That's obviously not what it's about, I'd never complain in a JRPG that something was 'too hard' to get. There seems to be a fine line between something being difficult and something being obnoxious.
They were ridiculous, repetitive, not fun, time-wasting, irritating (which I believe is the...
This is pretty irrelevant and juvenile to be honest, we aren't talking about... I dunno, a chainsaw here, it either does the job or it doesn't, a good video game is really very subjective and relies on so many different factors. Anyone could make 20 reasons why any Final Fantasy is not a good...
He was just very very naive, that was the whole point of his character.
He had skated through his life, he was very hopeful that he could achieve anything, he was over-confident, but he was never malicious. That's just what his character is meant to be, so I don't hate him. Whether you consider...
They both make sense but I think it was more important to her that she thanked him for helping her on her journey, I like the drama it adds to X-2 in which the reason why she just can't let go is because she never told him how she felt.
Yuna is a completely selfless person, that's the whole...
Well I wrote what I would like on my blog. /shamelessplug /dontevencare
Yeah I'm really not looking forward to any of those mini-games either, hopefully they can cut those out... right? And I suppose I'm not looking forward to witnessing the long introduction again, the game only really gets...
I didn't vote because I find the idea of giving a loving relationship a rating from 1 to 10 a bit ridiculous and degrading. People fall in love, they can be completely different but what matters is if they truly love each other, enjoy each others company and are faithful, the rest is irrelevant...
Anybody who says Lightning or Cloud have one dimensional personalities have paid almost no attention to those games, the entire point of those characters is that they are more than what they appear to be, and yet some 'fans' just pay attention to their outward stoic style and label them one...
Since they appear on the map it would be pretty hard for a fiend to genuinely ambush the player, if the feature was implemented it would just never happen.
I could see it a bit, I think it was there spirit (that shun through their appearance) that resembled each other more, rather than physically having the same features.
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