Elezen Noble and Refined. The Elezen are a traditionally nomadic people who in former times claimed sole domination over Eorzea, their presence predating that of the other races. Believing this prominence to be ordained by the gods, they came to develop an esteemed sense of honor and pride.Their characteristically tall, slim physiques and elongated limbs are part of a successful adaptation to the land's various environments. Indeed, it is said that their highly sensitive ears can discern the squeak of a field mouse at a distance of up to several malms.The Elezen perceived the immigration of the Hyur as tantamount to invasion, and as a result the two share a past plagued by warfare. At present, however, they can be seen coexisting peacefully, the exception being the reclusive Duskwight Elezen.Sub-RacesForester - Coming Soon Shader - Coming Soon HyurDiversity in Numbers. Boasting the largest population in Eorzea, the Hyur came from neighboring continents and islands in three great migratory waves. With them they brought a sophisticated technology and complex ethos tempered by the breadth of the outside world. They rapidly became a driving force behind cultural progress, and are now widely attributed with spearheading advances in Eorzean civilization.One of the Hyur's strengths is the staggering variety of languages and social institutions they exhibit. This is said to account for their firm conviction in individual freedoms, though it also results in a relative lack of solidarity and group cohesion.Two distinct groups now exist among the Hyur - Highlanders, denizens of mountainous areas, and Midlanders, who reside in lower elevations.Sub-Races ighlanders - The Highlanders derive their name from a long tradition of inhabiting Eorzea's mountainous regions. Compared to their Midland brethren, the Highlanders are noticeably larger in build. These days, it is rare to see Highlanders save for those who fled Ala Mhigo after its fall, and now work in the other city-states as mercenaries and sellswords. Midlanders - The Midlander clan comprises over half of the total population of Eorzea's Hyur. They have established themselves throughout every city in the realm and lead lives as diverse as their heritage. Trained in letters from infancy, the Midlanders are generally more educated than many of the other races and clans.Lalafell ore Clever by Half. The Lalafell were originally a group of agriculturalistsffxiv gilinhabiting the fertile islands of the south seas. With the introduction of transmarine commerce, they soon found their way to Eorzea via trade routes. They are now one of the more populous races and are well established throughout the region, though they remain averse to cold climates.The short, rotund builds of the Lalafell belie an incredible agility, and their seemingly feeble legs are capable of carrying them long distances over any terrain. Many among them are also known for possessing highly developed and cunning intellects.The Lalafell place a great deal of significance on familial bonds, but are by no means unfriendly to outsiders. This is evidence by the fact that they continue to share prosperous relations with all of the other races of Eorzea.Sub-Races unesfolk - Perhaps the most distinctive aspect of Dunesfolk culture is its traditional dwellings - structures affixed to the backs of large beasts of burden. The luminous eyes of the Dunesfolk are the result of a glossy, protective layer which covers the pupil, an evolutionary response to the glaring sunlight of their home region. Many individuals wear a small gemstone on their forehead, representing their zodiacal sign.Plainsfolk - The flat landscape of the Plainsfolk's home islands are dotted with the clan's traditional thatched huts, beneath which lie intricate networks of nderground passageways. Their distinct hair coloration - a myriad of earthy and grassy tones - mimics their native environment, and their long, pointy ears are said to be able to detect the faintest scampering of the prairie's various fauna. Miqo'te A Tribe of One. During the age of Endless Frost, as the seas turned to ice and passage over them became possible, Eorzea saw an influx of foreign fauna to her ffxiv goldshores. This in turn brought the hunting tribes which subsisted upon them, the moderndescendants of whom are today known as the Miqo'te. Since then, the Miqo'te have diverged into two physically distinguishable groups - the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon. Both groups share a superb olfactory sense and powerful leg musculature, results of a long evolution geared towards hunting and predation.Comparatively few in number, they maintain an insular group mentality, tending to avoid contact with the other races. Many individuals lead isolated lifestyles, even when residing in the more populous cities.The Miqo'te appear to be a female-only race.Sub-RacesDeeper of the Moon-They are a tribe of Miqo’te who calls themselves “The guard of the Moon.”Most of them believe in the Moon Goddess Menefina, and are basically nocturnal.Majority of them