A suggestion from a member

Dean Winchester

Keeping you alive by killing what's in the Dark...
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I know I'm new but... from my rpg and programming experiences a few things come to mind. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
A level cap of 100 is too low unless you make the time it takes to gain a level much greater -- problem with that is it makes the game a grind. I would suggest making the overall player character much weaker, make level gain faster, but make the bonuses upon level up much lower.<o:p></o:p>
I am no expert when it comes to the actual implementation of the game systems but...<o:p></o:p>
Dual wielding should have negatives such as lower defence (even a penalty), and lower dex. The damage output of dual wielding weapons is frankly higher than a single handed weapon but it should carry with it penalties -- I think the trade off is important. Shields should carry heavy def bonuses and have specific enhancements that make them a good choice. Again having a shield should carry with it penalties like lower evasion (which is offset by high def bonus).<o:p></o:p>
Also something that would make every person happy is some sort of Class selection system. Past FF games with job systems have been ever so popular. Yes right now you can easily focus on one thing or another (magic, sword, evasion) but actually choosing, definitively, the use of swords over magic or vice verse gives a connection to the character for the player -- a choice the player could never change. I'm not sure how many different standard player objects you can declare but if you could have lets say six classes (with different stat bonuses) it would add a fun party dynamic. But of course that opens up a whole slew of balancing issues. For example, magic a mage object:<o:p></o:p>
HP/point 5<o:p></o:p>
MP/point 30<o:p></o:p>
Str/point 1<o:p></o:p>
Int/point 3<o:p></o:p>
Eva/point 2<o:p></o:p>
Dex/point 1<o:p></o:p>
Speed/point 1<o:p></o:p>
etc<o:p></o:p>
It may seem like a mage would only jack his/her int but you can easily add equipment or spell dependencies to their other stats. Not to mention The lack of Health versus other classes would force the mage to add some to eva and def.<o:p></o:p>
I think potions should be expensive -- very expensive. Give the ability to heal through magic a kick in importance.<o:p></o:p>
Anyway, again, I don't know the OS (I'll call it) very well so this could all be a waste of words.<o:p></o:p>
Nevertheless those are just some ideas -- I could go on forever.

I like the idea about negative effects for some equipment but we have the problem that Inferno only recognizes absolute numbers which means that a -100 would pass as a +100 XD

Though we could work more with the different weapon classes, eliminate dual wielding (like Ambiguity suggested...soooooo many times) and limit dual wielding for small weaponry like:

-Knives
-Short Swords
-Daggers
-Small Crossbows
-Medium Swords
<o:p></o:p>
Huge Weapons: like gunblades for example, would require both hands for a player to use them. They will have large amount of STR points but have some negative effects that will lower SPD.

Since we don't know when will ZT release Gold, we could start working on this and give us something to do :P j/k

Also I say we get people to make us:
-NPC pics
-Backgrounds
-A new World Map .....Please? :P Come on :lol:
 
I'm all for it. I finally got my High Speed internet, so I don't have to worry about being disconnected, lag, etc.

And a new worldmap... hmm.. I could make one based on the current one so we don't have to change the place locations. But just make it look less fugly
 
I'm all for it. I finally got my High Speed internet, so I don't have to worry about being disconnected, lag, etc.

And a new worldmap... hmm.. I could make one based on the current one so we don't have to change the place locations. But just make it look less fugly


Yeah, that's what I mean. Our World Map is...well.....the point is we could use a new one XD ASAP :lol:
 
After what was done on another forum with uploading a new map, I believe that a map can be uploaded using the Inferno Uploader.
 
Any other suggestions? like new weapon classes? New Weapon Classes settings like both negative and positive effects?


Anyone? I'll finish my suggestions after I deal with some work I have at school...<.<
 
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