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The landscape of PvP prior to the update felt like something more suited to a Stephen King novel, with long queue times and seemingly uninspired players going through the motions - but at least the EXP gain was great (I really did not want to level up that Black Mage organically ). One of the biggest issues for Frontline, the primary PvP mode which players enganged with, was the sheer numbers needed to for each match - 24 players for each of the three teams, so a whopping 72 players! And it was always chaos with shout-outs pinging off from six different players within the first three second (Go north <se. 6> , go east <se.8>, mid MID MIIIIIDDDDD <SE.7>, actually don't go mid it's just a trap <se.5> Up! <se.10> Wrong map bro <se.11>), and it goes without saying that it's really difficult to get 24 people on the same page (but maybe if you paid for 24 subs it might maybe be possible ). All of this is to say that the 5v5 mode introduced in Crystalline Conflict is a welcome change. Matches are fast paced and can turn very quickly from a sure win to an abject defeat, which requires players to be vigilant throughout the five minute encounter. Absolutely everyone on the team counts, matters and needs to haul ass, not just healers now! Players have a modicum of self-sufficency and can keep themselves upright throughout the full match so long as they manage their resources well and don't have to rush headlong into a 1v5 beat down. Yes you will still get those call outs (Push the crystal! Push the crystal!) but the streamlined quick chat modes does a lot to minimise the salt and toxicity.
My take on the new PvP mode is pretty self evident in that I find it far more enjoyable than its predecessors. I'm not going into the full reworking of combat for all jobs here, although that also has changed the PvP experience very dramatically, but the mode itself moreso than the combat itself seems to indicate that SE are watching the space far more closely now.
Definite pros are the:
★ shorter, almost instant queuing times
★ shorter turn around for map changes (they switch out ever hour and a half)
★ interesting environmental hazards integrated into some of the stages
★ guarding and self-sufficiency is more workable against 5 players than 48
★ early game mistake can be recoverable
Major con for me:
★ cannot queue as a party with other players unless you have a party of 5 (this is honestly despicable)
Throwing it out there now, what do you all think of the new mode? Are you long time player of FFXIV's PvP modes or has it not interested you up until this point (does it peak your interest now?) If you have tried it out, what did you enjoy or dislike about it? Do you feel like there's still an advantage to having certain classes on the team or playing a particular class? Is the recent uptake a fleeting fad or do you think SE have managed to rejuvenate the PvP scene?
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