has vivid makeup for battle on their faces.Seekers of the Sun - They are a tribe of Miqo’te who calls themselves “The apostle of the Sun.” Most of them believe in the Sun God Arzema, and are active basically during daytime. They have impressive eyes which is vertically big with paleiris.RoegadynSize Matters. The Roegadyn are a maritime people whose largest concentrations are found in the northern seas, by way of which they came to Eorzea. They possess enormous, muscular builds and are known for the cultural emphasis they place on competition and unflinching courage, though tender, introspective individuals can also be found.Roegadyn in and around the Limsa Lominsa area are typically seamen putting in at port, but many have also settled permanently, becoming mercenaries, bodyguards, or even pirates by trade. Far away, deep in the mountains, of Ul'dah, live mountain clans of reclusive Roegadyn known as the Hellsguard, said to have mastered the magical arts.The Roegadyn appear to be a male-only race.Sub-RacesSeawolf - The Sea Wolvesffxiv power leveling originally hail from the islands of the far north seas, where they still subsist as fishermen and women. Long ago, no vessel or coastal village was safe from their maritime brand of brutality. Now, it is not uncommon to see them employed as sailors or naval mercenaries on all manner of vessels. Hellsguard - The Hellsguard are a clan of Roegadyn with body and mind tempered by the unforgiving heat of the volcanic regions they inhabit. Believing these mountains of flame to be gates to the underworld, their line has for centuries stood vigil over them to prevent the passage of souls back to the realm of the living. Their sheer girth and steely demeanor open to the Hellsguard a wide range of paths, from the martial to the monastic. Disciples of the HandFor crafters, the art of synthesis is at the very core of their way of life, driving their industry. They employ a veritable arsenal of tools in working everything from the most delicate cloth to the most resilient metal. Through their labors, the traditions of Eorzea are kept alive, and her culture preserved.AlchemistMasters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wonderous wares - from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waves possible, and miracles are born.The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.Role:The Alchemist creates and deconstructs the basics of nature.Craftable Items:Unknown at this time; presumably potions and the likeTools:Alembic-An alembic, being an Alembic, is among the arms of the Alchemist. BlacksmithIt is in the fires and on the anvils of Eorzea's blacksmiths that weapons and tools of metal are crafted. Their work is in demand at all times in nearly every location, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp.The tradition itself stretches back to the realm's Age of Bronze, though the advanced metallurgical techniques passed on from master to apprentice today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious members of the guild. The primary tool of the blacksmith is the cross-pein hammer.Role:Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.Blacksmiths provide an edge tothemselves and others by ensuring that weapons are always kept in optimal condition.Craftable Items:Crossguard - An iron bar used as the crossguard of a sword.Base Materials: Iron IngotHalberd - A standard halberd made of iron.Base Materials: Halberd Head,Spear Shaft, Halberd Butt, Spear Clasp, Grip WrappingPickaxe - A standard miner's pickaxe outfitted with a bronze head.Base Materials: Pickaxe Head, Pickaxe Shaft, Grip WrappingSpatha - A standard cavalry sword made of bronze.Base Materials: Spatha Blade, Swordgrip, Crossguard, PommelSpiked Labrys - A labrys with an extended blade and spiked shaft.Base Materials: Labrys,Bronze IngotTools:Cross-Pein Hammer - Coming SoonFIle -Coming SoonCulinarianWhetting appetites from dawn until dusk with prowess of pot and pan, culinarians provide more than simple sustenance. Armed with a cornucopia of ingredients from across the realm, and versed methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield, bringing truth to the age-old adage that the road to victory truly does run through one'sstomach. Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Guolskyf Bhaldwaensyn, known by the masses as "Mastcleaver," put forth a thalassocratic decree proclaiming the culinary arts a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the Tradescraft Society - its recipe compendiums now grace the shelves of every librarium in the realm.Role:Helping adventurers maintain their strength through food and drink.Craftable Items:Coming SoonTools:Coming SoonTannerContrary to popular belief, a tanner's skills are not limited to the mere boiling and dying of pelts and skins, but also encompass those of an armourer and clothier, for a true leatherworker would never entrust his hides to the hands of another. Perhaps a tanner's most arduous and time-consuming task is procuring the various coast and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well.The