3D modeling

AlchemistFox

But, all the cool kids are doing it...
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Yeah, I know that shen made one before me.
here is hers: 3D Models
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Ok, I started one day.
"HEY. I want to learn to make 3D stuff"

so. I got hold of a 3D program called Cinema 4D.
so. As I tried to use this ting, HELL NO, nothing worked as I wanted. so. I started my trial & error learning style, as well as looking through some tutorials.
So, After ALOT of work, and getting somewhat used to the program. Here I am.
I will post some thingies here, and you can comment, and hopefully critisize it.
Here we go.

Straight Katana in a Stand
The Katana almost in the scabbard

Viking Sword in an Anvil
Handle of the Viking Sword

NOTE, the "rooms" are only made so that you have a contrast difference so that you can see the thing. do not comment on them.

The Viking thingie. is acctually Shens Request. though I somewhat forced her to tell me to make something.
Sorry Shen ^^

But however, as comments, and hopefully critisisms roll in, I will also take up requests.
This is not to make my stuff better then others, this is to make myself better, by taking requests, I hope to get better.
NOTE thoguh, if you have a request, It can not be parts if a hums, not clothes of a human (etc) im not at that lvl yet.
Request only items if you are going to.
If you are to make a request, make it somewhat detailed.

so. let the C&C start ^^
 
Were these made using 3DS Max? These are very good ^_^ The skins for the wood grain are awesomely detailed. Great job!
 

so. I got hold of a 3D program called Cinema 4D.


you should read the post before asking ^^

most of the skins are already in the program, I just choose them, and occasionally edit them a little.

Thoug, what can yuo expect.

The katana is my first model made, it was made the same day I got the prog, so basically this is learned in around half a day.
though, im still a newbie.

I fail to see a critisism. ^^

please, if there is ANYTHING you think could be different, tell me.
That is more or less th ereason forr this topic.
 
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