@Acer
Completely forgot about the HUGE importance of the moon in the plot of FFIV huh?
It's probably something to do with the symbolism of the moon in real life, Square are remarkably good at picking up symbols that are condusive to their playerbase.
She was the last survivor of the Cetra race, was abducted when she was a baby and her father shot, was experimented on, escaped with her mother who then died in front of her.
Not just a flower lady.
Zodiark, Zeromus and Shemhazai all broke the damage limit with their ultimates :awesome:
I liked the summon system in FF6, where you used them to give yourself stat boosts and used certain Espers as part of a strategy due to the effect of them, rather than just summoning them to hit very hard...
Protip - Use Letty to lure Graav, Abus and Bickson out, pass to Datto. Use Datto to draw his defender out, throw to Tidus. Score with Tidus. Then when you get the ball again, move the character you control to behind your goalie and wait for the events to happen.
I think you get a HP Sphere for...
The plot is not particularly strong compared to others in the series.
And seriously guys, they are going to remake it. They're going to finish milking the Compilation of FF7 and then they're going to announce it at an E3 and everyone will go "HOORAY".
From what I can remember (I'll play the game on my end-game save tomorrow to see), Necron appeared because Kuja had destroyed the crystal to save himself, stating that "All life fears death, but lives only to die". Then he went on to say something about because this truth had been discovered...
Zeromus was in FF9? I don't remember that... Necron maybe? Or Hades.
To me, any boss in FFXIII. What is with the insane amount of HP on bosses in that game? They're not even hard, they're just long. Disc 2 and you are already encountering bosses with millions of HP.
Other than FFXIII, I would...
I would say Ozma, but he can be killed in two rounds with the right setup. I think that was why I liked FF9 a lot, none of the bosses had insane amounts of HP that took an hour to kill, just strategy.
With Ozma ruled out, I would say Chaos from FF1 as the hardest storyline boss (Yunalesca gets...
You need to finish the Antlion hunt first, then when you talk to the boy he mentions dropping the key down the chasm. Then you go to the Phon Coast and search AROUND the Bhujerban. You don't actually need to speak to him. There should be a shiny sparkle on the ground and then you get the key...
If you'd noticed, I've played and finished all the numbered FF's with exception to FF3, being unable to find a decent translated ROM of it. So you can keep your pretentious opinion and look elsewhere to feed your ego. And yes, companies are there to make money, but a company that cares makes...
Pretty much my thoughts. If there had been ONE spin-off from FF7, I wouldn't have minded. The fact that there are 6 titles in the Compilation, and a spinoff of a spinoff, makes it clear that it has nothing to do with pleasing the fanbase and just an attempt to grab money.
The problem with...
Just something I had to get off my chest to a majority of fellow players. I still enjoy the series, it just kinda gets ruined when they make shit and stick a number and a name to it without understanding what it does to everything that shares the name.
Original FF's are more westernised than FF13. It's a real JRPG - Linear as hell. Like the original Phantasy Star and Breath of Fire. Final Fantasy influenced the whole genre into non-linearity and character customisation.
For me, the worst thing in Final Fantasy games are superbosses. When the...
I shit my pants once when playing FF6j (the original) on SNES and accidently did the Sketch glitch. Completely fucked my graphics, my saves and eventually the cartridge just died. I burned that bastard like it was infected with the plague.
Oh yeah, and the moment in FF7 when you come out of the...
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