Part of the fight might be fear. When people are faced with something they fear, fight or flight kicks in. With many problems, since we are humans and can approach them in an abstract manner (a blessing and curse that separates us from some of the animal kingdom), we take a combative approach...
Brutal :wtf:. I really liked the keyword system. It's the closest I can recall in the FF series to getting genuine dialogue options. Then again, I can see how it could be a bit confusing...
While there were some solid points to the world of FFX, the first game felt like a slow slide down an...
I went in looking for a fun experience, and I got it in KH1. When they announced the sequel, I was excited. Then, I saw the worlds that were available (rehash of KH1, much?), and heard constant complaints about the opening (2 hour tutorial mode, sounds like tons of fun). With the plethora of...
Right there. The first fight ever in a Final Fantasy where you . It shows a character's struggle with their self, and their triumph by not giving in to what they used to be. Like Gamingway said, it showed that games could truly be methods of storytelling on par with the rest.
Two other moments...
Cloud/Cid/Yuffie
Cloud - no choice, but his stat growth is solid, his final Limit does overwhelming amounts of damage. He has some pretty reasonable equipment (slot setups in general and one of only two Triple Materia Growth weapons in particular).
Cid - he's a rough talking, badass airship...
You know, now that I look at the map, there's surprisingly few places where people actually live. A lot of the areas in 7 aren't cities, and overall, there aren't that many places at all... Weird. Never really occurred to me before.
Regardless of the sparse setting, hands down, Midgar. The...
Alright, I apparently cannot change the thread name, so I'll have to send a PM to a mod to see if that's changeable....
I'll have some free time this coming week in between tidying/cleaning the house, so I'll start working on the setting/NPCs then. Solidjuss, any help is certainly appreciated.
To be honest, all of the FF series is incredibly linear. There's only one start and one end to any given game (hidden extra scenes aside). I've called them visual novels with leveling up a few times, and in X it was particularly obvious that it was just a visual novel - the path from start to...
If you're into jRPGs, you could try out the Megaman BattleNetwork/StarForce titles, those have a fun combat system that will keep you on your toes (well, BN does, I haven't actually tried the SF titles yet)... Those are on GBA/DS, though.
Mass Effect. That's the one. Not a jRPG, and certainly...
Ooooh, Costa Del Sol... Hadn't even thought of that.
You know, something that would be an option would be switching the location every [x] amount of time. This means that we can run a season or plot or go until people are bored of it, then move everything to a new area. This would keep it from...
Amarant was a party member? ... Oh yeah, I guess he was. He had practically nothing going on: no reason to join the party, no personal backstory or sidequests. He was solid in combat, but my usual play style didn't call for him at all. He came in too late, with no previous introduction, and felt...
Tie between Laguna and Seifer.
Laguna from his very first appearance really drew me in. He was a soldier fighting a war, not some epic hero saving the world. He was awkward and had a hard time around his love interest, and felt like a real person. Also, double-plus points for a main character...
Personally, I could care less how the character looks if they're an interesting and quality character. When they're hollow stereotypes with names, I dislike them based on that.
I'd really like to see more main characters that look like real people now and again. Most people don't have...
First Playthrough - No walkthrough. I prefer to experience the game naturally. With FF games, this isn't quite as big of a deal - the puzzles are usually pretty simple and won't ruin my brain trying to puzzle them out. The real puzzle is usually how to manipulate the mechanics to achieve maximum...
Not to throw a wrench into the works, but in the grand scheme of things, isn't the plot really just an excuse to make a fighting game including all of these characters?
Final Fantasies are well known for their plots, but the entire fighting game genre isn't usually considered when plots come...
So, here's the place for idea talk for an interactive setting. Brainstorming for location, things going on, NPCs, the works.
Personally, I'm a huge fan of Zanarkand, but Dali sounds amazing too...
New Info as of 1-16-11
Things that need doing:
- Flesh out Dali and the surrounding areas...
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