Kyrie Valdosta

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Name: Kyrie Valdosta (KEER-ee-ay val-DOSS-tuh)

Age: 19

Gender: Female

Alignment: Neutral

Element: None

Physical Appearance: Minus the ears.

Kyrie is small in stature and build, standing 5'3" and weighing 110 pounds. She has medium-length, slightly dark blonde hair, and rich brown eyes. She has a round, young-looking face, that carries an air of innocence about it. People generally mistake her for being younger than she actually is. The only significant physical feature are two silver scars running laterally across the tops of her feet, visible because of the stylized sandals she wears.

Preference in Clothing: Light, soft, supple leather, allowing for ease of movement while making no sound audible to the human ear. As depicted in the image, she wears a white linen half-shirt underneath a leather halter with full sleeves. She sports a pair of dark leather gloves. Her belted leather breeches are accompanied by three pouches, in which she holds various items needed for her craft, including rope, adhesive, a few small incendiary devices of various use, and her throwing stars. Her feet are sandaled, the footwear being made of doeskin and cured leather. The tops of her feet are visible.

In cases of cold weather, she wears a fur-lined linen tunic and a pair of full doeskin boots.

Physical Abilities: Kyrie has virtually no brute strength, but has a surprisingly strong grip, derived from clinging to cracks and crevices in walls built both by nature and by man. She makes up for her lack of strength by being highly agile with a great amount of stamina. She tries to avoid direct conflict at nearly all costs. However, if cornered, she fights tenaciously, dodging and weaving to use her quickness to her advantage. She lands blows where she can, generally looking for a means to escape.

Being of the Haari clan, Kyrie is a windwalker. This ability is used rarely, often as a last resort, as the cost is great and can result in death. By performing a ritual known as the Form, which consists of a series of dance steps and sword slashes, Kyrie seeks an inner balance. Once found, she focuses on that balance and begins dancing and slashing ever faster, creating a whirlwind. At that point, Kyrie offers the Bloodprice, slashing the tops of her feet with her blades, signifying her disconnecting herself from the ground. She then walks on wind. The longer she walks, the greater the blood loss, the longer it takes for her to recover afterwards. If she walks for too long, she will lose her concentration and fall. Unable to control her descent, she may injure herself seriously, or even kill herself upon landing. The Form requires time and concentration to reach the focal point of balance. Both can be interrupted fairly easily at this point, as she is still young.

Preferred Weapon(s): Kyrie carries two blades, which she calls Windswords, scabbarded on each hip. One is a cutlass, the other is a scimitar. She also carries a dozen throwing stars in one of her pouches.

Personality: Kyrie is generally a calm, placid, composed young woman. She is not hesitant to speak her mind, and can be blunt much of the time, not being one to pull punches. She is not overly quick to become emotional in any manner, but will get there eventually if pushed. And once there, it has a tendency to take her quite a while to wind down. Kyrie is fiercely loyal to her Clan, and will become fiercely loyal to anyone she considers a friend. She is somewhat dismissive towards those she considers not worth her time, or those who are incorrect for whatever reason.

History: Born of the Haari, Kyrie spent the first 16 years of her life in the Aerie, the inassailable mountain dwelling carved out of the sheer cliff faces in the Indorin Mountains. Those 16 years were spent solely under the tutelage of the Masters, the elders of the Haari, who taught her the ways of stealth, agility, cunning, and most importantly, windwalking.

The Haari are rumored to be descended from birds of prey just as surely as they are descended from humans. While the young are left with the Masters, the adults leave the Aerie for the Hunt, roaming across the lands in search of provisions, treasure, and glory. Often outsiders, acknowledging their skill in battle, hire the Haari as mercenaries. But for the Haari, the thrill of the Hunt is the reward, not the earthly possessions they may receive.

Upon her 16th birthday, Kyrie was given her Task by the Masters. She undertook her Lone Flight, and went on a quest to bring something of value back to the Aerie. Kyrie does not discuss what happened during her Lone Flight. Upon her return - which is mysterious in and of itself, due to her appearing in the Aerie unconscious after a brilliant flash of pure white light - Kyrie bore the marks of having paid the Bloodprice, the twin scars on the tops of her feet. She also clutched in her hand a feather of the most virginal white that shimmered with a golden radiance when viewed at an angle. This feather was accepted as completion of the Task, and she was granted full status as a Hunter.

A short while later, Kyrie was stricken with a case of wanderlust; it was a rare thing among the Haari, but not completely unheard of. As such, the young Huntress was allowed to become a Scout, one who lived among the earthbound and reported back to the Masters periodically to warn them of any potential dangers to the Aerie, or potential treasures to found or glory to be won.

Thus, she wanders across Lucarum from village to village, town to town, and city to city, coming and going as she pleases and taking the odd job as a mercenary and/or stealing what she needs to make ends meet.
 
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