Elezen have long been known for their skill in leathercrafting, yet for centuries their techniques were heavily guarded. Hoewver, when dwindling numbers of guildmasters were threatened with the disappearance of their immense wealth of compiled knowledge, Elezen leatherworkers set aside pride and reluctantly began revealing those techniques to a select few. As a result, the quality of Eorzean-made leather improved significantly, creating an increased demand for products using thesuperior-quality material.Tanners are Disciples of the Hand and wield Headknives, short leather-cutting knives with semicircle blades.Role:Tanners skillfully work the skins of dead animals into useful, long-lasting products.Craftable Items:ComingSoonTools:HeadknifeWeaverFrom fiber to thread, thread to cloth, cloth to dress, the path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver's work spans more than just the spinning of strings and the sewing of seams. Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh.Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm's tailors pay homage to the fickle goddess.Role:Weavers clothe the masses with skill and style.Craftable Items:Coming SoonTools:NeedleDisciples of WarFollowers of this discipline devote themselves to the mastery of weapons and the wars waged with them. Through rigorous physical training, they hone their minds and bodies into instruments of combat, ever ready to make a decisive contribution to the cycle of conflict which plagues Eorzea. ArcherNotch, Draw, Loose.The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without surpassing skill of those who master it - the archers. Projectile techniques such as high-angle fire enable archers to assail their foes with deadly precision even at great distances.Constant assessment of the battlefield enables them to carefully determine the most advantageous ground which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as the most skilled with a bow. The guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock.Role:Archers possess a situational awareness in combat which allows them to assault enemies from great range while simultaneously providing supporttotheircompanions. Though weak at close range limited by their quivers, an archer's expertise in positioning and arrow selection can easily determine the outcome of battle.Abilies:Chameleon - Blend in with your surroundings, consuming TP to reduce enmity (threat).Hawk's Eye - Your eyes gain hawklike precision, increasing the accuracy of your next attack.Quickstride - Quicken your stride, increasing movement speed.Replenish - Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity.Retrieval - Search your surroundings, consuming HP to find and gather projectiles.Weapon Skills:Quick Nock - Nock and release with blinding speed, shooting multiple arrows at a time in a cone before you. Increases attack power and deals projectile damage.Scouring Strike - Deliver a debilitating blow, increasing attack power and dealing projectile damage. Removes a single enhancement effect from the target.Shadowbind - Fetter an enemy's shadow, rendering the target immobile.Shrieker - Loose an attack with terrifying sound, dealing projectile damage and causing the target to flee in terror.Wide Volley - Launch a wide-ranged assault, increasing attack power and dealing projectile damage to the target and nearby enemies.Arms:Weapons:Long Bow - Coming Soon Short Bow - Coming SoonArrows:Iron Arrow - All-purpose. Mythril Arrow - Effective against Ashkin.Obsidian Arrow - Effective against magical barriers.Twintail Arrow - Effective against large creatures.Poison Arrow - Effective in extended battles.Trinity Arrow - Effective against multiple enemies.Gladiator The Best Defense. Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. A defining characteristic of theguild is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation.As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator's proficiency with blades also extends to those hurled at range, such as throwingknives.Role:With their versatile slashing and stabbing attacks, gladiators are adept at dispatching a wide range of opponents.When armed with sword and shield, they are unmatched in their ability to defend others, as their diverse talents enable them to focus the enemy's wrath upon themselves.Abilities:Aegis Boon - Recover behind the safety of your shield, converting a portion of damage sustained when blocking into HP.Cover - Protect an ally, positioning yourself between them and the enemy to redirect damage dealt to yourself instead.Rampart - Protect yourself, increasing defense and magical defense.Rousing Provoke - Use a threatening gesture to increase enmity.Still Precision - Steady yourself, increasing accuracy and reducing evasion.Weapon Skills:Circle Slash - Spin your weapon fiercely, increasing attack power and dealing slashing damage to nearby targets.Phalanx - Move deftly from defense to offense, increasing attack power and dealing slashing damage. Increases enmity. Can only be executed