If you're a fan of Dawn of War, Starcraft, etc... you know what an RTS is and you know what they're about. The basic premise is you get a base, gather resources, build some units, expand your base, upgrade your base, upgrade your units, and kick your enemy's ass. The key to these games is that each faction not only has several general strengths and weakness, but also that each unit within has certain strengths and weaknesses against specific enemy units (in a very rock, paper, scissor-esque style).
My thought is that Square-Enix could probably make a pretty deep RTS game solely using the classes they've developed throughout the main series. It doesn't necessarily have to be split in any sort of clean-cut way (like magic users against physical attackers). The best part of this idea is, as Dawn of War experts may know, is that DoW has already included a pretty serious leveling system to their gameplay which Square-Enix could build off of.
Black mages could naturally use whichever spell was tactically the most effective in battle. Maybe they'd only naturally use the correct spell if there was someone in their party who knew the ability "scan"; if not, the player would have to manually select it. Suppose summoners existed in a faction opposing black mages. A summoner would level and naturally call their most powerful beast into battle. If the summoner called Shiva, the black mage would naturally use Fire, Fira, or Firaga against it based on the highest level elemental magic it had learned.
There are endless possibilties. I not only want to hear your thoughts on the subject, but also think of ways that it could work. I think there could be a lot of depth and realism to a game like this. Call me out if you think otherwise.
My thought is that Square-Enix could probably make a pretty deep RTS game solely using the classes they've developed throughout the main series. It doesn't necessarily have to be split in any sort of clean-cut way (like magic users against physical attackers). The best part of this idea is, as Dawn of War experts may know, is that DoW has already included a pretty serious leveling system to their gameplay which Square-Enix could build off of.
Black mages could naturally use whichever spell was tactically the most effective in battle. Maybe they'd only naturally use the correct spell if there was someone in their party who knew the ability "scan"; if not, the player would have to manually select it. Suppose summoners existed in a faction opposing black mages. A summoner would level and naturally call their most powerful beast into battle. If the summoner called Shiva, the black mage would naturally use Fire, Fira, or Firaga against it based on the highest level elemental magic it had learned.
There are endless possibilties. I not only want to hear your thoughts on the subject, but also think of ways that it could work. I think there could be a lot of depth and realism to a game like this. Call me out if you think otherwise.