Kikizo, one of the better interview sites out there, has had the chance to talk to Shinji Hashimoto and Yoshinori Kitase about Final Fantasy XIII. The interview talks about all general aspects about Final Fantasy XIII including where they are at the moment, the changes in next generation development and what we're expecting to see in the future. I'll summaries some of the interesting new parts. For the full interview, visit the link at the bottom.
Final Fantasy XIII is in the stages where it's actually playable on Blu-ray discs using their testing units.
Kitase once again reaffirms that the Playstation 3 version of the game won't suffer from becoming multi-platform. He says it will utilise the best of the PS3's abilities.
Interestingly, he doesn't say the 360 version will be equal in quality to the PS3's. He says that the game will be optimised for 360 hardware after the PS3 version is finished.
Blu-rays bigger storage space hasn't helped as much as the new technology used in the now current generation consoles. CG isn't required as much as before thanks to the ability to create good looking in-engine cut scenes.
The trailers and screenshots we've seen so far were created in the very early stages of development which is why they show little variety in monster design. There will be much more variety in the final product.
We won't be seeing blue message boxes anymore due to advancement in graphics.
They're working as hard as they can to reduce the time gap between the Japanese and Western release date.
Kikizo Interview
Source: Kikizo
Source: FinalFantasy-xiii
Final Fantasy XIII is in the stages where it's actually playable on Blu-ray discs using their testing units.
Kitase once again reaffirms that the Playstation 3 version of the game won't suffer from becoming multi-platform. He says it will utilise the best of the PS3's abilities.
Interestingly, he doesn't say the 360 version will be equal in quality to the PS3's. He says that the game will be optimised for 360 hardware after the PS3 version is finished.
Blu-rays bigger storage space hasn't helped as much as the new technology used in the now current generation consoles. CG isn't required as much as before thanks to the ability to create good looking in-engine cut scenes.
The trailers and screenshots we've seen so far were created in the very early stages of development which is why they show little variety in monster design. There will be much more variety in the final product.
We won't be seeing blue message boxes anymore due to advancement in graphics.
They're working as hard as they can to reduce the time gap between the Japanese and Western release date.
Kikizo Interview
Source: Kikizo
Source: FinalFantasy-xiii
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