following a block.Red Lotus - Call upon the power of flame, increasing attack power and dealing fire damage.Shield Bash - Slam an enemy with your shield, dealing blunt damage with a high chance of interrupting casts. Renders the target unable to cast for several seconds.Spinstroke - Feint before attacking, dealing slashing damage to the target. Increases attack power when the target is not engaging you.Arms:Weapons:Bastard Sword - The history of the bastard sword is one of ambitious synthesis, as blacksmiths long sought to merge the best that all blades had to offer. The end result persists in the modern form: an extended grip and blade combining the slashing edge of Ul'dahic swords with the thrusting power of those from Ishgard.Gladius - The gladius is an infantry sword of classic antiquity. Its relatively short, stout blade lends this weapon astonishing mobility and tensile strength. A testament to its performance in combat is the fact that it continues to be used in gladiatorial games of the present day.Hawktail - The name hawktail refers to the blade of this ornate sword, which projects forth from a pair of retractable wing quillons. Light of weight, yet magnificent and with a keen edge, the hawktail is highly favored among the more distinguished and discerning members of theknighthood .Scimitar - Coming SoonShields:Buckler - Coming Soon Lantern Shield - This marvel of engineering encases a small lantern within, from which the name derives. Aiming to incorporate elements of offense and defense into a single device, the lantern shield may also be affixed with up to two blades. Such shields are notorious for the intensive maintenance they require.Round Shield - The simplicity of the round shield's design is surpassed only by its effectiveness in battle. Wooden and circular, it is now commonplace throughout all of Eorzea. The surfaces of these shields are often decorated with symbolic designs and patterns, coat of arms, and wards of defense.LancerSo Close, Yet So Far. The strategy of the lancers is to outrange and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.In former times,the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.Role:By utilizing the long reach of their polearms, lancers are able to deal devastating damage from a position of relative safety.The battle tactics of the lancers afford them numerous advantages, such as avoiding the ire of enemiesandenhancingtheattacksofcompanions.Abilities:Collusion - Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.Comrade in Arms - Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members enhanced TP generation.Ferocity - Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack. Invigorate - Channel your physical energies, consuming HP to gain TP.Life Surge - Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target's evasion.Weapon Skills:Feint - Stab with precision and timing, ensuring the success of your next attack. Increases attack power and deals piercing damage. Can only be executed after evading an attack.Leg Sweep - Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets.Moonrise - Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target.Overrun - Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence.Skewer - Run your enemies through, increasing attack power and dealing piercing damage to all enemies between you and the target. Slows non-flying targets.Arms: Lance - Coming Soon Spear - Coming Soon Marauder Lust for Destruction. The marauder is a combat specialist whose weapon of choice is the greataxe - a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauders' arsenal, making them fearsome adversaries even at range.Role:While stationary, marauders are able to generate a solid base from which they are able to carry out devastating attacks.The strength of the marauders lies in their ability to control timing and distance to maximize the efficacy of their blows.Abilities:Bloodbath - Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.Defender - Tighten your guard, increasing defense and reducing attack power. Increases enmity generating while in steadfast stance.Disorient - Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times.Enduring March - Take strong and sure steps, enabling movement at reduced speed while bound. While active, also maintains steadfast stance while moving.Murderous Intent - Throw yourself into your attacks, increasing critical hit rate and reducing TP generation.Weapon Skills:Brandish - Strike nearby enemies, increasing attack power and dealing slashing damage.Iron Tempest - Spin your axe wildly, increasing attack power and dealing wind damage to nearby targets.Skull Sunder - Strike an enemy in the head, increasing attack power and dealing slashing damage. Deals further damage over time. Attacks enemies in a cone before you while in steadfast stance.Trunksplitter - Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin.Arms:Labrys - Coming Soon War Axe - Coming Soon Pugilist Fisticuffs of Fury. The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponrytomaximizetheirdestructivepotential.
