems to be coated in a second skin of water. They are usually fair haired and blue eyed with pale skin.

[Earth]
The Earth Elementals are incredibly set in their personalities and one decided, it may take the world ending for them to change their minds. Extremely steadfast, they are amongst the most loyal of Ether's creations. When angered, the earth is said to tremble angrily to mirror their mood. Earth Elementals tend towards earthy (browns) colours and green or grey eyes.

[Air]
The Air Elementals are fast moving and nimble footed. They are extremely accurate with all projectile weapons if the wind is on their side. Playful beings, they are the Elementals most likely to end up in trouble. The winds howl around them when enraged, the force of which varies upon how angry they are. Usually born with light coloured hair and silver or pastel shaded eyes.

[Ice]
Ice Elementals tend toward being what many would call cold-hearted. They hate getting close for fear of losing people. They are, however, rather playful and fun beings with a penchant for always being in the right place at the the right time (Or the wrong place at the right time, depending on your outlook) to protect someone they care about. When angered, ice coats their body. The Ice Elementals are usually the fairest of the Elementals with alabastor skin and extremely pale blue eyes.

[Storm]
Storm Elementals are quick thinking and sharp tongued. They are amongst the most temperamental and unpredictable of the Elementals, as well as being extremely sparky and playful. When enraged, lightning crackles across their skin. Tending towards blonde or white hair and with eyes that spark with their power, these Elementals are the easiest to recognize.

[Light]
Light Elementals are beings of pure light and bear an unwavering hatred towards darkness. Naturally very beautiful, these Elementals are almost like Angels. Light flickers around them when angered. With pale features and an ethereal quality, Light Elementals are amongst the most unearthly beings created by Ether.

[Darkness]
Darkness, or Shadow, Elementals are born of the purest darkness and have an intense hatred towards all that is light and holy. These Elementals become cloaked in shadows when enraged. With dark personalities, they have dark features and hair to match.

[Psi/Aura]
The Psi Elementals (referred to as Aura by certain kingdoms) are psychic beings that have control over the powers that make up the mind. They can read the surface thoughts of others as well as control weak minded individuals. When angered, psychic energy radiates off them. They have master the ability to reduce the effects of psychic sapping beings. Pale skined with mid to dark hair and eyes, the Psi Elementals are the most mysterious of the Elementals.

[Spirit]
The Spirit Elementals are second only to the Psi when it comes to mysticism. They are able to communicate with the dead and can put themselves into that form in order to pass on a message. Spirits rise, uncalled, to protect them when angered. Spirit Elementals have mid coloured hair and typically yellow or purple eyes.

[Poison]
Venomous and vindictive, Poison Elementals are amongst the most volatile and aggressive. With toxic personalities and a poisonous wit to match, they are definitely the most steered clear of. Capable of extracting the most potent of poisons from any plant or life form, Poison Elementals are extremely experimental. When enraged, toxic mist cloaks them. With purple or green hair and similiarly coloured eyes, usually, these Elementals are as poisonous as they look.

[Solar]
Born from the energy of the Sun, these Elementals are three times stronger when exposed to Solar energy (so when under direct sunlight). During the day, when not exposed to the direct energy of the Sun, these Elementals are at normal strength. However, at night time, when the Moon is at her peak, Solar Elementals are only half as strong as they are normally. Their element is based upon heat. (Not fire). They cannot create fire, but can cause things to heat up from the inside out, oft times resulting in causing it to explode when it reaches a hot enough temperature. When angered, they radiate heat. With mid coloured hair and bright, amber eyes, these Elementals are extremely deadly under the light of the Sun.

[Lunar]
The opposite of the Solar Elementals, Lunar Elementals are three times stronger when exposed to the light of the moon. Non-exposure to the Moon, but still night, the Lunar Elementals are at their usual strength. They are half as strong during the day. Lunar power is nothing like Solar energy. It is a pure, bestial power that allows the Elemental to enter a stage of brief but extremely powerful rage. This state is typically know as "Berserk" but some refer to it differently. No matter what strength they are at, the Lunar Elemental becomes twice as powerful physically during this state. When angered, the Lunar Elemental radiates a pale white aura. Usually fair haired to match the Moon with pool like, pale eyes.

[Cosmos]
Named after the universe that surrounds the Worlds, Cosmos Elementals are those that harness the power of the stars. They are able to call upon the power of the universe to summon powerful comets/meteors, distort space and create black holes. Extremely powerful, they must keep their powers firmly in check. When angered, it is said that the stars themselves writhe and twinkle beneath their skin. As diverse in appearace as the words that make up the Cosmos, these Elementals are difficult to spot.

[Time]
Time Elementals are exceptionally rare. Their births are stronger controlled by Demeter, being born once every two hundred years. Only three of these currently exist. Controlling Time, these Elementals are able to alter their own age as well as the Time that directly affects them. Time fluctuates when these Elementals are enraged. Being able to change their age, it is unknown as to how old these Elementals are.

[Nature]
The Nature Elementals are extremely proud beings who dwell within the forests. They can communicate with Nature on all levels from plantlife to the creature that walk, swim and fly our world. Able to coax nature to aid them in battle, these Elementals are empathic and protective of all wildlife. When angered, roots seem to undulate beneath their skin. With colours of nature for both hair and eyes, these Elementals can camoflague perfectly with the foliage.

[Abilities]
One Element (of the element the Elemental is)
Flight (using their Element in some way to do so)

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FAERIE

[Description]
Andrew
(inside joke)

Once thought to be imaginary, these beings are fun loving and mischievous. Said to look like a cross between an elf and a human. Typically small (as in inches tall), some have mastered the power to grow at will. Always appearing to be happy, they are quick to anger, though these fits and tirades tend to pass pretty quickly.

[Abilities]
Flight
Poison or Nature Elemental


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FOX FAERIE

[Description]
The Fox Faerie is a sub-branch of the Faerie race. They are extremely playful and seductive. The Fox Faerie is usually a child, beautiful woman or wise man. They are temperamental and quick to judge but incredibly good fun. They tend to be just a little shorter than the average human but are capable of shrinking at will. Delightful playmates, these faeries are unrealistically loyal to their friends.

[Abilities]
Poison Elemental
Flight
Size Manipulation


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HARPY

[Description]
A female only race that have a human torso/legs and a bird's wings and clawed hands. They are able to appear fully human and fully avian at will. They are beautiful women and are exceptionally protective of their young. It is unknown how young are created as no Harpy has ever revealed this secret.

[Abilities]
Flight
Enhanced Agility
Air Elemental
Shift between human and avian


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S O V E R E I G N
S T A T E S
O F
Z A R A T H A S T R A

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P r e c i p i a

Monarch
Prince Regent Conn Cucuhulian
Prince Regent Buinne Cucuhulian

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C r y s t a i r

Monarch
Queen Crystal Borealis

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U m b r a

Monarch
Queen Raven Tainn Wolfrick

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T e r r i n

Monarch
 
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