So let me see if I get this... The gauge looks like it's falling faster because Ravagers don't add as much time to the gauge as others. So the visual UI element will fall faster as they attack, because the time added doesn't easily make up for the time they're taking for each action. Yes? That...
No problem :) I've spent a lot of time dissecting XIII over the years, since I think a decent amount of the hate it gets is undeserved. So I like to share whenever I can to hopefully get more people to try and enjoy the game for what it does do right.
A: Yeah, I totally get what you're saying...
No, as you can see by the end of this speedrun of the Japanese PC version. Granted, I suppose it could be different in either the Japanese base PS1 version or the Japanese International PS1 version. But I doubt it. I think the mouth movements were just there because using such story driven CG...
Well, I can guarantee that this is a case of you 'doing it wrong'. I don't mean that as an insult of course :) XIII asks players to treat it differently from most traditional J-RPGs, and it can be difficult for some to transition. Regardless, I'll gladly offer some guidance if you can tell me...
You could actually argue that that's actually the best thing about the series, because it gives players so many options. Most of the games stand completely on their own, meaning you can pick and choose which to play based on your preferences. It's the consumer's problem if they assume the only...
I kind of agree, and kind of disagree. If we look at things purely in a vacuum, it's actually a good deal. If you imagine that any game pre-GameCube era is worth $5 today as a downloadable game, you're getting a huge deal both with the NES and SNES Classic. The amount of games you get would...
I can't say I have any tales that I would consider 'epic' or anything like that. Most music I either got from my parents (the band Tesla was apparently the only thing that would put me to sleep as a baby), I heard on the television or radio, or I found on YouTube once that came around. I'm so...
That only happened to me a handful of times. If I had to guess why, it would probably be because I changed my controls so that R2 (PS4) was my attack/run button. Since R2 has such a long throw, it's all but impossible to 'piano' the input. Face buttons meanwhile have basically no throw before...
I did the test three times to sort of find an average. The three results were:
296cpm 58wpm 0 mistakes
288cpm 58wpm 0 mistakes
279cpm 56wpm 1 mistake, being "voewl" instead of "vowel"
That's honestly great for me, because I could only type about 24 words per minute in high school. Granted, I...
No it didn't change my opinion. I voted that I always liked him. I mean... I technically didn't. I hated Vaan at first sight of his concept art, then hated him along with the entire game when I first started playing it back in the day. Then I grew to love the game, and grew to find Vaan...
Hardest (unfair bullcrap included) I'd say was FFI or II.
Easiest is FFVII or VIII.
Most challenging (meaning it has the most fair and balanced yet highest challenged) I'd say is either X, XII, or XIII. Probably XII.
Dark Cloud 1 is one of the only games I ever traded in once I got into my teenage years. I regret it, but not because I enjoyed it. Dark Cloud 2 is astronomically better than DC1. It's more varied, better looking, more interesting mechanically, more diverse gameplay-wise, more refined, and...
I didn't even think about that actually; the soft voice she uses fits Tifa really well, particularly because it can still give off strong vibes when needed, despite still being dainty. That sort of 'is' her character in a nutshell, so it's already kind of perfect for her.
That misses the point of mounting in the animal kingdom. There is no known concept of homosexuality in most (if not all) animals other than humans. So homophobia cannot exist without the concept of homosexuality. Mounting with animals is purely a superiority/dominance thing. Being part of a...
Redoing this scene would be a pretty huge challenge. Where J-RPGs without dedicated voice acting and cutscenes could freely linger on incredibly slow scenes like this, a modern game really cannot. So they'd have to be careful to not tread into super cheesy/campy territory. Things need to feel...
No. Having lived in Colorado before, that has nothing to do with Coloradoan culture. Not to mention, there is no solid 'Coloradoan accent' or dialect, so it would be indistinguishable from using someone from most other midwestern/central states.
No. The reason is really simple... replacing that word with something else like 'idiot' changes absolutely nothing about the scene, or the intent or the dialogue. As such, there's no reason not to change it. And that's assuming this scene even exists in the remake. I hope it does, but we don't know.
Most people think it's good because it's extremely well crafted, fits the tone of the game (and each respective scene/place each song is used in), and because it isn't actually all dark or sad. I'd say a good 70% of it is either happy, angry, curious, smooth, etc. Sure, that leaves 30% as being...
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