The Holy Nation of Azwraith and the Kingdom of Sel had been at a vicious war for a good century now. Renowned to the rest of the continent of Gaia as the Century War, the two countries are regarded as archenemies. However, is there not to be a time of peace?
Wars fought translates into countless of lives lost. The older generations may have the fiery spirit, but not so much for the newer generation. It is understandable, how could they understand the wrath of the generation long gone?
As war slowly edges to peace, the older ministers of Azwraith begin to plot to revive the war. They simply couldn't take this subservience to peace lying down...
***
And that's how our story begins. The above is merely the background of the story. Naturally, the title is also an indication to how the story will turn out, but I'll leave it to you to figure that out.
... And this is done in the midst of my examinations. Despite that, I'm positive my activity rate will be relatively high, so there's little need to fear for my activity more than yours.
(Try proving me wrong, eh?)
Details below..
***
Holy Nation of Azwraith (North)
As the name suggests, the Holy Nation of Azwraith is a nation which have very deep roots in their main religion- the Church of Azwraith (Known simply as, the Church). The cities under the banner of Azwraith are always very ornate, and extremely well designed. Just imagine Venice at it's peak. Art-wise, it's one of the powerhouses, as with naval technology. Nevertheless, the years of war have weakened this standing, but they are still the strongest, despite. The Holy Nation is ruled by a circle of Priests, known as the Circle of 3. These 3 priests holds the most power in the nation, and have subordinates known as Templars. Below, is the hierarchy of power.
Priest > Templar General > Templar* > Ordinary Infantry* > Commoners*
Kingdom of Sel (South)
The Kingdom of Sel is the most like an ordinary medieval age kingdom. With a monarchy that rules as the main figurehead, they are usually able to rally the commoners to their cause- as such, Sel is the most bonded city, with it's people loving and respecting the King. The cities itself are not as well designed as Azwraith, but is comparable- albeit with less elaborate designs. Technology-wise, it isn't as powerful as well, but the Kingdom has in it's hands it's ultimate weapon- air ships. This was how they had lasted so long against the nation of Azwraith- who had stronger weapons and soldiers. Their leading fleet, known as the Azure, is a name that strikes fear in most people. Hierarchy of power below.
King > Queen > Princes/Princess* > Ministers/Generals* > Nobles* > Commoners*
Don't bother to think about the other nations or kingdoms. They won't be touched on, and most regard the other nations as poor, and weak- which is true. The other nations will not interfere with the war.
***
Character Sheet:
Name:
Nationality:
Gender:
Caste: Based on Nationality. Those with the asterisk by the side are open.
Appearance: Description would be best, but Image acceptable
Personality:
Weapon:
Skills: (This includes Magic)
History:
Wars fought translates into countless of lives lost. The older generations may have the fiery spirit, but not so much for the newer generation. It is understandable, how could they understand the wrath of the generation long gone?
As war slowly edges to peace, the older ministers of Azwraith begin to plot to revive the war. They simply couldn't take this subservience to peace lying down...
***
And that's how our story begins. The above is merely the background of the story. Naturally, the title is also an indication to how the story will turn out, but I'll leave it to you to figure that out.
... And this is done in the midst of my examinations. Despite that, I'm positive my activity rate will be relatively high, so there's little need to fear for my activity more than yours.

Details below..
***
Holy Nation of Azwraith (North)
As the name suggests, the Holy Nation of Azwraith is a nation which have very deep roots in their main religion- the Church of Azwraith (Known simply as, the Church). The cities under the banner of Azwraith are always very ornate, and extremely well designed. Just imagine Venice at it's peak. Art-wise, it's one of the powerhouses, as with naval technology. Nevertheless, the years of war have weakened this standing, but they are still the strongest, despite. The Holy Nation is ruled by a circle of Priests, known as the Circle of 3. These 3 priests holds the most power in the nation, and have subordinates known as Templars. Below, is the hierarchy of power.
Priest > Templar General > Templar* > Ordinary Infantry* > Commoners*
Kingdom of Sel (South)
The Kingdom of Sel is the most like an ordinary medieval age kingdom. With a monarchy that rules as the main figurehead, they are usually able to rally the commoners to their cause- as such, Sel is the most bonded city, with it's people loving and respecting the King. The cities itself are not as well designed as Azwraith, but is comparable- albeit with less elaborate designs. Technology-wise, it isn't as powerful as well, but the Kingdom has in it's hands it's ultimate weapon- air ships. This was how they had lasted so long against the nation of Azwraith- who had stronger weapons and soldiers. Their leading fleet, known as the Azure, is a name that strikes fear in most people. Hierarchy of power below.
King > Queen > Princes/Princess* > Ministers/Generals* > Nobles* > Commoners*
Don't bother to think about the other nations or kingdoms. They won't be touched on, and most regard the other nations as poor, and weak- which is true. The other nations will not interfere with the war.
***
Character Sheet:
Name:
Nationality:
Gender:
Caste: Based on Nationality. Those with the asterisk by the side are open.
Appearance: Description would be best, but Image acceptable
Personality:
Weapon:
Skills: (This includes Magic)
History: