Problem with that is that your spells would end up killing em :D unless ya give em quite a bit of HP and make the spell heal himself and give you mana, but give them 0 for all their other stats.
What did ya expect to happen when ya try to rob a bank xD You get beat to death by the guard then thrown in jail for a day (banned from the rpg). Is the guard still alexander though? 8F
i gotsa idea :monster:
Spell trainer in the start area. With a catch. He wants your money to let you train with him. He could continually cast a spell on you that replenishes your MP, but his mp won't last for very long. Say, 500g for one training session? Perhaps more? 10-15 casts before...
Just because it wasn't done before, doesn't mean it should have been done, it was more trouble than it was worth and half the rpg cafe was full of people complaining about it :ness:
meh :monster: but alas, he's right. The game variants are very very specific and you need to know exactly how to make them to make it work. I'm not sure if any of the current or past staff, aside for maybe adamantaters, could use them correctly. Mainly, it's dealing with triggers and trigger...
People will always try to abuse parts of the game. It's been that way ever since it was first added. It isn't easy making things work correctly and preventing people from abusing them :(
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