oh, also something else
Tidus is alot more versatile in his approaches than Jecht, as Jecht can really only do so little. Jecht does however have the most highest priority guard in the entire game(higher than even an ex guard)
Block and Dodge
R-Block has the Block Medium priority.
Starting at 1F, block until 38F, end at 52F (60F = 1sec)
If getting blocked, the staggering motion last for 100F.
There are reports saying that you can dodge cancel out of this at 85F.
Dodge invincible frame starts at 1F
last until 18F...
Table of Contents:
Attack Priority System
Melee/Ranged VS Physical/Magical
Damage Formula
Ex related
Character Movement Speed
EX Burst
Chase mode
Critical Rates
Block and Dodge
Entering EX Mode (EX Guard)
Red Gem vs Champion Belt/ Star Earring
Summons
Attack Priority System
Melee attack =...
Tidus is infamous for his hopstep. as an 11 frame attack, its imposible to dodge on reaction. All his other attacks are used to punish people that react early in fear of hop step. Full Slide/ Sonic buster punish dodge backs, and a close up energy rain can catch side dodges/blocks.
Dodge and...
Tidus and Jecht are both strong characters damage wise, and both can do around the same damage
what makes a difference between them though is that obviously Tidus is faster, but has alot harder time dealing HP damage, while Jecht, being slower, can deal HP on every hit.
actually, I've realized now that this is actually his best move
not only is it the fasest attack in the game, but it has absolutely no ending lag, making it completely safe. It also will hit anyone approaching from above, as well as forcing early reactions
just the opposite actually, this...
you mean dodge and get punished by a dodge punishing attack right?
also, you dont measure someones fighting skill by how much you can dodge their attacks, its measured by how much they can punish your mistakes(early dodges/blocks/whiffed attacks) and so on
its unnecessary when you do the math
in ex you get an automatic 50% chance of crit
with ex crit boost you have 100%
but its unnecessary as counter and sneak give their own 50% and 2 solid rise give
25%
and as Bartz has a pretty easy time getting those other cirts. ex crit boost is useless...
according to a certain golbez main, golbez apparently has hundreds of combos, each of which you can find by experimenting on your own
here are the basics of his combos
Combos
DC = Dodge Cancel
TDC = Turn Dodge Cancel (A dodge that goes behind the opponent. Works best if you turn the camera to...
I manage to fit all the abilities I need with all the attacks with enough cp to spare on less useful things
SnL
Sneak
Counter
Disable Sneak
Katana adept
hairpin adept
equip machines
speed boost ++
Jump times boost ++
3 windshears
soul eater
2 solid rises
rise lance
storm shot
slide hazard
holy...
wut
if youre talking about move stacking, it means by equippping the same move more than once, you can increase the additional effects, like speed boost or counterattack
After having played everyone and gotten bored of them atleast once, I have chosen my mains
Bartz due to being forced to by certain people, but also for all the pros. Fastest in the game, longest combo in the game, fastest vertical distancer in the game, one of the strongest projectiles in the...
updated with a bunch of stuff, from frame data to move stacking(a bartz original) to a whole bunch of new combos I found and more things Ive realized about Bartz
planning to rewrite the whole matchup section
Sephiroth vs Squall is a fun one
but are brave rapists that specialize in two different forms of brave rape.
While sephi will try to zone out Squall and keep him from getting in close, squall will try to approach sephi in order to overcome him with his speed
brave rape on both sides
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