I'm only 5 hours into the game, so perhaps it's too early to make any overarching judgements, but there are a few things that are beginning to rankle. The battle-system, though fast and dynamic, doesn't really demand much thought. To win fights I just need to change Paradigms, let the AI take...
I agree. Apparently though, as wehttamrd says, the game suddenly opens up about 30 hours in once you escape Cocoon, but 30 hours is still a depressingly long time to be following a largely restrictive path without much detour or distractions. It does worry me that the game doesn't have hardly...
One of the great things about KH is that it has all the trappings of a traditional RPG – levelling-up, stats and so on – but with the accessibility of an action game like DMC, thanks to its real-time combat. However, one of the minor draw backs to the real-time combat is that it doesn't have the...
Probably the Dark Aeons in FFX and the monsters in the battle arena. They were some tough nuts to crack. The final boss in FFIX was quite tough too. Others include Emerald Weapon in FFVII and those bosses underground in FFX-2 that I couldn't beat because I didn't have the elusive Mascot...
Here are a few of my gripes:
1: The games are undoubtedly getting easier and posing less of a challenge. FFXII was the easiest game to bumble through yet, providing you didn't detour from the main quest. So, Square should pump up the difficulty a few hefty notches and give gamers a more...
I agree with the OP that Final Fantasy games have been getting progressively worse; in most areas, but most noticeably in characterization and plot, and this became especially apparent with the uninspiring cast of FFXII. Even though I don't dislike the characters in FFXII, none of them are as...
FFVII is one of my favourite games of all time and I think it thoroughly deservers all the adulation it receives. The characters are by far the most memorable in any of the Final Fantasy games, all with unique personalities and idiosyncrasies. In terms of depth and feeling an emotional...
So, you would pay for a remake of FFVII that just updates the game cosmetically than for a substantial update? If that's the case, you may as well just stick with the original.
Easiest: FFX-2. Not much of a challenge, although it made up for it by being fun.
Hardest: FFVII. I wouldn't call FFVII a hard game in comparison to other genuinely hard games I've played, like Devil May Cry 3, but it was hard for me because it was the first ever RPG I ever played and I only...
A remake would be awesome, and given how much it's in demand and how much money Square could potentially make I don't understand why Square have been holding off for so long. If a remake is done, or rather, when it's done, because I think it's only a matter of time, the game would of course need...
Probably Seifer from FFVIII. It's hard to put my finger on why exactly I think he's a good villain. There's a sense of desperation to his character that I liked. He wasn't the traditional villain; he started off the game as a likeable guy until he was proselytized by Edea and turned against his...
Here are a few bad/sad moments that come to mind.
Immediately after you've escaped Midgar and reach the first town there's a long flashback Cloud has. It lasts so long; I think the game even gives you an option to save halfway through. That's one of my worst bits of the game for me, because it...
The last time I played FFVII was about 5 years ago, and in that time I've forgotten most of it. Whatever though, I'll review it anyway.
In spite being over 10 years old, and probably having the least proportionate and unconvincingly acted 3D character models I've ever seen in a game (if I...
If I had to pick out one thing that annoyed me the most about FFVII, it's being able to acquire Big Guard and Aqualung so early in the game. The reason why this annoys me so much is that it completely disrupts the balance of the game. As soon as you have Big Guard and Aqualung you can breeze...
I find it fairly amusing that you would consider FFVII to be a piece of 'thoughtless blockbuster entertainment.' In any case, it's a thorny debate. Many people would probably disagree with your opinion about "Kojima pushing the wrong way." MGS is a rare example of a game that is a...
Vann was never supposed to be a character? Right. If he wasn't meant to be a character, then what was he supposed to be?
I'm not familiar with any of the villains you've named in the above list. Whatever though, Sephiroth still burned down villages, unleashed Genova and made the sun explode...
And you're blaming FFVII for that, without taken into consideration, perhaps the fact that the development emphasis for all games, not only RPGs, have shifted from giving players games with technically competent gameplay, to giving them complete, blockbuster entertainment experiences as gaming...
Seriously, are these honestly your reasons for not liking FFVII's characters? Because Tifa's breasts were too big, because Barrett looked like Mr T and because Cloud had blonde hair? Normally, I'd try and respect an opinion like this – but these reasons are so inconvincibly daft, I just can't...
As far as I'm aware, FFVII was the first RPG to achieve a considerable mainstream popularity in the West, which is what I actually meant to say.
So, the game's actual quality had nothing to do with how well it sold? It was simply down to the fact that it was so ludicrously hyped-up beforehand...
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