Their preference for fighting at close-quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.Role:Masters of offensive and defensive stances, pugilists continuously adapt their fighting style to best suit their companions as well as their enemies.Pugilists compensate for a lack of reach and defense with high maneuverability and cunning techniques that fluster opponents.Abilities:Blindside - Strike from an enemy's rear, increasing attack power by half of your dexterity.Chakra - Channel your vital energies, consuming TP to restore HP.Featherfoot - Tread lightly, increasing evasion. Effect fades after evading an attack.Mocking Provoke - Whistle tauntingly to increase enmity.Steal - Rifle through an enemy's belongings, stealing a random item. Chance of success increases with stealth.Weapon Skills:Haymaker - Deliver a massive strike, increasing attack power and dealing blunt damage. Can only be executed after evading an attack.Jarring Strike - Strike at an enemy's joints, dealing blunt damage and stunning the target. Increase enmity. Can only be executed after evading an attack.Seismic Shock - Create powerful tremors, increasing attack power and dealing earth damage at range to all enemiesbetweenyouandthetarget.Doesnotaffectflyingenemies.Shoulder Tackle - Charge at an enemy with devastating force, dealing blunt damage.Victimize - Exploit an enemy's weaknesses, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target.Arms:Baghnakhs - A case of nature modeling at its finest, the design of baghnakhs mimics the lethal claws of Eorzea's large predatory cats. Originally hailing from the eastern realms, they have long been regarded as weapon of assassins, and are often concealed. The claws of some baghnakhs house highly toxic poisons which are applied as the blades shred and puncture flesh.Cesti - Cesti are comprised of reinforced metal rings bound tightly together with tough leather, the frontal facades of which are studded with menacing spiked
protuberances.They began to see widespread use after becoming the weapon of choice in Eorzea's wildly popular death bouts, spectator events pitting pugilists against beasts and fiends of the land.Fangs - Coming Soon Himantes - Himantes are widely known for their role as a regulation weapon in the officially sanctioned pugilist bouts of Ul'dah. The striking surface is thick leather, slow-soaked in tallow for increased durability.Hora - The traditional hora is a form of weapon carved from any of a variety of bone, horn, or shell. Though more apt to grow brittle than their leather or metal counterparts, these materials are said to be imbued with the instincts and ferocity of the beasts which bore them.Metal Knuckles - Simple and elegant, the metal knuckle derives its strength from the solidity of Eorzea's most enduring materials. The body is a rin forged of pure metal, the heavy weight of which allows wielders to deliver blows with bone-crushing force.Panzerfauste - Coming Soon
Their preference for fighting at close-quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.Role:Masters of offensive and defensive stances, pugilists continuously adapt their fighting style to best suit their companions as well as their enemies.Pugilists compensate for a lack of reach and defense with high maneuverability and cunning techniques that fluster opponents.Abilities:Blindside - Strike from an enemy's rear, increasing attack power by half of your dexterity.Chakra - Channel your vital energies, consuming TP to restore HP.Featherfoot - Tread lightly, increasing evasion. Effect fades after evading an attack.Mocking Provoke - Whistle tauntingly to increase enmity.Steal - Rifle through an enemy's belongings, stealing a random item. Chance of success increases with stealth.Weapon Skills:Haymaker - Deliver a massive strike, increasing attack power and dealing blunt damage. Can only be executed after evading an attack.Jarring Strike - Strike at an enemy's joints, dealing blunt damage and stunning the target. Increase enmity. Can only be executed after evading an attack.Seismic Shock - Create powerful tremors, increasing attack power and dealing earth damage at range to all enemiesbetweenyouandthetarget.Doesnotaffectflyingenemies.Shoulder Tackle - Charge at an enemy with devastating force, dealing blunt damage.Victimize - Exploit an enemy's weaknesses, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target.Arms:Baghnakhs - A case of nature modeling at its finest, the design of baghnakhs mimics the lethal claws of Eorzea's large predatory cats. Originally hailing from the eastern realms, they have long been regarded as weapon of assassins, and are often concealed. The claws of some baghnakhs house highly toxic poisons which are applied as the blades shred and puncture flesh.Cesti - Cesti are comprised of reinforced metal rings bound tightly together with tough leather, the frontal facades of which are studded with menacing spiked
protuberances.They began to see widespread use after becoming the weapon of choice in Eorzea's wildly popular death bouts, spectator events pitting pugilists against beasts and fiends of the land.Fangs - Coming Soon Himantes - Himantes are widely known for their role as a regulation weapon in the officially sanctioned pugilist bouts of Ul'dah. The striking surface is thick leather, slow-soaked in tallow for increased durability.Hora - The traditional hora is a form of weapon carved from any of a variety of bone, horn, or shell. Though more apt to grow brittle than their leather or metal counterparts, these materials are said to be imbued with the instincts and ferocity of the beasts which bore them.Metal Knuckles - Simple and elegant, the metal knuckle derives its strength from the solidity of Eorzea's most enduring materials. The body is a rin forged of pure metal, the heavy weight of which allows wielders to deliver blows with bone-crushing force.Panzerfauste - Coming Soon