As XIII-2 is nearing, there may be some possibilities for new paradigm roles. Now think about it. The roles in XIII are so generalized that it's so difficult to think of a new one.
But one specific FF job, in my opinion, does not fall into any of the 6 categories, that is, the Thief job. One may force it out by saying that stealing can be part of saboteur, but what I want is to purely theorize a whole new distinguished role. Of course this won't happen in the game. Just for fun...
THE FOLLOWING IS FICTIONAL:
Paradigm role name: mugger (MUG)
Main function: stealing from enemies
text colour: orange (this shade of orange: http://en.wikipedia.org/wiki/International_orange)
Mugger role, like the existing roles, level up. As the role levels up, self and the party can evade attacks easily. This evasion is represented by a 'miss' instead of the normal 'block'
Auto-abilities:
-agility - 10% chance of being missed from enemy attack.
-bandit- increases chance of stealing success by 20%
-avarice - increase the chance that one or more items may be stolen at one time
-desperation - increases chance of stealing by 50% when HP is critical
-dexterity - increases chances of stealing rare items
-exploit - higher chance of stealing from staggered enemy
-mugsiphon - recover 1 ATB when stealing successfully
-gillionaire - if stealing is successful, gil is also stolen along with the item
Command Abilities:
-steal - steal from an enemy. Low chance of success. ATB: 1
-stealga - steal from an enemy. high chance of success. ATB: 3
-rob - steal gil from an enemy. Low chance of success. ATB:2
-robga - steal gil from an enemy. High chance of success. ATB: 4
-mug - steal and damage enemy at the same time. Low chance of success, moderate damage. ATB: 2
-mugra - steal from all enemies in battle at once. very low chance of success, low damage. ATB: 3
-mugga - steal from an enemy. moderate chance of success, moderate damage. ATB:4
-mugja - steal from all enemies. high chance of success, high damage. ATB: 5
-smoke bomb - increases chance of being missed by an attack for a period of time. It also increases chance of stealing. ATB: 5
-Assassinate - steal from an enemy, dealing high damage, but moderate success. Low chance for instant death. ATB: all
Theoretical assumptions:
-attempted stealing also increases stagger bar, but to a lesser extent. Successful stealing increases bar even more.
-but in order to have distinguished roles compared to commando and ravager, the damage dealt is relatively much lower, and stagger bar increase is also lower.
-Monsters now have items to steal. Different monsters have variable numbers of items/gil that can be stolen. Some have very rare items/weapons
-Stealing does not affect drop rates of items/gil.
But one specific FF job, in my opinion, does not fall into any of the 6 categories, that is, the Thief job. One may force it out by saying that stealing can be part of saboteur, but what I want is to purely theorize a whole new distinguished role. Of course this won't happen in the game. Just for fun...
THE FOLLOWING IS FICTIONAL:
Paradigm role name: mugger (MUG)
Main function: stealing from enemies
text colour: orange (this shade of orange: http://en.wikipedia.org/wiki/International_orange)
Mugger role, like the existing roles, level up. As the role levels up, self and the party can evade attacks easily. This evasion is represented by a 'miss' instead of the normal 'block'
Auto-abilities:
-agility - 10% chance of being missed from enemy attack.
-bandit- increases chance of stealing success by 20%
-avarice - increase the chance that one or more items may be stolen at one time
-desperation - increases chance of stealing by 50% when HP is critical
-dexterity - increases chances of stealing rare items
-exploit - higher chance of stealing from staggered enemy
-mugsiphon - recover 1 ATB when stealing successfully
-gillionaire - if stealing is successful, gil is also stolen along with the item
Command Abilities:
-steal - steal from an enemy. Low chance of success. ATB: 1
-stealga - steal from an enemy. high chance of success. ATB: 3
-rob - steal gil from an enemy. Low chance of success. ATB:2
-robga - steal gil from an enemy. High chance of success. ATB: 4
-mug - steal and damage enemy at the same time. Low chance of success, moderate damage. ATB: 2
-mugra - steal from all enemies in battle at once. very low chance of success, low damage. ATB: 3
-mugga - steal from an enemy. moderate chance of success, moderate damage. ATB:4
-mugja - steal from all enemies. high chance of success, high damage. ATB: 5
-smoke bomb - increases chance of being missed by an attack for a period of time. It also increases chance of stealing. ATB: 5
-Assassinate - steal from an enemy, dealing high damage, but moderate success. Low chance for instant death. ATB: all
Theoretical assumptions:
-attempted stealing also increases stagger bar, but to a lesser extent. Successful stealing increases bar even more.
-but in order to have distinguished roles compared to commando and ravager, the damage dealt is relatively much lower, and stagger bar increase is also lower.
-Monsters now have items to steal. Different monsters have variable numbers of items/gil that can be stolen. Some have very rare items/weapons
-Stealing does not affect drop rates of items/gil.