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    Hey, give me a chance to see the question; I'm not on the site 24-7. Also, the answer was...

    Hey, give me a chance to see the question; I'm not on the site 24-7. Also, the answer was already given when I posted the build: Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
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    FFXIII-2 To start FXIII-2

    Increase ATB to max, then boost RAV with any remaining boosts.
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    Nope, never bothered to get most of the optional stuff.

    Nope, never bothered to get most of the optional stuff.
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    FFXIII-2 To start FXIII-2

    Any type of materials work for the monsters being infused; just use whatever is handy. For the Blue Chocobo, the specific type of mana/potent material you need (i.e. droplet, sliver, orb etc.) will increase as it gains levels.
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    FFXIII-2 To start FXIII-2

    This build is from the Monster Infusion Guide on GameFAQs, which is just an amazing resource for monster building in FFXIII-2: http://www.gamefaqs.com/ps3/619315-final-fantasy-xiii-2/faqs/63731 Monster------: Blue Chocobo Monster Role-: Ravager Constellation: Chocobo The Build: 01) Kill...
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    Not sure on the button; remember, I've never personally done anything in the casino. I'm just...

    Not sure on the button; remember, I've never personally done anything in the casino. I'm just reporting stuff I've seen in streams and on message boards. I'll post builds to your thread.
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    Help FFXIII: Long Gui death strategy trouble

    Unfortunately, shrouds are not very helpful for this approach. Aegisol is nearly pointless, since the whole idea of Summoning in this fight is to avoid dealing with any attacks. Fortisol is slightly better, but as the strategy needs both Faithra and Enfire in order to deal enough damage fast...
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    As far as I know, you use a rubber band or some sort of weight to hold down the confirm button...

    As far as I know, you use a rubber band or some sort of weight to hold down the confirm button. Haven't actually done it myself though.
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    Help FFXIII: Long Gui death strategy trouble

    Just spamming Death from Assassination will not work against Long Gui. Adamantoise is vulnerable to the instant kill, but Long Gui is not. Death is used against Long Gui because it bypasses damage reduction (all of the full ATB skills do this) and can be given an elemental property (unique...
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    Unfortunately, I don't have a lot of experience with the optional content in FFXIII-2. For...

    Unfortunately, I don't have a lot of experience with the optional content in FFXIII-2. For Chocobo Racing stuff, I'd suggest this FAQ: http://www.gamefaqs.com/ps3/619315-final-fantasy-xiii-2/faqs/63763 For Lucky Coin, all I know is you want to have the machine on a hot setting (I don't...
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    Help FFXIII: Long Gui death strategy trouble

    I'd hold onto it. Are you abusing Poison + Hecatoncheir's Chain Guns? At lower levels and stats, letting Poison tick down ~half of Long Gui's health is quite important. Outside of that, the main keys to the Death-->COM spam are Faithra and Enfire + Imperil and Poison, plus you'll want Deshell...
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    It's not ideal for Chocobo Racing, but it's not the end of the world. Other (renewable)...

    It's not ideal for Chocobo Racing, but it's not the end of the world. Other (renewable) Chocobos can also serve very well for racing. And if you're willing to get it, you can get unlimited Silver Chocobos from the Snow scenario DLC.
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    FFXIII-2 To start FXIII-2

    For monster stats? Yes, I do think so. The people who put that spreadsheet together are people that I've worked with on related projects (most of which can be found on the Etro's Gate website). However, I didn't have any direct input on the spreadsheet, nor have I done any personal...
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    FFXIII-2 To start FXIII-2

    The official strategy guide lists Chocobo as having higher final STR than Red Chocobo, but this spreadsheet suggests otherwise: https://docs.google.com/spreadsheet/ccc?key=0Apa6evZUmvfHdGJLSUd5RWpJUzdsSmZ4SEpKckR4R1E#gid=1 (I had forgotten the link to that spreadsheet, but it turned out to be...
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    FFXIII-2 To start FXIII-2

    Narasimha's starting stats are (roughly): STR 177 MAG 62. Projected ending stats assuming you use all Potent materials* are STR 920 MAG 503. Red Chocobo: STR 53 MAG 68 --> STR 974 MAG 761. Narasimha starts with higher stats, but he doesn't finish that way. Red Chocobo's base tame rate is 15%...
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    FFXIII-2 To start FXIII-2

    Red Chocobo is better than Narasimha. Both suffer from Stagger: Wound, though.
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    FFXIII-2 To start FXIII-2

    IIRC, aside from paradox endings and one particular scene (that can't be permanently messed up), the only gameplay stuff affected by the live triggers is which bonus adornment you get from each segment of the game. You can always close a gate, redo things with different choices, and see/get...
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    Why does everybody have to bash XIII???

    By this "logic", every FF game is shit. FFXIII does several gameplay-related things better than any other FF game; add that to the entertaining story, relatable cast, and--yes--the excellent audio and visual experience, and you have the reasons why most people who played FFXIII enjoyed the...
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    I never completed Final Fantasy XIII

    Did you get past the Juggernaut?
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    I never completed Final Fantasy XIII

    Slow buys you a ton of time between Bart's dangerous attacks, and Imperil doubles your chaining speed against him. Ultima can be deadly (but is very random), while Thanatosian Laughter is percentage based and will never kill you. Some chain-building post-stagger before going full COMs is a...
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