a couple of ideas of mine

Toshiro Hitsugaya

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I have had a few ideas for the RPG and some of them may be cool and some may not so here they are

1: If you have played the game "Dark Cloud" then you might remember the place with 100 floors and the enemies changed and got stronger and stronger etc well I was wondering if the RPG could have a place like that that even lowest level member can fight there

here is what the place would be to me
floor 1 = level 1 monsters
floor 2 = level 2 monsters
floor 3 = level 3 monsters
and it goes onwards the floor number represents the enemy level

EDIT: forgot to mention have one tough ass boss at the top of the dungeon and with a massive reward :)

2: another idea is to have enemies to be able to have weaknesses to certain elements and strengths to elements

3: and my final idea is reduce some of the bosses stats a little i mean roda's ice golem that was a tough ass boss and not to mention a major jump in stats from the previous boss (which i believe was the malboro)

thats my suggestions for now I may post more soon
 
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Your first suggestion would take very long time to do but castle oblivion offers something like that.
Your second cannot be done in RPG gold yet.
And your 3rd suggestion, well the stats are quite small compared to later on where bosses become UBER powerful compared to your stats, you'll just have to get used to it.
 
For the first one
We have such a thing in Valencia/ Challenge master
but a place would be nice too with several creatures instead of bosses

Second one is great and I suggested that before, but nothing happemned by now

For the third... I think its nice to have such a rough bosses, otherwise it would not be a STRATEGY based RPG game
Tough Bosses make it funnier
Also you can team up ;)
 
True

With the first one I can provide area details, enemies, and the tough ass boss im not great at coding though so thats the only downside

the second one would be good to see but i see it cant be done "YET"

the third just an idea :P not the best but meh
 
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