to be honest, after the first dawn of war, they have made the chaos miles better, at first it was to easy to get the best units but now, its actually more challenging to get them, it takes longer which is good, as for going with the old difiler rush, i dont do that because it isnt very original, i prefer using my infiltrating chaos marines and keeping them in the enamy base for ages before smashing the enamy to pieces, its so much more amusing watching 3 groups of fully armed chaos marines taking out everything in sight
) to distract them...
). Tyranids aren't that cool. Yeah they remind me of zerg and the old days of playing starcraft...but...anyway....I am not gonna say DOW sucks when they will add the 'nids( I knida hate that race...it's something personal
).
because on their own they simply suck( low HP, slow attack speed, commander armour which is a bit better than heavy infantry armour). Flayed ones are ok when fighting units with morale... but a fearless squad kills them quite easly(that's why flayed ones are so strong...because when fighting them...you've got no morale). The real close combat unit of the necrons are the pariahs...but...limited to one squad. The same thing with tomb spyders....limited to 3.
( I had other units there that could help but they were tied up in close combat as well...so...I could simply watch and see my troops getting decimated by defilers and khorne berserkers....cause necrons suck in close combat....unless they're flayed ones/pariahs/tomb spyders).
).
) and we were against 'nids and chaos. We gave them hell!
Assault marines with a Chaplain(with jump pack) attached are a divine combination. So many re-rolls!!