Well I've searched the web and noticed how not many guides state different combos of gambits. There are a lot of possibilities and I got my share of great gambits. I was wondering what the people on FFF would dish out. So how do you set up your gambits and please discribe what its good for. I'll go first.
Vaan
Ally: HP < 40% --- Curaga
Ally: any --- Arise
Ally: Any --- Esunaga
Self: MP <30% --- Charge
Ally: Any --- Bubble
Foe: Flying --- Telekinesis
Foe: Character HP > 90% --- Expose
Foe: Character HP > 70% --- Wither
Foe: Character HP > 50% --- Attack
Self --- Bravery
Self --- Protect
Self --- Haste
Reason/results - Vaan is a good fighter and in this case has the ability to tear his opponent down with expose and wither. The bad effect is he does these two Technicks until he gets 50% of his MAX (not bubble MAX) HP down. so if he has 4000 HP and with bubble the MAX is 8000 the enemy still only needs to take down 2000 before he starts attacking.
Another thing is the bravery, protect, and haste which makes his attack stronger, his damage taken lighter, and his speed faster. Equip him with the Battle Harness and Genji Armor to counter attack before his HP hits 50%. and he gains regular attacks.
I use two technicks for all my characters, Charge, and telekinesis. Charge is put at 30% hp so I will get enough MP to do a quickening. The downfall, not much since its only 30% of my MP, is that if you miss you will lose all MP. If you don't like that you can cast Syphon instead which is a cheap spell to steal enemies MP.
Atlast this is the only time I'll say this. Every character has Cure spells, Arise spells, esunaga and bubble. There are a few exceptions.
Barthier
I haven't figured a good edge for barthier. Sorry guys.
Fran
Ally: HP < 60% --- Curaga
Ally: any --- arise
Ally: Any --- esunaga
Self: MP < 30% --- Charge
Foe: Status = Reflect --- Attack
Foe: Water-weak --- Water
Foe: Lightning-weak --- Thundraga
Foe: Fire-Weak --- Ardor
Foe: Ice-Weak --- blizzaga
Foe: Wind-weak --- Aeroga
Foe: holy-weak --- Holy
Foe: Dark-weak --- Darkga
Results/ reason - Fran is my ultimate black mage. If an emeny is weak to an element she'll find it and cast the hurt. The only thing is I've never found a earth related spell to add to the mix, sadly. Anyways all enemies (maybe exclude a few) is weak to one of the elements. If they cast reflect she will switch to normal attacks. Put a good weapon on and she's a nice attacker.
Basch
Ally: HP < 60% --- Curaga
Ally: any --- Arise
Ally: Any --- Esunaga
Ally: Any --- Bubble
Self: MP < 30% --- Charge
Foe: Flying --- Telekinesis
Foe: any --- Attack
Self --- Haste
Self --- Bravery
Self --- Berserk
Blank *
Blank *
*You can fill in the blanks with stuff like regen, shell or protect.
Results/reason - He is my berserker. He starts off with bubble, haste, and bravery and then casts berserk on himself. When needed I put some protective buffs in the blank slots and place them above Berserk. Its important cause once he goes into berserk he won't be able to cast them.
This is not a solo gambit combo but a very deadly one. Berserk offers a fast attack (Haste helps this even more) and a stronger attack (Bravery helps this even more). I've seen my friend take Basch on a run in the deadlands overlooking eternity and he cleared all of them out within mins.
Ashe
Ally: HP < 60% --- Curaga
Ally: Any --- Arise
Ally: any --- Esunaga
Ally: status = disease --- Cleanse
Ally: Any --- regen
Ally: Any --- Protectga
Ally: any --- Shellga
Ally: Any --- Bubble
Self: MP < 30% --- Charge
Foe: any --- Dispel
Foe: flying --- telekinesis
Foe: any --- attack
Results/reasons - Ashe is my white mage and buffer. disease is anyways hard to get rid of since esuna don't do it. Vaccine and remedy do but who wants to waste an item? Thats why I'm proud of Cleanse and had to have a gambit set up just for it. It may seem like she is overloaded with protective spells but after she casts them she attacks a lot also. Just give her a good weapon hehe.
Also if Ashe will strip away all positive effects the enemy have on them.
Penelo
Ally: HP <60% --- Curaga
Ally: Any --- Arise
Ally: Any --- Esunaga
Ally: Any --- Bubble
Self: MP < 30% --- charge
Foe: Flying --- Telekinesis
Foe: Character HP < 90% --- Attack
Foe: Any --- Blindga
Foe: Any --- Silencega
Foe: Any --- Slowga
Foe: Any --- Sleepga
Foe: Any --- Bio,poison,scourge,bleed,toxify
Results/reason - Well this isn't the best I've come up with. As a matter of fact unless you diddle around with the gambit order you'll find that she'll cast blindga repeatively when a character is immune. Same with the other spells. I suggest you switch them in order where your fighting at. If you know the enemies there are vulnerable to blind or other effects put them up above attack. If they are immune to blind or any of the side effects put them on the bottom gambits.
