[24/05] New Job System, New Modes Of Transport Coming To Final Fantasy XIV

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Now that patch 1.17 for Final Fantasy XIV is out, it’s time for 1.18. Producer, Naoki Yoshida, recently put up a forum post detailing some of the additions and improvements you can hope to see in future Final Fantasy XIV updates, using a handy tracking chart. You can skim through that at the link above.

“1.18 will see levequest balancing go into full swing, starting with revisions centered on rewards,” Yoshida says. “As for crafting and gathering, we’re tweaking existing recipes and adding brand-new ones for crafter gear ahead of the summer. I’m pleased to say we’ve concluded our feasibility study for the Materia crafting system (though the name is still tentative), and will soon hammer out the details for the UI and start working on the data.”

You an also expect to see a new job system, according to Yoshida. A proper job system, he emphasizes, not simply a renaming of classes. Other improvements will include an in-game achievement system, and new modes of transport. Yoshida mentions that the team has been giving a lot of thought to Chocobos as well.

A battle with the primal, Ifrit, is coming as well, Yoshida says. Furthermore, in the future, you can expect to see more primals in the game.

Source: Siliconera
 
The 1.18 patch is coming mid-late June, it is supposed to encompass new dungeons as well the first stage of the battle system changes. It's been fun to be a part of this process. Though in reality SE launched too early.
 
It doesn't sound like they're changing things more than they say they are adding. Most people I've heard said the entire game was a disaster, and has little to no hope. What are they going to do about those "copy & paste" environments and the fact people have been saying after the intro of the game, the game just goes downhill and is boring from there. I haven't played the game myself, but comparing their updates to the bad reviews, it doesn't seem that much is going to be changed.
 
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