Augustus Girolamo Egidio III (A.G.E.)

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ORPG/URPG/RPB - Up for anything really.

Name – Augustus Girolamo Egidio III - (Called A.G.E.)

Title – A.G.E. The Mad

Alignment – Chaotic Good

Race – Hume/Human of the Egidio Bloodline of Street Magicians

Gender – Male

Age – 38 years old

AppearanceA.G.E. is bald on the top of his head, but has a large, Orange, Mustache, covering his mouth, Chin, and upper-lip. His nose is slightly rounded and his eyes are sunken in deep, with emerald color. However, his eyes are rarly seen, as he wears dark, round, sunglasses over his eyes. He generally wears a long, tan leather coat and under this is another tan coat, and under that one is a buttoned up tan coat. He generally wears tan pants to go along with his theme of tan clothing. His Swords are holstered on his back and one on his hip. He is farly light skinned, and is a moderatly muscular but very tall (6'5 Feet) person. He wears all his coats to seem imposing and because he is 'Always feeling a draft', and holds some defensive properties (Couldn't block a Broadsword, but slices with rapiers and such would likely do little

PersonalityA.G.E. Is a very kind person and is not quick to anger- but is very quick to annoy. Not in the sense of poke-you-with-a-stick annoyed, but annoyed with the stupidity, ignorance, and all around dullness of people. He is rather loyal to those he allys himself with, but if you happen to be one of the dull people, he will go out of his way to inconvenience you. He is often the last one prone to violence and prefers to give peace a chance, even when it's obviously not going to work. A.G.E. is also generally unfased by annoyances and incovinces, almost to a fault and is overall, a very mello person. However, one of the things that will set him off is pointless slaughter. If a massacare were to take place, he would likely beat the shit/kill the men responisble for it, if a criminal is executed, he will likely give a speech about the pointlessness of death, and if attack, will rarely indevore to kill. Generally, A.G.E. hates conflict in all it's forms, but violence is the one he hates the most.

First ImpressionIf a normal person were to see A.G.E. walking down the street, they'd assume he was a forgiener or an odd merchant. If they were to talk to him, they'd hear an old hermet. These impression are usally he assumptions A.G.E. wishes to hear- and most are about half-way true

Strength If punching a normal person, his hit would likely be slightly above adverge, and has all-around normal brute strength for a human being.

SpeedA.G.E.'s Speed is one of his greatest assets. In his way. You see, A.G.E. cannot run a mile or preform a very lenthy chase sequence- He cannot run fast for too long. If running, he can go about 17 mph for about 2 minutes before tiring.

Endurance
A.G.E.'s Endurance is adverge. Whilst boosted by his various coats to a slightly above adverge point, it is nothing too special, and only effective aganist light slashing attacks. Then again, as a large person, he has greater resistance to normal attacks by a decimal point or two. He could likely survive a good blow from a sword or two, but has no real special skills with his Endurance.

Reflexes

A.G.E.'s Reflexes are something he prides himself on. Whilst they are not super-human, they are to the peak of Human Ability. Infact, it is not un-common for him to win a fight by just dodging the blows untill the attack gets tired. In Short, he can dodge an arrow 4/5 of the time, but a gun only 2/5 of the time

Fighting StyleA.G.E. comes from a famliy of Street Magicians, and as such, magic plays a big part in his fighting style. Whilst he cannot summon creatures such as Ifrit or Bahamat, he has a queer form of summoning- He can summon and move objects that have been touched by his Right hand. He uses this to summon weapons and objects from his 'Labs' that he invented in battle. When unable to do that, he relys on his Rapiers and gun that he keeps under his coat. He was ranked 1st in a large Fencing Tourdament in his home town long ago, and can handle his sword with skill.

Weapons A.G.E. has a single rapier on his belt called 'Skepticism.' It has a black smooth, gothic-style handle-guard and it's blade is about half a meter. On the sides, it has small spines that cause extra cutting and slicing damage, whilst also making it harder to stab of lunge. At the same time, he can summon a variety of odd and powerful weapons, such as explosives, cannons that fire out acidic material, and assorted other tools.