So Whats your Gambits like and what do you try and do with them?
Vaan
Ally: HP < 40% --- Curaga
Ally: any --- Arise
Ally: Any --- Esunaga
Self: MP <30% --- Charge
Ally: Any --- Bubble
Foe: Flying --- Telekinesis
Foe: Character HP > 90% --- Expose
Foe: Character HP > 70% --- Wither
Foe: Character HP > 50% --- Attack
Self --- Bravery
Self --- Protect
Self --- Haste
Reason/results - Vaan is a good fighter and in this case has the ability to tear his opponent down with expose and wither. The bad effect is he does these two Technicks until he gets 50% of his MAX (not bubble MAX) HP down. so if he has 4000 HP and with bubble the MAX is 8000 the enemy still only needs to take down 2000 before he starts attacking.
Another thing is the bravery, protect, and haste which makes his attack stronger, his damage taken lighter, and his speed faster. Equip him with the Battle Harness and Genji Armor to counter attack before his HP hits 50%. and he gains regular attacks.
I use two technicks for all my characters, Charge, and telekinesis. Charge is put at 30% hp so I will get enough MP to do a quickening. The downfall, not much since its only 30% of my MP, is that if you miss you will lose all MP. If you don't like that you can cast Syphon instead which is a cheap spell to steal enemies MP.
Atlast this is the only time I'll say this. Every character has Cure spells, Arise spells, esunaga and bubble. There are a few exceptions.
Barthier
I haven't figured a good edge for barthier. Sorry guys.
Fran
Ally: HP < 60% --- Curaga
Ally: any --- arise
Ally: Any --- esunaga
Self: MP < 30% --- Charge
Foe: Status = Reflect --- Attack
Foe: Water-weak --- Water
Foe: Lightning-weak --- Thundraga
Foe: Fire-Weak --- Ardor
Foe: Ice-Weak --- blizzaga
Foe: Wind-weak --- Aeroga
Foe: holy-weak --- Holy
Foe: Dark-weak --- Darkga
Results/ reason - Fran is my ultimate black mage. If an emeny is weak to an element she'll find it and cast the hurt. The only thing is I've never found a earth related spell to add to the mix, sadly. Anyways all enemies (maybe exclude a few) is weak to one of the elements. If they cast reflect she will switch to normal attacks. Put a good weapon on and she's a nice attacker.
Basch
Ally: HP < 60% --- Curaga
Ally: any --- Arise
Ally: Any --- Esunaga
Ally: Any --- Bubble
Self: MP < 30% --- Charge
Foe: Flying --- Telekinesis
Foe: any --- Attack
Self --- Haste
Self --- Bravery
Self --- Berserk
Blank *
Blank *
*You can fill in the blanks with stuff like regen, shell or protect.
Results/reason - He is my berserker. He starts off with bubble, haste, and bravery and then casts berserk on himself. When needed I put some protective buffs in the blank slots and place them above Berserk. Its important cause once he goes into berserk he won't be able to cast them.
This is not a solo gambit combo but a very deadly one. Berserk offers a fast attack (Haste helps this even more) and a stronger attack (Bravery helps this even more). I've seen my friend take Basch on a run in the deadlands overlooking eternity and he cleared all of them out within mins.
Ashe
Ally: HP < 60% --- Curaga
Ally: Any --- Arise
Ally: any --- Esunaga
Ally: status = disease --- Cleanse
Ally: Any --- regen
Ally: Any --- Protectga
Ally: any --- Shellga
Ally: Any --- Bubble
Self: MP < 30% --- Charge
Foe: any --- Dispel
Foe: flying --- telekinesis
Foe: any --- attack
Results/reasons - Ashe is my white mage and buffer. disease is anyways hard to get rid of since esuna don't do it. Vaccine and remedy do but who wants to waste an item? Thats why I'm proud of Cleanse and had to have a gambit set up just for it. It may seem like she is overloaded with protective spells but after she casts them she attacks a lot also. Just give her a good weapon hehe.
Also if Ashe will strip away all positive effects the enemy have on them.
Penelo
Ally: HP <60% --- Curaga
Ally: Any --- Arise
Ally: Any --- Esunaga
Ally: Any --- Bubble
Self: MP < 30% --- charge
Foe: Flying --- Telekinesis
Foe: Character HP < 90% --- Attack
Foe: Any --- Blindga
Foe: Any --- Silencega
Foe: Any --- Slowga
Foe: Any --- Sleepga
Foe: Any --- Bio,poison,scourge,bleed,toxify
Results/reason - Well this isn't the best I've come up with. As a matter of fact unless you diddle around with the gambit order you'll find that she'll cast blindga repeatively when a character is immune. Same with the other spells. I suggest you switch them in order where your fighting at. If you know the enemies there are vulnerable to blind or other effects put them up above attack. If they are immune to blind or any of the side effects put them on the bottom gambits.
So Whats your Gambits like and what do you try and do with them?
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