Despite my GMod status, I have no clue where this should go. lol I thought this would be an interesting topic because there are probably so many of us who have played RPGs other than FF's that function on an attribution system. (Example: RPG Inferno) I'm just wondering where you typically put attribution points when you can't alter them after the fact. (Assume that the game was so lifelike that you actually carried these abilities)
So if you had 20 points (*) to spread over these 9 categories, where would you put it and why?
Health Points
Magic Points
Strength
Defense
Magic Strength
Magic Defense
Speed
Dexterity
Evasion
____________________________________________________________
This would be mine:
Health Points ***
Magic Points
Strength ******
Defense *****
Magic Strength
Magic Defense
Speed ****
Dexterity **
Evasion
I'm definitely a physical hitter so I would put a lot of my attribute points in strength. However, I see myself more as a tank type character so I would go for defense and not evasion. Defense can be ignored sometimes without it heavily affecting your character. Evasion always has to be far ahead of the enemy's dexterity or when you get hit you'll really get hurt. So I usually take a medium defense and supplement that with good speed. That way my tank character doesn't fall victim to speed issues like most stereotypical tanks do. Just enough Dexterity to be able to hit the opponent most of the time. I was going to add a point to magic strength for healing but I swapped it out for higher defense.
So if you had 20 points (*) to spread over these 9 categories, where would you put it and why?
Health Points
Magic Points
Strength
Defense
Magic Strength
Magic Defense
Speed
Dexterity
Evasion
____________________________________________________________
This would be mine:
Health Points ***
Magic Points
Strength ******
Defense *****
Magic Strength
Magic Defense
Speed ****
Dexterity **
Evasion
I'm definitely a physical hitter so I would put a lot of my attribute points in strength. However, I see myself more as a tank type character so I would go for defense and not evasion. Defense can be ignored sometimes without it heavily affecting your character. Evasion always has to be far ahead of the enemy's dexterity or when you get hit you'll really get hurt. So I usually take a medium defense and supplement that with good speed. That way my tank character doesn't fall victim to speed issues like most stereotypical tanks do. Just enough Dexterity to be able to hit the opponent most of the time. I was going to add a point to magic strength for healing but I swapped it out for higher defense.