Other Skills- A.G.E. has uncanny mental abilities, and is one of the most skilled scientists and inventors in the world. While his primary skill is engineering and chemistry, he is also proficent in the fields of Medicine and Anthroplogy.

AbilityA.G.E.'s Ability comes from the ability to summon- not creatures of power, but of materials and tools. Anything touched by his Right hand, so long as it is not another Human Being, can be teleported to him. At the same time, he has been able to teleport him and other people within intervals of several days, but this takes a tremendous amount of concentration and power. His normal summoning techniques are harder with distance- a mile or two is done as easy as blinking, 10 miles requires a hand movement, citys take some thought, Countries away takes utmost concentration. His Left hand, he says, materialized the objects, while the right one scans and deconstructs the objects..

Approxamite energy ratio's for teleportation:

Handheld objects (Matches to Cleavers): 1.0%
Moderate Objects (Rapiers to Tables): 5.0%
Large Objects (Armor to Cannons): 20.0%
Other Objects (Ships and Balconies): 70.0%

Distance Ratios:

Within 3 miles: 1X more
Within 10 miles: 3X more
Within 50 miles: 6X more
Outside a city: 10X more
Another Contient: 80% of energy right there

When Appearing, These things materialize in thin strips of matter, as though they were deconstructed at the location, and then reconstructed at the new one. The objects can be as close or as far away from him as he wants, so long as the area they appear in is within Eye-contact.



History
Augustus Girolamo Egidio III, better known as A.G.E. was born to a pair street preformers- Actually, his entire family were Street Preformers, as was the legacy of the Egidio family. However, A.G.E., from even an early age, never wanted this fate. As such, at the age of 18, he left his family and persuded a career in science. He soon became an apprentice of Black Mage, and Alchemist, Saxton Hale. Saxton taught him advanced Chemistry and Summoning Magic, as well as survivalist skills, and over the next 20 years he would learn from this man. As time went on, he would have left his master as time went on, as he soon became a 'Sky Pirate', known for lack of violence when he raids. This is all the public knows at the moment, and plenty more Shreds of A.G.E.'s Life have yet to be discovered.


 
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Firstly, welcome to the site and the RP section. Always glad to see fresh faces.

On to business.....

He generally wears a long, tan leather coat and under this is another tan coat, and under that one is a buttoned up tan coat. He generally wears tan pants to go along with his theme of tan clothing.

Since you haven't listed any armor specifically, do these articles have defensive properties? Any designs/patterns on the coats/pants?

Personality

I say this often: If someone could sum up my personality in a few lines, I'd be disappointed. Give us some insight as to how A.G.E. would react to certain situations. Here are a few examples:

-How is your character around friends?
-How is you character if alone and bored?
-How is he if insulted by someone larger than himself?
-if someone accidentally trips and spills a mug of water on you char, but apologizes after, how does your char react?
-What look does your char have on the following:
|-Killing the innocent.
|-Killing evildoers (bandits and the like).
|-Killing in self defense regardless on the person.

SpeedA.G.E.'s Speed is one of his greatest assesets. In his way. You see, A.G.E. cannot run a mile or preform a very lenthy chase sequince- He cannot run fast for too long. What he is good at, his dodging and is very very fast at a short range tasks, and has some of the greatest reflexes known in his family.

Give us a speed in terms of MPH or KPH. As an example, an Olympic sprinter tops out at around 23 mph / 37 kph.

Endurance A.G.E.'s Endurance is adverge. Whilst bolsted by his various coats to a slightly above adverge point, it is nothing to special. However, He cannot run very fast for long amounts of time for some reason.

Since you used a numerical scale for his attacks, do the same for how much punishment he could take with and without whatever constitutes his armor.

Also, how long could he hold his running speed in time or distance?

Reflexes – (This kinda fits into the speed part, no? Correct me if wrong)

It does and it doesn't. Speed is how fast/far he can run. Reflexes is about ability to dodge and his reaction time. Could he dodge a punch? Could he catch an arrow in flight? That sort of thing.

Weapons A.G.E. has 3 rapiers he calls 'Luck, Chance, and Skill' Respectivly. Two are on sheathes on his back whilst one is on his belt. He also has two flintlock pistols in his coat pockets.

Detail each weapon. Length, design, where it's held when not in use; for the guns, how many bullets it holds, how many A.G.E. carries with him at any one time, how quickly he can reload, and so on.

At the same time, he can summon a variety of odd and powerful weapons, such as explosives, cannons that fire out poisonous material, and assorted other tools.

I'll touch more on this shortly, but poison as a status effect is not allowed, as it falls under God-Modding.

AbilitiesA.G.E. has uncanny mental abilities, and is one of the most skilled scientists and inventors in the world. While his primary skill is engineering and chemistry, he is also proficent in the fields of Medicine and Anthroplogy.

This would fall under "Other Skills."

MagicA.G.E.'s Magic Ability comes from the abilty to summon- not creatures of power, but of materials and tools. Anything touched by his Right hand, so long as it is not another Human Being, can be teleported to him. At the same time, he has been able to teleport him and other people within intervals of several days, but this takes a tremendous amount of concentration and power. His normal summoning techniques are harder with distance- a mile or two is done as easy as blinking, 10 miles requires a hand movement, citys take some thought, Countries away takes utmost concentration.

This would fall under "Abilities."

I have concerns about this Ability. Certainly there is a limit to what can be summoned. If there weren't, he could theoretically summon a house and drop it on a combatant. Because this is an RPB bio, we need to be very specific in terms of what can be summoned, how long it takes to be summoned, the energy drain that it takes to be summoned (this can be a percentage), and how A.G.E. would use it.

This is to avoid situations in an RPB where a character "suddenly remembers" an object they can summon which would completely turn the battle on its ear. In a U/ORP, it's not quite as big of a deal, but I know I personally don't like those types of little "Get Out of Jail Free" surprises to happen very often.

You don't necessarily have to detail each item individually, i.e. a hammer, a knife, a chisel, and a mallet could be grouped under the catch-all term "Household Tools," or the like, but we need to be pretty specific with it.

He also has dabbled in minor fire Magic and such, but is still only on a moderate level of it.

If you plan on using it in battle, each spell needs to be outlined with name, result, damage it deals, energy drain, etc. etc.

There's a good base here, but for now, A.G.E. is not approved.
 
I didn't see a change on the following two sections, so I'll reiterate:

Quote:
SpeedA.G.E.'s Speed is one of his greatest assesets. In his way. You see, A.G.E. cannot run a mile or preform a very lenthy chase sequince- He cannot run fast for too long. What he is good at, his dodging and is very very fast at a short range tasks, and has some of the greatest reflexes known in his family.
Give us a speed in terms of MPH or KPH. As an example, an Olympic sprinter tops out at around 23 mph / 37 kph.


Quote:
Endurance A.G.E.'s Endurance is adverge. Whilst bolsted by his various coats to a slightly above adverge point, it is nothing to special. However, He cannot run very fast for long amounts of time for some reason.
Since you used a numerical scale for his attacks, do the same for how much punishment he could take with and without whatever constitutes his armor.

Also, how long could he hold his running speed in time or distance?

His Left hand, he says, has another ability, but he has never shown what it is.

Before it can be used, it has to be approved here.

Approxamite energy ratio's for teleportation:

Handheld objects (Matches to Cleavers): 1.0%
Moderate Objects (Rapiers to Tables): 5.0%
Large Objects (Armor to Cannons): 10.0%
Other Objects (Ships and Balconies): 70.0%

Distance Ratios:

Within 3 miles: 1X more
Within 10 miles: 3X more
Within 50 miles: 6X more
Outside a city: 10X more
Another Contient: 80% of energy right there

I like this a little better.

The drain for "Larger Objects" needs to be higher.

I take it to mean that he couldn't teleport objects considered "Other Objects" could not be teleported from more than 3 miles away?

Detail what happens when he brings an object to him. Does it have to come within a certain distance of him? How does it materialize?
 
Alright, it should be done.

I edited the strength thing to where it no longer has numeric patterns, and increased the power needed for large object.
 
The Speed and Endurance tabs still need to be tweaked. Take a look at what I've said for them.

I have some reservations about his Ability, but I think it can work. I ask you to be mindful of the rules concerning God-Modding and Power Playing when considering using this ability.
 
Ok, I think we just may have something here.

approved_Full.jpg


Moved to Approved Characters.
 
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